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	<title>PopCultureShock :: Comics : Games : Movies : Lifestyle &#187; Wii</title>
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	<link>http://www.popcultureshock.com</link>
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		<title>Monster Hunter Tri Western Release Confirmed</title>
		<link>http://www.popcultureshock.com/monster-hunter-tri-western-release-confirmed/49721/</link>
		<comments>http://www.popcultureshock.com/monster-hunter-tri-western-release-confirmed/49721/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 16:25:48 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Monster Hunter Tri]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Capcom confirms when we'll be playing Monster Hunter Tri on our Wii's in the West, and it's not gonna be this year...]]></description>
			<content:encoded><![CDATA[<p>Ok, so Capcom has hit Western gamers with some good news and some bad news today.  The good news is that we&#8217;ve finally been given a release date for Monster Hunter Tri on the Nintendo Wii.  The bad news is that the release is for early 2010.  Though the thought of playing it this Holiday was enticing, Capcom has already demonstrated this year that they can release Triple A titles with much success during the slow part of the early year.</p>
<p>More info can be found below in the release.</p>
<p><em><strong>SAN MATEO, Calif. — August 3, 2009 —</strong> Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced that Monster Hunter™ Tri will be released in both North America and Europe for Nintendo’s Wii™ system in early 2010.</p>
<p>Monster Hunter Tri will set a new bar in the action/adventure genre with the introduction of new features and game play elements as the multi-million unit selling franchise makes its debut on the Wii system.</p>
<p>One of the most strikingly beautiful titles ever developed for Wii, Monster Hunter Tri depicts a living, breathing ecosystem where man co-exists with fantastic beasts that roam both the land and the sea. Featuring both online and offline cooperative modes, players can join online hunting parties with up to four players or play with two players on a single TV for select quests. Players also have the option to face Monster Hunter Tri’s challenging quests as a single player experience accompanied by Cha-Cha, an AI hunting partner whose tracking and trapping skills will prove invaluable in the hunt. New items, weapons and armor sets will also be available to assist the hunters as they embark on the most incredible Monster Hunter adventure to date.</p>
<p>“Fans of Nintendo and Monster Hunter are eagerly anticipating the launch of this title in the US, which will be the first time the series is available on a Nintendo home console,” said Steve Singer, Nintendo of America’s Vice President of Licensing. “Having Capcom bring Monster Hunter Tri to the Wii console provides tremendous action, fun and entertainment to both veteran players and series newcomers alike.”</p>
<p>Visitors to this month’s GamesCom European gaming convention in Cologne, Germany August 19-23, will be the first to sample a localized version of the title on Capcom’s stand as it makes its English debut for a western audience. GamesCom attendees will have the opportunity to play the same game that took last year’s Tokyo Game Show by storm, with lines that stretched around Capcom’s stand as eager Japanese gamers waited in excess of five hours to play.</p>
<p>This desire to be one of the first to experience Monster Hunter Tri is indicative of the impact the Monster Hunter franchise has made on videogame culture in Japan. With sales of the series totaling well over 10 million units and 3.5 million sales of Monster Hunter Portable™ 2ndG alone, it’s no surprise to find that Monster Hunter has given rise to dedicated “training camps”, country-wide festivals and numerous licensed products. The franchise doesn’t just top the charts in Japan; it’s become a social phenomenon.</em></p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/capcom-releases-monster-hunter-/31125/" rel="bookmark">CAPCOM RELEASES MONSTER HUNTER</a></li><li><a href="http://www.popcultureshock.com/madden-nfl-07-breaks-sales-records/40203/" rel="bookmark">Madden NFL 07 Breaks Sales Records</a></li><li><a href="http://www.popcultureshock.com/monster-hunter-freedom-2-review/42796/" rel="bookmark">Monster Hunter Freedom 2 Review</a></li><li><a href="http://www.popcultureshock.com/capcom-unleashes-two-resident-evils-on-wii/41436/" rel="bookmark">Capcom Unleashes Two Resident Evils on Wii</a></li><li><a href="http://www.popcultureshock.com/the-rock-has-nowhere-to-run-as-the-latest-spy-hunter-ships-to-retail/40213/" rel="bookmark">"THE ROCK" Has Nowhere To Run As The Latest Spy Hunter Ships To Retail</a></li></ul></div>]]></content:encoded>
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		<title>EA Issues Challenge To The Obama Family</title>
		<link>http://www.popcultureshock.com/ea-issues-challenge-obama-family/48869/</link>
		<comments>http://www.popcultureshock.com/ea-issues-challenge-obama-family/48869/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:16:50 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports Active]]></category>
		<category><![CDATA[obama]]></category>
		<category><![CDATA[Peter Moore]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Peter Moore says the Obamas may need to dust off their Wii and get Active]]></description>
			<content:encoded><![CDATA[<p>As part of a statement on the topic of health care reform at an American Medical Association meeting last week, President Obama pointed out that we need to start &#8220;raising our children to step away from the videogames and spend more time playing outside.&#8221;</p>
<p>Never missing an opportunity to get some easy press for one of his products, Peter Moore recently issued a response on his <a href="http://itsinthegame.ea.com/archive/2009/06/19/mr-president-we-have-a-challenge-for-yo.aspx">official blog</a> stating that &#8220;it may be time for the president and his family to put their Wii to good use and fire up the 30-day challenge with EA Sports Active.&#8221;</p>
<p>Not wanting to let Obama&#8217;s signature slogan go to waste, Moore added &#8220;Mr. President, here is my challenge to you: Try EA SPORTS Active and I guarantee you’ll need aides saying “Yes You Can!” to finish your first workout.&#8221;</p>
<p>Gotta love the guy.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/peter-moore-gets-hired/42244/" rel="bookmark">Peter Moore gets hired</a></li><li><a href="http://www.popcultureshock.com/president-awesome/46998/" rel="bookmark">President Awesome!</a></li><li><a href="http://www.popcultureshock.com/what-will-cartoonists-do-if-obama-becomes-president/45024/" rel="bookmark">What will cartoonists do if Obama becomes president?</a></li><li><a href="http://www.popcultureshock.com/how-to-draw-obama/46813/" rel="bookmark">How to draw Obama</a></li><li><a href="http://www.popcultureshock.com/obama-in-youngblood-2/48312/" rel="bookmark">Obama in Youngblood</a></li></ul></div>]]></content:encoded>
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		<title>Mad World Trailer</title>
		<link>http://www.popcultureshock.com/madworld-trailer/47736/</link>
		<comments>http://www.popcultureshock.com/madworld-trailer/47736/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 03:12:46 +0000</pubDate>
		<dc:creator>Jon Haehnle</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Videogame Trailers]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[The latest trailer of SEGA's shocking Wii title, Mad World]]></description>
