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	<title>PopCultureShock :: Comics : Games : Movies : Lifestyle &#187; Call of duty</title>
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		<title>Call of Duty: Modern Warfare 2 &#8220;No Russian&#8221; Gameplay</title>
		<link>http://www.popcultureshock.com/call-duty-modern-warfare-2-russian-gameplay/53193/</link>
		<comments>http://www.popcultureshock.com/call-duty-modern-warfare-2-russian-gameplay/53193/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 17:16:32 +0000</pubDate>
		<dc:creator>Shola Akinnuso</dc:creator>
				<category><![CDATA[Game News]]></category>
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		<category><![CDATA[Infinity Ward]]></category>
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		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.popcultureshock.com/?p=53193</guid>
		<description><![CDATA[Here&#8217;s the controversial &#8216;No Russian&#8217; game play from Call of Duty: Modern Warfare 2.  Personally, I don&#8217;t get why it&#8217;s a big deal. It&#8217;s disturbing, but serves the story. You have the option to watch the sequence via a disclaimer that pops up before you play the game. Hell, should you choose to interact, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the controversial &#8216;No Russian&#8217; game play from Call of Duty: Modern Warfare 2.  Personally, I don&#8217;t get why it&#8217;s a big deal. It&#8217;s disturbing, but serves the story. You have the option to watch the sequence via a disclaimer that pops up before you play the game. Hell, should you choose to interact, there&#8217;s the option to shoot the civilians yourself or not to shoot. It&#8217;s ultimately your call. Infinity Ward doesn&#8217;t force you to do anything uncomfortable to progress, and I applaud them for it. I felt more uncomfortable with some of the moral choices in Fable II, and there came a point where the story <del datetime="2009-11-09T22:50:31+00:00">wouldn&#8217;t let you progress </del> made it difficult to progress unless you made a horrendous decision in that game. </p>
<p>There is powerful imagery at work in Modern Warfare 2.  If folks are getting hung up on this scene, they&#8217;re kind of missing the forest for the trees. </p>
<p>Anyway, Modern Warfare 2 tells a challenging story, and this is certainly one aspect of it. Game play follows the jump, and you can read our<a href="http://www.popcultureshock.com/modern-warfare-2-review-press-button-museum/53174/"> review here</a>. </p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/activision-announces-modern-warfare-2/47862/" rel="bookmark">Activision Announces Modern Warfare 2</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li><li><a href="http://www.popcultureshock.com/call-duty-modern-warfare-2-infamy-trailer-invades-teh-internetz/51458/" rel="bookmark">Call of Duty Modern Warfare 2 Infamy Trailer Invades Cyberspace</a></li><li><a href="http://www.popcultureshock.com/modern-warfare-2-teaser/47855/" rel="bookmark">Modern Warfare 2 - Teaser</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-hits-shelves/42869/" rel="bookmark">Call of Duty 4 Hits Shelves</a></li></ul></div>]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Modern Warfare 2 Review: Don&#8217;t Press The Button In The Museum</title>
		<link>http://www.popcultureshock.com/modern-warfare-2-review-press-button-museum/53174/</link>
		<comments>http://www.popcultureshock.com/modern-warfare-2-review-press-button-museum/53174/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 11:50:13 +0000</pubDate>
		<dc:creator>Shola Akinnuso</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
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		<category><![CDATA[Keith David]]></category>
		<category><![CDATA[Modern Warfare]]></category>
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		<category><![CDATA[Sam Shepard]]></category>
		<category><![CDATA[Soap McTavish]]></category>

		<guid isPermaLink="false">http://www.popcultureshock.com/?p=53174</guid>
		<description><![CDATA[At this point, it’s seems silly to question whether Call of Duty: Modern Warfare 2 should be judged solely on the criteria of being  ‘A good game’.  Even if the developers at Infinity Ward had offered gamers  ‘more of the same’, Modern Warfare 2 would qualify as excellent.   Fortunately, with [...]]]></description>
			<content:encoded><![CDATA[<p>At this point, it’s seems silly to question whether Call of Duty: Modern Warfare 2 should be judged solely on the criteria of being  ‘A good game’.  Even if the developers at Infinity Ward had offered gamers  ‘more of the same’, Modern Warfare 2 would qualify as excellent.   Fortunately, with two years of development, and lots of time to listen to gamer feedback, Call of Duty: Modern Warfare 2 is a veritable smorgasbord of new game play features, new scenarios, and more of the award-winning story that awed gamers in 2007.  </p>
<p>In a holiday season bulging with A-list titles, the real question gamers should ask is whether Call of Duty: Modern Warfare 2 distinguishes itself enough to justify spending your hard-earned $60.00.  It’s a tough economy, and after the original Modern Warfare’s exceptional tour of duty, does Activision’s blockbuster sequel offer enough compelling new bells and whistles, or is it simply a better dressing for a tired old veteran? </p>
<p><span id="more-53174"></span></p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2009/11/INT_ModernWarfare005.jpg" alt="INT_ModernWarfare005" title="INT_ModernWarfare005" width="480" height="300" class="alignnone size-full wp-image-53181" /></p>