			<content:encoded><![CDATA[<p>The latest trailer of SEGA&#8217;s shocking Wii title, Mad World</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/blur-trailer-released/51963/" rel="bookmark">New Blur Trailer Released</a></li><li><a href="http://www.popcultureshock.com/wumassacre-trailer-2-tony-starks-mark/53062/" rel="bookmark">Wu-Massacre Trailer #2: Tony Starks Makes His Mark</a></li><li><a href="http://www.popcultureshock.com/speed-shift-trailer/47846/" rel="bookmark">Need For Speed Shift - Trailer</a></li><li><a href="http://www.popcultureshock.com/new-gtaiv-trailer-released/42106/" rel="bookmark">New GTAIV Trailer Released</a></li><li><a href="http://www.popcultureshock.com/unreal-tournament-iii-titans-trailer/47805/" rel="bookmark">Unreal Tournament III: Titans Trailer</a></li></ul></div>]]></content:encoded>
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		<title>Grand Slam Tennis Trailer</title>
		<link>http://www.popcultureshock.com/grand-slam-tennis-trailer/47733/</link>
		<comments>http://www.popcultureshock.com/grand-slam-tennis-trailer/47733/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 03:06:53 +0000</pubDate>
		<dc:creator>Jon Haehnle</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Videogame Trailers]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.popcultureshock.com/?p=47733</guid>
		<description><![CDATA[EA Sports presents it's first tennis title in the Wii exclusive.]]></description>
			<content:encoded><![CDATA[<p>EA Sports presents it&#8217;s first tennis title in the Wii exclusive, Grand Slam Tennis.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/a-first-look-at-slam-dunk/42862/" rel="bookmark">A First Look at Slam Dunk</a></li><li><a href="http://www.popcultureshock.com/hot-shots-tennis-announced-for-ps2/41578/" rel="bookmark">Hot Shots Tennis Announced For PS2</a></li><li><a href="http://www.popcultureshock.com/virtua-tennis-3-on-its-way-ps3-xbox-360/33161/" rel="bookmark">Virtua Tennis 3 On Its Way To PS3 and Xbox 360</a></li><li><a href="http://www.popcultureshock.com/sega-sport-tennis/21389/" rel="bookmark">Sega Sport Tennis</a></li><li><a href="http://www.popcultureshock.com/smash-court-tennis-pro-tournament-2/23217/" rel="bookmark">Smash Court Tennis Pro Tournament 2</a></li></ul></div>]]></content:encoded>
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		<title>Resident Evil: Darkside Chronicles Trailer</title>
		<link>http://www.popcultureshock.com/resident-evil-darkside-chronicles-trailer/47723/</link>
		<comments>http://www.popcultureshock.com/resident-evil-darkside-chronicles-trailer/47723/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 21:39:25 +0000</pubDate>
		<dc:creator>Jon Haehnle</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Videogame Trailers]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Capcom revisits RE2 with the sequel to 2007's Wii shooter, Umbrella Chronicles.]]></description>
			<content:encoded><![CDATA[<p>Capcom revisits RE2 with the sequel to 2007&#8217;s Wii shooter, Umbrella Chronicles.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/capcom-releases-final-trailer-resident-evil-darkside-chronicles/53047/" rel="bookmark">Darkside Countdown: Capcom Releases Resident Evil Darkside Chronicles Final Trailer</a></li><li><a href="http://www.popcultureshock.com/wii-gets-more-evil/42902/" rel="bookmark">Wii Gets More Evil</a></li><li><a href="http://www.popcultureshock.com/capcom-unleashes-two-resident-evils-on-wii/41436/" rel="bookmark">Capcom Unleashes Two Resident Evils on Wii</a></li><li><a href="http://www.popcultureshock.com/resident-evil-2-being-remade-for-current-hardware/47388/" rel="bookmark">Resident Evil 2 Remake on the way?</a></li><li><a href="http://www.popcultureshock.com/dark-athena-demo-on-xbox-livenow/47399/" rel="bookmark">Dark Athena Demo on Xbox Live...NOW</a></li></ul></div>]]></content:encoded>
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		<title>WWE Smackdown vs. Raw 2009 Review</title>
		<link>http://www.popcultureshock.com/wwe-smackdown-raw-2009-review/45565/</link>
		<comments>http://www.popcultureshock.com/wwe-smackdown-raw-2009-review/45565/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 03:51:51 +0000</pubDate>
		<dc:creator>Anthony Brawner</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wwe smackdown vs raw 2009]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[yukes]]></category>

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		<description><![CDATA[A triumphant return to the golden age of wrestling games.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smackdown-raw-2009-212x300.jpg" alt="" title="smackdown-raw-2009" width="212" height="300" class="alignleft size-medium wp-image-45609" /><strong>Platforms:</strong> Xbox 360, PS3, PS2, PSP, Wii, DS<br />
<strong>Developer:</strong> Yuke&#8217;s<br />
<strong>Publisher:</strong> THQ</p>
<p><img src="/scores/a.gif"></p>
<p>One of the most difficult challenges in gaming is the production of an annual title. Sports titles have the unenviable task of creating a new and fresh experience for gamers, even though they typically have the shortest development cycle. Wrestling games, because of their rabid fan base, are some of the most difficult games to iterate. THQ made the educated decision to listen to what fans were clamoring for: more modes, more wrestlers, and more customization.</p>
<p><strong>WWE Smackdown vs. Raw 2009</strong> is a game that can be defined as redemption for THQ.  In honor of the franchise&#8217;s 10th anniversary, THQ has done an amazing job in re-creating the look and more importantly the feel of WWE programming.  From the all-new Road to Wrestlemania, (which chronicles seven different wrestlers on their quest for the ultimate pay-per-view), WWE Highlight Reel to the innovative Create-A-Finisher, and the copious amounts of unlockable content, there is almost too much to do in the game.</p>
<p>Play control has stayed faithful to <strong>WWE Smackdown vs. Raw 2008</strong>, with some important changes. One of the things added to help make the game more accessible are cues for everything from reversing strikes and grapples to unleashing finishing moves.</p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/5_rtwm_tripleh_sth.jpg" alt="" class="alignnone size-full" /><br />
Building up the momentum meter is achieved by mixing up attacks, grapples and strikes to gain the crowd&#8217;s favor.  Once one of the meters has been filled up, you can unleash a signature move or store it.  After storing a signature move, you&#8217;re free to use it at will, but you can also fill up the meter again to perform a finisher.  This balancing act between unleashing signature moves now or saving it for finishing moves adds a little bit more strategy to the matches.</p>
<p>The overall AI is vastly improved over previous years&#8217;.  The best example of this is evidenced during Tag-Team Matches. Previously, during a single player Tag-Team match, the User would control one player, while the computer would pretty much just stand around, clapping their hands and begging to be tagged in. Tag Team Matches are now high energy, referee distracting, tag-team move performing gems. That&#8217;s right folks: Tag-Team Matches are now one of the most entertaining matches to be found in the game.</p>
<p>Road to Wrestlemania is the featured single player mode; seven unique WWE Superstars follow storylines written by actual WWE writers, on their quest for glory at Wrestlemania.  There is even a Co-op storyline, featuring Rey Mysterio and Batista, a wrestling game first. Looking at the crowds signs that reference previous matches, the absolutely decadent camera work, as well as the disturbingly accurate light and smoke shows represent a level of authenticity never before seen in a WWE videogame. The announce teams also contribute to the atmosphere; making comments about each storyline, and referring to various events leading up to each match.</p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/28_jhardy_victory3_sth.jpg" alt="" class="alignnone size-full" /><br />
Graphically, the Superstars have received the obligatory upgrade in almost every area; most notably in the texture of skin and musculature. No longer will the player models stretch and their arms end up looking strangely contorted; the animation and smoothness overall is quite good, and realistic. Take a look at Ken Kennedy, when he is moving throughout the ring during his entrance.  You can clearly see muscles flexing as he moves; even Chris Jericho&#8217;s pecs flex as he enters the ring &#8211; cool stuff, indeed. </p>
<p>In the ring, the referees are noticeably more physical and animated.  I laughed out loud when the ref asked me if I wanted to tap out while Jon Cena had me in a submission hold, just another subtle touch to add to the overall feeling of immersion.</p>
<p>The main addition to the Create-a-Wrestler mode is the ability to create finishing moves. The process is very straightforward.  There are ten slots for you to choose and select one of over 500 animations. You can manually adjust the speed of each segment of the move. Once complete, you can then name your finisher, or use one of the pre-selected names to assign. Custom finishers can be assigned to both created wrestlers, as well as any WWE Superstar.</p>
<p>Career mode allows you to use either a created wrestler or WWE Superstar. The goal is simple: go for the gold and try to win every belt in the WWE. During your journey, you will win attribute points to distribute to your wrestler, and build them up to become the next wrestling legend.</p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/13_rtwm_undertaker_sth.jpg" alt="" class="alignnone size-full" /><br />
The real draw of <strong>WWE Smackdown vs. Raw 2009</strong> is that it keeps a nice balance between being insanely fun and addictive in single player, while offering  a multitude of depth in multiplayer and creation modes. Someone will always complain that this game doesn&#8217;t have this, or that. Well, we didn&#8217;t have much when Wrestlemania 2000 came out, and yet it&#8217;s still respected as the greatest wrestling game of it&#8217;s time. I hope there&#8217;s room at the top, because <strong>WWE Smackdown vs. Raw 2009</strong> is an instant classic &#8211; by paying homage to the Aki developed titles of yesteryear,  while incorporating modern technology. <strong>WWE Smackdown vs. Raw 2009 is highly recommended and a must buy for any wrestling fan.</strong></p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/wwe-smackdown-vs-raw-2009-hands-on-previe/44728/" rel="bookmark">WWE Smackdown vs. Raw 2009 Hands-on Preview</a></li><li><a href="http://www.popcultureshock.com/thq-announces-online-tournament-for-wwe-smackdown-vs-raw-2007/40987/" rel="bookmark">THQ Announces Online Tournament for WWE Smackdown Vs Raw 2007</a></li><li><a href="http://www.popcultureshock.com/mortal-kombat-vs-dc-universe-review/45622/" rel="bookmark">Mortal Kombat Vs. DC Universe Review</a></li><li><a href="http://www.popcultureshock.com/sdcc-announcements/830/" rel="bookmark">SDCC Announcements</a></li><li><a href="http://www.popcultureshock.com/street-fighter-ii-hyper-fighting-punches-its-way-into-xbox-live-arcade/40026/" rel="bookmark">Street Fighter II Hyper Fighting punches its way into Xbox Live Arcade</a></li></ul></div>]]></content:encoded>
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		<title>Call of Duty: World at War Ships</title>
		<link>http://www.popcultureshock.com/call-of-duty-world-at-war-ships/45469/</link>
		<comments>http://www.popcultureshock.com/call-of-duty-world-at-war-ships/45469/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 16:23:08 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of duty]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[This year's Call of Duty has been deployed into the field]]></description>
			<content:encoded><![CDATA[<p><strong>The Newest Edition of the Award-Winning Franchise Takes Players to the Beaches of the Pacific and the Streets of Europe for the Most Intense and Grittiest WWII Experience to Date</strong></p>
<p><strong>Santa Monica, CA – November 11, 2008 –</strong> Check your gear and get ready to move out to your nearest retailer on Veterans Day, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have shipped Call of Duty: World at War to retail stores nationwide. Available now, Call of Duty: World at War takes players to a grittier WWII than ever before – from facing down Imperial Japanese Banzai charges and guerilla tactics in the Pacific – to exacting ruthless revenge as you beat back the enemy all the way to the steps of Berlin one bloody inch at a time. In addition to introducing franchise-first four-person cooperative gameplay, Call of Duty: World at War serves up a host of new enemies/tactics and a cache of weapons, like the flamethrower. The highly-anticipated title also delivers deep multiplayer action that features squad and vehicular combat, as well as a lush audio landscape set in 5.1 surround sound, accompanying cinematically-intense, high-definition graphics. </p>
<p>“Our goal from Day 1 has been to make sure that Call of Duty: World at War re-defines players’ expectations of World War II first-person action,” said Treyarch studio head Mark Lamia. “From cooperative gameplay to a multiplayer that combines vehicle and squad combat, along with a host of new weapons, settings and enemies, we’ve left no stone unturned to make this the best experience possible.”</p>
<p>For the first time in the franchise, Call of Duty: World at War introduces co-op, bringing fresh meaning to the “No One Fights Alone” mantra. Call of Duty: World at War co-op features up to four-players online, or two-player local split-screen, allowing gamers to experience harrowing single-player missions together for greater camaraderie and tactical execution. The title also incorporates traditional multiplayer components such as challenges, rankings and online stats into the co-op campaign for deeper re-playability and advanced gameplay.</p>
<p>Following the U.S. Marines in the Pacific campaign, Call of Duty: World at War shows a side of World War II never seen previously in the series. Players will experience swamps, beach invasions and tropical undergrowth as they go head to head with one of the most brutal enemies of the war. The European campaign will feature uncompromising and vicious battles as the Red Army pushes into the heart of Berlin. </p>
<p>Multiplayer delivers squad-based interaction while expanding on the Party System feature with party privacy and match-making preferences. Combined infantry and vehicle missions add a new dimension to the online warfare. Players unlock a dozen new Perks while participating in epic battles ranging from massive wide open fields in the European theatre to the intimate courtyards of a Japanese castle.</p>