<p><strong>The Props: Campaign Mode</strong><br />
It would be irresponsible to say that Call of Duty: Modern Warfare 2 simply has “single player” and “multiplayer” modes. Describing them in those terms makes it seem as if we’re discussing the perfunctory bullet-points of every first person shooter.  Quite frankly, in the hands of Infinity Ward, that is absolutely <strong>not</strong> the case. </p>
<p>Modern Warfare 2 feels like three separate and complete packages on a single disc.  If you enjoy playing alone, the Campaign mode tells what is arguably the most engaging story of the year. </p>
<p>Infinity Ward has pretty much perfected the art of scripted cinematic shooting, and outside of Uncharted 2: Among Thieves, there really isn’t another contender by a New York mile. </p>
<p>What hasn’t changed is the formula. Infinity Ward has players somersaulting between perspectives, as you follow both marines and special forces in what can only be described as interactive World War III.  There is violence, but the narrative handles the subject matter with a surprising amount of maturity.  As with Modern Warfare, the sequel puts gamers into the frenetic – and too often <em>futile</em> firefights &#8211; of America’s war-weary soldiers.  Balancing such philosophical quandaries as the right of absolute power, and the definition of patriotism, the writing here is superb without playing to any specific agenda.   How Infinity Ward juggles Tom Clancy drama with Jerry Bruckheimer action, is a template that should make every developer envious. </p>
<p>Amidst the bravado of wartime adrenaline, and the terrifying implications of a very possible real world future, it’s easy to see why Modern Warfare’s scenarios might raise the ire of political conservatives.  Thank goodness that the game is rated and created with adults in mind.  Infinity Ward approaches with an earnest and blunt respect for the subject matter. Objectively appreciating the story of Modern Warfare 2 goes a long way towards giving some of that respect back.  This isn’t simply passive entertainment. It’s engaging, and often emotional discourse. </p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2009/11/INT_ModernWarfare004.jpg" alt="INT_ModernWarfare004" title="INT_ModernWarfare004" width="480" height="270" class="alignnone size-full wp-image-53180" /></p>
<p><strong>Props: Special Ops Mode</strong><br />
What’s incredible is that we’ve only mentioned a fraction of what gamers get for their dollar.  The second of three game packages is the secretive Special Ops mode. Playable online or off, gamers tussle in a series of mini games based on elements from the single-player campaign.  Again, the Special Ops mode is treated with such care, that you’d forgive Infinity Ward if PR decided to sell it as addendum premium DLC.  </p>
<p>Infinity Ward’s been paying attention to its competitors.  If you loved the fantastic Terrorist Hunt Mode of Rainbow Six, Gears of War’s Horde mode, or even the arcade-unlock from the original Modern Warfare, you’ll be right at home here.  </p>
<p>Consider Special Ops a kind of Call of Duty: streamlined. Offering play variants like racing snow mobiles through harrowing mountain passes, or gunning through gang-infested slums to disarm bombs, Special Ops is great by your lonesome, but a blast when you invite a friend via Xbox Live or PSN.  It’s an entirely co-op experience, with an emphasis on cooperation.   </p>
<p>Completing each ‘trial’ offers rewards in stars. Spec Ops has 63 stars total, and different difficulty levels rewards, naturally, more stars. </p>
<p>Of course, each game mode is as addictive as digital candy.  Not only is each mode incredibly fun, but progression in Special Ops runs on point-based motivation.  The more you play, the more Spec Ops missions become available.  While none of the missions are very long &#8211; usually ranging between four to eight minutes &#8211; you’ll enjoy a fistful of great gaming during  the time that you do get.  </p>
<p>Think of Spec Ops as a hybrid between co-op campaign and something altogether new. You won’t suffer the fatigue of playing through the lengthier co-op missions twice, but you’ll still get the feeling of going through important scenarios in concentrated bursts with a friend at your side. </p>
<p>Whether you’re stalking enemies in joint sniper-only missions, commanding mile-high drone ships for tactical assaults, or dashing through obstacle courses for improved time, the sheer diversity of the Special Ops missions makes it a fantastic game on its own.  That’s no small feat, considering that the meat of the game is the third, and most anticipated feature of Modern Warfare 2. </p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2009/11/INT_ModernWarfare003.jpg" alt="INT_ModernWarfare003" title="INT_ModernWarfare003" width="480" height="270" class="alignnone size-full wp-image-53179" /></p>
<p><strong>Props: Multiplayer</strong><br />
To be completely honest, it is impossible to see everything Multiplayer has to offer in the time that we’ve had with the game. To say that multiplayer has gotten a complete overhaul is an understatement. </p>
<p>If you’ve played Modern Warfare, this sequel builds on the predecessor in nearly every possible way. Larger, more well-designed maps, a laundry list of additions to the PERK system, and even nuts-n-bolts technical re-thinking like the new host migration back end (where If a host drops connection, the game searches for the next suitable connection and continues the game with only a few seconds delay), make the multiplayer mode the elephant in a very small room. </p>