<p>Call of Duty: World at War is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore and is available now on Xbox 360™ and PLAYSTATION®3 computer entertainment system for a suggested retail price of $59.99 and the Windows® PC and the Nintendo® Wii™ for a suggested retail price of $49.99. Call of Duty: World at War is also available for the Nintendo DS™, developed by n-Space, the title is rated “T” (Teen) for Blood and Violence, with a suggested retail price of $29.99.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/call-of-duty-world-at-war-beta-opens/44599/" rel="bookmark">Call of Duty: World at War Beta Opens</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-3-ships-to-retail/40601/" rel="bookmark">Call of Duty 3 Ships To Retail</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-hits-shelves/42869/" rel="bookmark">Call of Duty 4 Hits Shelves</a></li><li><a href="http://www.popcultureshock.com/two-sets-of-call-of-duty-3-maps-announced-for-xbox-live/40814/" rel="bookmark">Two Sets of Call of Duty 3 Maps Announced For Xbox Live</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li></ul></div>]]></content:encoded>
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		<title>Spider-Man: Web of Shadows Review</title>
		<link>http://www.popcultureshock.com/spider-man-web-of-shadows-review/45333/</link>
		<comments>http://www.popcultureshock.com/spider-man-web-of-shadows-review/45333/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 22:07:03 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.popcultureshock.com/?p=45333</guid>
		<description><![CDATA[While previous Spidey games not tied to a film have merited a quick dismissal, you may want to check this one out.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.popcultureshock.com/reviews/spider-man-web-of-shadows-review/attachment/spidey-web-shadows/" rel="attachment wp-att-45375"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/spidey-web-shadows-212x300.jpg" alt="" title="spidey-web-shadows" width="212" height="300" class="alignleft size-medium wp-image-45375" /></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC, Wii<br />
<strong>Developer:</strong> Shaba Games<br />
<strong>Publisher:</strong> Activision</p>
<p>
<img src="/scores/bplus.gif"></p>
<p>Since Spiderman hit the big screen a few years ago, the franchise has been a very lucrative one in all entertainment industries.  So much so, that even during years when there was no Spiderman film release, Activision still tried its best to release a game that year anyway to capitalize on the franchise.  While writing off those titles that weren’t attached to films as rubbish (i.e. Spiderman: Friend or Foe) was understandable and even advisable, doing the same to <strong>Spider-Man: Web of Shadows</strong> would be a mistake.</p>
<p>The plot of <strong>Spider-Man: Web of Shadows</strong> starts off simply enough, with our Friendly Neighborhood Spiderman chasing his good buddy Venom.  Where things start to go awry is when the symbiote in Venom’s suit starts to react and behave strangely once it’s in the presence of Peter Parker again.  This encounter sets off a chain of events that include Spiderman being consumed by the symbiote again, other Superheroes and Supervillains merging and combining with symbiotes and even citizens of New York City being overcome and infected by the symbiote.  With the Avengers and Iron Man nowhere to be found, it’s up to Spiderman and a motley cast of Heroes and Villains alike to save New York City and the rest of the world from the absolute mayhem that ensues.</p>
<p><a href="http://www.popcultureshock.com/reviews/spider-man-web-of-shadows-review/attachment/smwos-2/" rel="attachment wp-att-45340"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos-2.jpg" alt="" title="smwos-2" class="alignnone size-full wp-image-45340" /></a><br />
What caught many people (myself included) by surprise about <strong>Spider-Man: Web of Shadows</strong> was the footage I saw of it back at E3.  The slow motion effect when using your web-strike attacks, the combos and aerial attacks were unlike anything I’d seen in a Spiderman title.  What at first looked to be tantalizing concept footage did indeed make it to the final version of the game and it sets <strong>Spider-Man: Web of Shadows</strong> miles apart from the Spiderman titles that came before it.</p>
<p>One of the aspects of Spiderman that hasn’t quite been captured correctly in a videogame is his movement style, especially combat.  While there have been many advances in how he controls and animates while swinging with his webbing, especially since the Spiderman 3 videogame, it all goes down the toilet when the combat comes into play.  That was until now.</p>
<p>In <strong>Spider-Man: Web of Shadows</strong>, the combat is broken down into three distinct types.  Ground combat, aerial combat and wall combat are all accounted for here.  What’s even better is that players can seamlessly blend together the three different types and put together combos that flow from one type to the other.  Just having those various types of combat operating so fluidly is a large step in the right direction for the franchise.</p>
<p>One of the coolest additions to the combat system I think is the web-strike mechanic.  Essentially, this is a simple button press that makes Spidey shoot a couple streams of webbing at his enemy that he then uses to pull himself towards them at high speed as a setup to a string of attack and combo opportunities.  As the webbing shoots out and as Spidey propels towards his enemy, a slow motion effect begins.  Not simply a gimmick for adding dramatic effect, it gives you time to react to the situation and decide in what manner you want to deal with your foe once you reach them.  You start off with only being able to pounce on them once you make contact, but once you level up the maneuver, you’ll be able to all sorts of techniques to it such as wrapping them completely in webbing, slamming them into buildings, and all sorts of other attacks.</p>
<p><a href="http://www.popcultureshock.com/reviews/spider-man-web-of-shadows-review/attachment/smwos_rhino_12/" rel="attachment wp-att-45362"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos_rhino_12.jpg" alt="" title="smwos_rhino_12" class="alignnone size-full wp-image-45362" /></a><br />
All of these attacks and combos are handled by pressing different buttons at the correct time during the web-strike.  They’re not canned combos and can be strung together however you like.  What’s even better is that after doing a full combo and tossing your enemy aside, if you have enough skill, you can bring them in for another web-strike and continue to do it until you’ve defeated them.</p>
<p>Another thing the web-strike mechanic allows you to do is to dispose of one foe however you wish, and after tossing them aside, initiate a web-strike on another nearby foe before even hitting the ground.  This will let you take out multiple enemies in rapid succession and can even be used as a sort of platforming mechanic to help you reach enemies or areas much easier than you would have been able to otherwise in a sort of leap-frog type fashion.</p>
<p>Performing these different variations of the web-strike technique on enemies high above the skyscrapers of New York City adds a dynamic to the aerial combat that hasn’t been seen in a Spiderman game yet, while also feeling uniquely at home with the character.</p>
<p>The rest of the combat is your standard fare for action games.  It’s all combo based, and you can upgrade the combos by spending experience points that you gain throughout the game.  You’ll be able to spend the experience to level up combos and learn new moves for the ground based, aerial and wall based combat types.</p>
<p><a href="http://www.popcultureshock.com/reviews/spider-man-web-of-shadows-review/attachment/smwos_black-widow-4/" rel="attachment wp-att-45345"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos_black-widow-4.jpg" alt="" title="smwos_black-widow-4" class="alignnone size-full wp-image-45345" /></a><br />
<strong>Spider-Man: Web of Shadows</strong> maintains somewhat the open world nature that was introduced to the franchise a few years ago.  You’ll have main quests that you accept from different heroes (and villains), while also being able to do optional quests around New York City.  All throughout, there will still be other crimes and capers being committed across the city that you’ll be able to participate in and foil at your leisure.</p>
<p>Unfortunately, these optional quests and crimes are all the exact same tasks as the missions you’re given for the main storyline, so it doesn’t do much in the form of giving you the type of variation and longevity that an open world environment typically lends to a game.</p>
<p><strong>Spider-Man: Web of Shadows</strong> is a little bit on the short side, even for an action game.  Still, for its few shortcomings, the title did succeed as far as providing new gameplay mechanics for the Spiderman videogame franchise that can be built upon in the future to make some fantastic games.  Knowing Activision’s track record, we think it’s pretty safe to assume that we will be playing more Spiderman games in the years to come.  Spiderman fans and those that have enjoyed playing the videogames previously should definitely check <strong>Spider-Man: Web of Shadows</strong> out.  Action game fans in general should at least give it a look.  You could do much, much worse.</p>
<p><a href="/?p=45333&#038;page=2"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos_black_widow_render-01-225x300.jpg" alt="" width="225" height="300" class="alignnone size-medium" /></a> <a href="/?p=45333&#038;page=3"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos_moonknight_render-01-225x300.jpg" alt="" width="225" height="300" class="alignnone size-medium" /></a> <a href="/?p=45333&#038;page=4"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos_electro_render-01-200x300.jpg" alt="" width="200" height="300" class="alignnone size-medium" /></a> <a href="/?p=45333&#038;page=5"><img src="http://www.popcultureshock.com/wp-content/uploads/2008/11/smwos_rhino_render-01-200x300.jpg" width="200" height="300" class="alignnone size-medium" /></a></p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/mortal-kombat-vs-dc-universe-review/45622/" rel="bookmark">Mortal Kombat Vs. DC Universe Review</a></li><li><a href="http://www.popcultureshock.com/bond-blu-ray-bond/44964/" rel="bookmark">Bond. Blu-Ray Bond.</a></li><li><a href="http://www.popcultureshock.com/sdcc-announcements/830/" rel="bookmark">SDCC Announcements</a></li><li><a href="http://www.popcultureshock.com/killing-joke-remastered-13/43466/" rel="bookmark">Killing Joke Remastered</a></li><li><a href="http://www.popcultureshock.com/exclusive-dialogue-from-x-men-origins-wolverine/422/" rel="bookmark">Exclusive! Dialogue From X-Men Origins: Wolverine</a></li></ul></div>]]></content:encoded>
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		<title>Becoming Bond: Quantum of Solace Game Trailer</title>
		<link>http://www.popcultureshock.com/becoming-bond-quantum-of-solace-game-trailer/45124/</link>
		<comments>http://www.popcultureshock.com/becoming-bond-quantum-of-solace-game-trailer/45124/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 03:30:10 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Game Features]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[007]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[James Bond]]></category>
		<category><![CDATA[olga kurylenko]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[quantum of solace]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Though the movie isn't out yet, you can see what went into making the game]]></description>
			<content:encoded><![CDATA[<p>It should come as no surprise by now that at PopCultureShock, we love us some James Bond.  While movie buffs have been getting ready for the new Bond flick, <strong>Quantum of Solace</strong>, in various ways including <a href="http://www.popcultureshock.com/reviews/bond-blu-ray-bond/">checking out the first six blu-ray releases of the franchise</a>; gamers are getting ready as well.</p>
<p>In just a few hours, before the movie even hits US silver screens, <strong>Quantum of Solace</strong> will release on consoles.  Below is a video trailer of some of the steps Activision took to bring Bond to life in the videogame.</p>
<p>[media id=29]</p>
<p>And as an added treat for the fellas, we&#8217;ve also added a trailer of Bond Girl Olga Kurylenko adapting to her videogame role.  You know we had to do it.</p>
<p>[media id=30]</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/bond-blu-ray-bond/44964/" rel="bookmark">Bond. Blu-Ray Bond.</a></li><li><a href="http://www.popcultureshock.com/quantum-of-solace-dvd-review/47867/" rel="bookmark">Quantum of Solace DVD Review</a></li><li><a href="http://www.popcultureshock.com/mgm-grants-activision-james-bond-videogame-rights/33198/" rel="bookmark">MGM Grants Activision The James Bond Videogame Rights</a></li><li><a href="http://www.popcultureshock.com/for-your-eyes-only-blu-ray-review/44838/" rel="bookmark">For Your Eyes Only Blu-Ray Review</a></li><li><a href="http://www.popcultureshock.com/dr-no-blu-ray-review/44960/" rel="bookmark">Dr. No Blu-Ray Review</a></li></ul></div>]]></content:encoded>
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		<title>Guitar Hero World Tour Ships</title>
		<link>http://www.popcultureshock.com/guitar-hero-world-tour-ships/44848/</link>
		<comments>http://www.popcultureshock.com/guitar-hero-world-tour-ships/44848/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 16:15:14 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Following Rockband's lead, Activision moves beyond just guitars...]]></description>
			<content:encoded><![CDATA[<p><em>Over 20 Tracks From Artists Such As Metallica, R.E.M. and Oasis Available As Downloadable Content for All Next-Gen Consoles – including Wii &#8211; During First Month</em></p>
<p><strong>Santa Monica, CA – October 27, 2008 –</strong> Living-room legends are now free to jump on stage and rock as Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero® World Tour, shreds, drums and wails onto retail shelves nationwide.  Transforming music gaming by expanding Guitar Hero’s® signature guitar gameplay into a cooperative band experience, Guitar Hero World Tour combines state-of-the-art wireless controllers in new online* and offline gameplay modes and a Music Studio feature that lets you compose, record, edit and share your own rock and roll anthems.  Guitar Hero World Tour is the most complete music game to-date with 86 on-disc tracks from music legends such as The Eagles, Van Halen, Metallica, Michael Jackson and The Doors and featuring in-game appearances by world famous artists like Ozzy Osbourne, Billy Corgan and Travis Barker. </p>
<p>“Only Guitar Hero World Tour has the star power and brand recognition to bring family and friends together to rock this fall,” said Dusty Welch, Head of Publishing for RedOctane. “With a massive on-disc set list and a host of downloadable content on the way, new high-quality controllers, including the drum kit controller and a redesigned guitar controller; multiple online and offline gameplay modes, plus the groundbreaking Music Studio music creator and GHTunesSM, a revolutionary user-generated music hub, Guitar Hero has again set the standard in the music-based videogame genre.”</p>
<p>Guitar Hero World Tour delivers more ways to play than ever before.  Virtual musicians can live out their rock and roll fantasies by playing either a single instrument, or any combination of instruments within the game, in addition to the full band experience.  In addition to all of the online gameplay modes from Guitar Hero® III: Legends of Rock, Guitar Hero World Tour introduces Battle of the Bands mode which allows eight players to join online and challenge each other band-to-band to determine who is the best of the best.  In the Band modes, up to four players can jam together, online or off, as they progress through the game, and in single-player Career Mode, players can jam on any of the instruments in-game utilizing the controllers in branching venue progression enabling them to rock out in the order of their choice.</p>
<p>The game’s innovative new Music Studio lets players express their musical creativity by giving them access to a full complement of tools to create digital music from scratch, utilizing all of the controllers, and then play their compositions in the game.  Music creators can also share their recordings with their friends online through GHTunesSM where other gamers can download their unique compositions and play an endless supply of unique creations.</p>
<p>The Wii™ version of Guitar Hero World Tour features the exclusive Mii™ Freestyle mode, an intuitive gameplay mechanic that connects players to music in a whole new way by incorporating their Mii and engaging players with the freedom to create their own groove.</p>
<p>In addition to a newly designed more responsive guitar controller which features a touch-sensitive slide on the neck and microphone, Guitar Hero World Tour delivers a genuine drumming experience by utilizing a realistic drum controller.  Featuring three drum pads, two raised cymbal pads and a bass kick pedal, the drum kit controller combines larger and quieter, velocity-sensitive drum heads with soft rubber construction to deliver that certain bounce back when struck with a drum stick that drummers are used to and is easy to set up, move, break down and store. </p>
<p>Guitar Hero World Tour is now available for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.  The Wii™ home video game system from Nintendo version is developed by Vicarious Visions.  The PlayStation®2 computer entertainment system version is developed by Budcat. The game is rated “T” for Teen by the ESRB.  For more information on Guitar Hero World Tour, please visit worldtour.guitarhero.com.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/guitar-hero-ii-announced-for-xbox-360/40352/" rel="bookmark">Guitar Hero II Announced For Xbox 360</a></li><li><a href="http://www.popcultureshock.com/guitar-hero-ii-hits-the-streets/40595/" rel="bookmark">Guitar Hero II Hits The Streets</a></li><li><a href="http://www.popcultureshock.com/jayz-enimen-contribute-dj-hero/48503/" rel="bookmark">Jay-Z and Enimen Contribute To DJ Hero</a></li><li><a href="http://www.popcultureshock.com/guitar-hero-encore-rocks-the-80s-ships-exclusively-for-ps2/42297/" rel="bookmark">Guitar Hero Encore: Rocks the 80s Ships Exclusively For PS2</a></li><li><a href="http://www.popcultureshock.com/gene-simmons-rocks-out-to-guitar-hero-2-in-nyc/41396/" rel="bookmark">Gene Simmons Rocks Out To Guitar Hero 2 In NYC</a></li></ul></div>]]></content:encoded>
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		<title>Suda51, Shinji Mikami and EA Partner Up</title>
		<link>http://www.popcultureshock.com/suda51-shinji-mikami-and-ea-partner-up/44081/</link>
		<comments>http://www.popcultureshock.com/suda51-shinji-mikami-and-ea-partner-up/44081/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 21:12:23 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Howard's Blog]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Suda 51]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.popcultureshock.com/?p=44081</guid>
		<description><![CDATA[It's East meets West as EA and Grasshopper Manufacture are working on a secret project]]></description>
			<content:encoded><![CDATA[<p>EA Partners, the arm of Electronic Arts that works with independant developers has announced their first partnership with a Japanese firm.  The deal will see EA publish a title developed by Grasshopper Manufacture, known for No More Heroes, Killer 7 and others.  Suda51 will be designing the title himself and he is also bringing Shinji Mikami (Resident Evil, Devil May Cry and Viewtiful Joe) along as Producer.  PS3, Xbox 360, Wii and the PC will be the platforms the title is released on.</p>
<p>No real details of the title were released as of now.  Shinji Mikami only revealed that the game will be dark, scary and full of action.  We&#8217;ll be keeping our eyes peeled on this one folks</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/oblivion-ships-for-ps3/41186/" rel="bookmark">Oblivion Ships For PS3</a></li><li><a href="http://www.popcultureshock.com/devil-may-cry-4-demo-details/43164/" rel="bookmark">Devil May Cry 4 Demo Details</a></li><li><a href="http://www.popcultureshock.com/lucasarts-developing-an-original-title-for-next-gen-consoles/40102/" rel="bookmark">LucasArts Developing An Original Title For Next-Gen Consoles</a></li><li><a href="http://www.popcultureshock.com/ninja-theory-namco-team/50150/" rel="bookmark">Ninja Theory and Namco Team Up</a></li><li><a href="http://www.popcultureshock.com/fantastic-4-rise-of-the-silver-surfer-announced/40600/" rel="bookmark">Fantastic 4: Rise of the Silver Surfer Announced</a></li></ul></div>]]></content:encoded>
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		<title>Madden NFL 09 Review</title>
		<link>http://www.popcultureshock.com/madden-nfl-09-review/44046/</link>
		<comments>http://www.popcultureshock.com/madden-nfl-09-review/44046/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 03:10:08 +0000</pubDate>
		<dc:creator>Anthony Brawner</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.popcultureshock.com/?p=44046</guid>
		<description><![CDATA[That time of year means a new Madden is here. We review it to find out if you should even step to the line of scrimmage]]></description>
			<content:encoded><![CDATA[<p><img width=200 align=right src="http://www.popcultureshock.com/2006/44046/44046_0-.jpg" hspace=10/></p>
<p><strong>Platforms:</strong> PS3, Xbox 360, Wii<br />
<strong>Developer:</strong> Tiburon<br />
<strong>Publisher:</strong> EA Sports<br />
<strong>Release Date:</strong> August 12, 2008</p>
<p><img src="/scores/a.gif" border="0" alt="" /></p>
<p>20 years and counting, <strong>Madden NFL 09</strong> has returned with an extreme makeover.  Madden NFL has maintained its pop culture status over the last two decades.  But with that success comes so much pressure on EA Sports on both sides to deliver innovation, while still not alienating the base.  There are so many new and improved features this year, it seems that Tiburon may have finally broken their own Madden Curse and delivered upon a fresh experience.</p>
<p><strong>Madden NFL 09</strong> sports 85 new features, with the most surprising one being The Madden Test. The thing about this feature that will forever change the way that you view Madden NFL is that the game can now adapt to any player&#8217;s skill level. The Madden Test is essentially a series of skill based challenges to determine each player&#8217;s proficiency in passing, rushing, pass defense and run defense. The Madden IQ you&#8217;re given upon completion of this test corresponds with the four difficulty settings of the game.</p>
<p><a href="/viewer.php?id=44046&#038;p=1" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=1', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_1-.jpg" /></a> <a href="/viewer.php?id=44046&#038;p=2" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=2', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_2-.jpg" /></a> <a href="/viewer.php?id=44046&#038;p=3" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=3', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_3-.jpg" /></a> <a href="/viewer.php?id=44046&#038;p=4" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=4', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_4-.jpg" /></a></p>
<p>To complement these new options, Tiburon has also created a new three tiered play call system, based upon player skill. Beginner mode being the easiest gives the three options of calling a play audible, coverage audible or player substitutions.  The CPU selects plays for the player in this mode and it makes it really simple for those trying to cut their teeth on the Madden experience. Intermediate mode adds more audible options, as well as the option to choose plays based on type. The advanced mode will be the most familiar to hardcore Madden gamers.</p>
<p>Similar to this year&#8217;s NCAA &#8216;09, <strong>Madden NFL 09</strong> also features a bluff mode. It&#8217;s very effective, and a great way to keep those cheaters from figuring out your selected play.</p>
<p><strong>Madden NFL 09</strong> is drop-dead gorgeous. From the player faces, stadium fly-bys to the introductions and pyro gamers will be treated to a visual tour-de-force. Amazingly, Tiburon has managed to complement the amazing visuals with fantastic animation, and a silky smooth frame rate.  Player models have been revamped as well with details such as more offensive lineman wearing sleeveless jerseys, as well as a larger variety of facemasks. Even the weather effects have not been presented this well since <b>ESPN NFL 2K5</b>. </p>
<p>Rain, snow and wind have such a tangible effect on each game now. They can make tackling more difficult and thrown balls can be caught by strong gusts of wind. </p>
<p>Animation is solid overall. Gone are the days of the QB holding the football high in the air, with an unnatural motion for throwing. Veteran fans will also notice little things like lineman continuing to look downfield for blocks, and wide receivers throwing out cut blocks. Catching the ball has never been prettier; individual hand movements and well-animated diving catches are very natural.</p>
<p>Running backs and receivers also benefit from the all-new break tackle animations If a defender tries to tackle you, you can stiff-arm, then spin away from the tackler. Spending time learning various combinations to break tackles adds much needed depth and balance to the game, and will take some time to truly master.</p>
<p>For all the game&#8217;s improvements, there are still some legacy issues that plague the animation.  Linemen still suction block on the line of scrimmage.  When running backs catch passes out of the backfield, they will run out of bounds without attempting to head up the field. These are minor annoyances at best, but simple things that should be corrected nonetheless.</p>
<p>The only downside to the visual presentation that is really evident is the pixelated crowd.  EA really needs to put in 3D animated crowds.  This looks bad.</p>
<p><a href="/viewer.php?id=44046&#038;p=5" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=5', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_5-.jpg" /></a> <a href="/viewer.php?id=44046&#038;p=6" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=6', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_6-.jpg" /></a> <a href="/viewer.php?id=44046&#038;p=7" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=7', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_7-.jpg" /></a> <a href="/viewer.php?id=44046&#038;p=8" onclick="return GB_show('Madden NFL 09', '/viewer.php?id=44046&#038;p=8', 600, 975)"><img width=140 height=80 src="http://www.popcultureshock.com/2006/44046/44046_8-.jpg" /></a></p>
<p>Artificial Intelligence has also been refined cutting out things such as the dreaded school of fish animation. Defensive backs heads turn towards tip balls, as well as to defend or intercept passes. Another nice tidbit to report is that in my 50 plus games played, I have yet to see a magic interception, or magnet catch by a receiver.</p>
<p>This year EA has brought in Tom Hammond, and ex-NFL receiver Chris Collinsworth to handle announcing duties. The concept here is simple; most of the time, the duo handle the play-by-play and color commentary admirably. The only real problem is that the two never really seem to be talking to each other. Even though they make pertinent comments about the action on the field, the banter and interaction between them is non-existent. While not a deal breaker, it is an area that can be continually improved upon. </p>
<p>Collinsworth explains the all-new EA Backtrack; a three screen breakdown of major plays during the game.  As he breaks down the action, not only will he point out wide open receivers, misssed blocking assignments, or big hits but he will make suggestions for successfully executing the play. You are also given the opportunity to examine the success of rate of an offensive play, versus the defensive alignment. Post explanation, you can take advantage of another new feature.  Dubbed EA Rewind, you can use the knowledge from the Backtrack and attempt the play again as though it never happened. Most experienced gamers probably won&#8217;t use the rewind feature; at least you have the option to toggle this on/off. </p>
<p><strong>Madden NFL 09</strong> represents the best of what Madden has always been about with great play control, fantastic graphics and non-stop competition with friends. The new options add depth to a game that was already insanely deep making it more fun to play than ever.  Hat&#8217;s off to EA Sports and Tiburon for finally challenging themselves to bring out a truly quality product.  An easy purchase for football fans and the best Madden experience of the last ten years.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/eternal-sonata/40320/" rel="bookmark">Eternal Sonata</a></li><li><a href="http://www.popcultureshock.com/first-screens-of-iron-man/42820/" rel="bookmark">First Screens of Iron Man</a></li><li><a href="http://www.popcultureshock.com/the-bourne-conspiracy-preview/43704/" rel="bookmark">The Bourne Conspiracy Preview</a></li><li><a href="http://www.popcultureshock.com/singstar-pop/41757/" rel="bookmark">SingStar Pop</a></li><li><a href="http://www.popcultureshock.com/msg4-uniqlo/43786/" rel="bookmark">Photographs from Uniqlo's Metal Gear Solid 4 Signing</a></li></ul></div>]]></content:encoded>
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		<title>Nintendo Announces Wii MotionPlus</title>
		<link>http://www.popcultureshock.com/nintendo-announces-wii-motionplus/43840/</link>
		<comments>http://www.popcultureshock.com/nintendo-announces-wii-motionplus/43840/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 16:00:13 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Howard's Blog]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[An accessory to make the Wii-mote even more Wii-like?]]></description>
			<content:encoded><![CDATA[<p>Nintendo announced the Wii MotionPlus today, ahead of their E3 press conference tomorrow.  The Wii MotionPlus is an accessory that attaches to the bottom of the Wii-mote and enhances gameplay &#8216;by more quickly and accurately reflecting motions in a 3-D space.&#8217;  Very little else is known about the accessory as of now.  So far it seems like it just makes the Wii-mote more precise.  Read the full announcement below and we&#8217;ll have more details from E3 this week.</p>
<p><em>Nintendo&#8217;s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.</em></p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/wii-motionplus-release-announced/48079/" rel="bookmark">Wii MotionPlus Release Announced</a></li><li><a href="http://www.popcultureshock.com/wii-launch-date-and-pricing-announced/40263/" rel="bookmark">Wii Launch Date and Pricing Announced</a></li><li><a href="http://www.popcultureshock.com/nintendos-wi-fi-community-soars-to-new-heights-as-star-fox-command-releases/40180/" rel="bookmark">Nintendo's Wi-Fi Community Soars To New Heights As Star Fox Command Releases</a></li><li><a href="http://www.popcultureshock.com/contra-makes-a-combeback/42027/" rel="bookmark">Contra Makes a Combeback</a></li><li><a href="http://www.popcultureshock.com/thq-wii-launch-lineup-announced/40459/" rel="bookmark">THQ Wii Launch Lineup Announced</a></li></ul></div>]]></content:encoded>
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		<title>2K Announces Carnival Games For Wii and DS</title>
		<link>http://www.popcultureshock.com/2k-announces-carnival-games-for-wii-and-ds/43400/</link>
		<comments>http://www.popcultureshock.com/2k-announces-carnival-games-for-wii-and-ds/43400/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 19:33:15 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[Carnival Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[2K Play brings their franchise to the Nintendo platforms]]></description>
			<content:encoded><![CDATA[<p><strong>New York, NY – March 11, 2008 –</strong> 2K Play, a publishing label of Take-Two Interactive Software, Inc. today announced two new titles as a part of its brand extension strategy for its highly popular Carnival Games series. The new titles include Carnival Games for Nintendo DS, which is scheduled to ship this summer, and Carnival Games: Mini-Golf, an all-new game exclusive to the Wii home video game system, which will debut this fall. 2K Play is also announcing that its flagship Carnival Games title has reached a milestone of shipping more than one million units worldwide, while remaining a top-selling game with a number 5 ranking on the January 2008 NPD Wii chart.  </p>
<p>“The success of Carnival Games is proof that the casual game market continues to grow,” said Christoph Hartmann, president of 2K. “We are actively working to expand the 2K Play label and are committed to producing fun, quality games for the mass market with the Carnival Games franchise paving the way.”</p>
<p>“The consumer response to Carnival Games has been extraordinary,” said Steve Lux, vice president of business development for 2K Play. “The game resonates with every demographic and the feedback we have received from moms, dads, kids and grandparents shows Carnival Games as one of the drivers of family game time. Our new games build on the strength of the first title and will promote this growing trend.”</p>
<p>Carnival Games for DS brings the fun of the original to the world’s best-selling portable system during the summer vacation and travel season. Each game is designed from the ground up to take full advantage of the DS control mechanism. A frenzied combination of tapping, blowing, speaking and stylus maneuvering brings the now famous midway to life. Favorites such as Alley Ball, Frog Leap and Dunk Tank are complemented with fresh games including RC Raceway and Clown Hammer. </p>
<p>This fall, the all-new Carnival Games: Mini-Golf comes exclusively to Wii. Featuring Carnival Bob™ and characters made popular in the original, Carnival Games: Mini-Golf is home to larger-than-life, theme park style miniature golf courses. Whether back in time to the land of dinosaurs, keeping order in the Wild West or searching for treasure on an island full of pirates, the game combines traditional miniature golf fare with action-oriented game play utilizing the unique capabilities of the Wii Remote™. It is designed for four players and can best be described as “a hole in fun.”</p>
<p>“We work hand-in-hand with Nintendo on the design of our Carnival Games titles to make sure they deliver the best-possible gaming experience for their consoles,” said Harley Howe and Patrick Wilkinson, studio heads of 2K Play’s Cat Daddy Games. “These new titles in our growing Carnival Games franchise are fun, have true-to-life physics and deliver on the promise of the original: you can almost smell the cotton candy.”</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/new-one-piece-party-game-ships-for-gamecube-and-ps2/40253/" rel="bookmark">New One Piece Party Game Ships For GameCube and PS2</a></li><li><a href="http://www.popcultureshock.com/xbox-live-arcade-games-get-bigger/41082/" rel="bookmark">Xbox Live Arcade Games Get Bigger</a></li><li><a href="http://www.popcultureshock.com/tamagotchi-party-on-ships-for-wii/41867/" rel="bookmark">Tamagotchi: Party On! Ships For Wii</a></li><li><a href="http://www.popcultureshock.com/capcom-unleashes-two-resident-evils-on-wii/41436/" rel="bookmark">Capcom Unleashes Two Resident Evils on Wii</a></li><li><a href="http://www.popcultureshock.com/ten-quick-reasons-why-nintendo-is-kicking-so-much-ass/42294/" rel="bookmark">Ten Quick Reasons Why Nintendo Is Kicking So Much Ass</a></li></ul></div>]]></content:encoded>
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		<title>The Brothers Are Brawlin&#8217;</title>
		<link>http://www.popcultureshock.com/the-brothers-are-brawlin/43383/</link>
		<comments>http://www.popcultureshock.com/the-brothers-are-brawlin/43383/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 14:01:18 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Howard's Blog]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Super Smash Bros]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Super Smash Bros Brawl launches exclusively on Wii]]></description>
			<content:encoded><![CDATA[<p>Nintendo launched Super Smash Bros. Brawl yesterday, March 9.  The first Super Smash Bros. game for Wii, changes things up with new modes and wireless features. By logging onto Nintendo Wi-Fi Connection, players can now compete in online multiplayer. An adventure mode called &#8220;The Subspace Emissary&#8221; lets players jump and brawl their way through side-scrolling levels, meeting up with other characters, and taking on bosses solo or in a cooperative two-player mode. And, of course, there&#8217;s the four player brawls the series is known for.</p>
<p>Online battles aren&#8217;t the only wireless boost in this latest Super Smash Bros. installment. With Nintendo Wi-Fi Connection, players also have the ability to share photos, swap replays, team up for challenging minigames and even create their own stages to share with friends or submit to Nintendo. Every day, Nintendo will offer one of these fan-created stages for players everywhere to try out.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/nintendos-wi-fi-community-soars-to-new-heights-as-star-fox-command-releases/40180/" rel="bookmark">Nintendo's Wi-Fi Community Soars To New Heights As Star Fox Command Releases</a></li><li><a href="http://www.popcultureshock.com/suikoden-ds-ships/47740/" rel="bookmark">Suikoden DS Ships</a></li><li><a href="http://www.popcultureshock.com/bomberman-ships-for-psp/40251/" rel="bookmark">Bomberman Ships For PSP</a></li><li><a href="http://www.popcultureshock.com/tony-hawks-downhill-jam-crosses-the-finish-line/40519/" rel="bookmark">TONY HAWK’S DOWNHILL JAM Crosses The Finish Line</a></li><li><a href="http://www.popcultureshock.com/naruto-ninja-council-3-ships-for-nintendo-ds/41817/" rel="bookmark">Naruto: Ninja Council 3 Ships For Nintendo DS</a></li></ul></div>]]></content:encoded>
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