<p>The improvements are too numerous to quantify, and could possibly be considered review-worthy on their own.  Infinity Ward has made the cost of entry &#8211; in this case, earning points in multiplayer – easier than ever before.   Now, It’s possible for a single kill to rack up the points, thus giving players of any skill level points for doing something right.  </p>
<p>Say you shoot  an enemy in the head? There’s points for that. Now let’s say that enemy was on a kill streak &#8211; which you just ended. Bravo! You’ll get points for that, too. Now consider that you killed him at long distance? Guess what? Infinity Ward is  generous with the points there, also. </p>
<p>In fact, there’s no greater example of Modern Warfare’s campaign for accessibility, than the addition of the game’s new DEATHSTREAK feature. Get rewarded perks for killing the most bad guys in a row, but now there are boosts for dying too often, too. The COPYCAT perk, for example, allows you to steal the load-out of the player who killed you, while the Painkiller perk gives you 10 seconds of increased health. </p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2009/11/PIC_ModernWarfare2b.jpg" alt="PIC_ModernWarfare2b" title="PIC_ModernWarfare2b" width="600" height="338" class="alignnone size-full wp-image-53183" /></p>
<p>Even older existing perks got substantial tweaks.  Last stand allows you to not only move around as you’re bleeding out, but even the opportunity to get back up and play some more.  </p>
<p>Game changers like being able to equip SEMTECH sticky grenades, or the insane support gunner kill streak which grants the best gamers the opportunity to call in helicopters, care packages, and even nuclear bombs, makes the new perk incentives positively delicious ways to demolish your foes.  </p>
<p>From the added throwing knives to the simple additions, like the BLING perk that allows two additional attachments to your primary weapon,  its too early to tell if Infinity Ward has broken their beloved multiplayer component, but they’ll certainly give you a robust menu of opportunities and time to figure that out. </p>
<p>Returning are the multitude of game play modes to go along with the new gadgets and features in the expansive to do list. Deathmatch and Team Deathmatch top the list with up to 18 (up from 16) players on the battlefield, and new modes like the much hyped 3rd person team game pull the camera out allowing a Gears of War like viewpoint with Modern Warfare flourish. </p>
<p>As always, compelling gamers forward is Infinity Ward’s devilish incentive system.  The more you play, the more you get to play. There’s nothing in the multiplayer game that you don’t earn through blood, sweat, and tears. Most of the multiplayer modes, weapons, and perks, are only opened after you’ve reached certain ranks in the game.  It’s too early to tell if reaching the game’s beloved prestige status, acquired only after reaching the maximum cap in ranks, opens up continued hidden treasures, but we wouldn’t be surprised.  Infinity Ward has been incredibly thorough with their ‘unlocking new game play philosophies, and it’s that understanding of the gamer stick-and-carrot compulsion that permeates every design choice throughout each of the three overarching game play modes. </p>
<p>What Infinity Ward has accomplished is devilish genius.  You’ll doubtless find your favorite multiplayer mode to cling to, and gamers that pace themselves might find new surprises for weeks to come.  That is, of course, if you can even look up from Modern Warfare’s polished and dangerously addictive, habit-forming multiplayer routines.  </p>
<p><img src="http://www.popcultureshock.com/wp-content/uploads/2009/11/INT_ModernWarfare002.jpg" alt="INT_ModernWarfare002" title="INT_ModernWarfare002" width="480" height="300" class="alignnone size-full wp-image-53178" /></p>
<p><strong>So Basically, I’m Saying…</strong><br />
Infinity Ward’s Call of Duty: Modern Warfare 2, is a game of very smart decisions.  There are easter eggs a-plenty, and although giving more of the same would’ve left gamers happy, the altering, fixing, and outright adding of an absurd amount of new features robust in every new mode of the experience will leave fans cheering.  There are scores of new guns.  We didn’t even mention additions like the riot shield, which is a lifesaver in the campaign and multiplayer when you need to catch your breath.  </p>
<p>We left out the fact that <del datetime="2009-11-11T07:45:47+00:00">Harry Gregson-Williams’</del> Hans Zimmer&#8217;s subdued but powerful score is emotional in just the right scenes,  complimenting exceptional voice acting from stars Keith David, which does the job of propelling you through this very cinematic ride.   Modern Warfare 2 is an example of developers going above and beyond gamer expectations, then redefining the whole damned bar. </p>
<p>The game is not perfect. While we wish, for example, that Special Ops mode could find random people online to fill the second player instead of just people from your friends list, it honestly feels like nitpicking. </p>
<p>From top to bottom, Modern Warfare 2 is not only one of the best bangs for your buck this holiday season, it’s one of the most polished game experiences on any console.  The cliffhanger at the end of the story is beautifully cruel.  A two-year wait for the inevitable sequel should qualify as torture. You&#8217;ll enjoy playing Call of Duty: Modern Warfare 2 for at least the foreseeable future, and if the rabid demand for the first Call of Duty&#8217;s online play is any indication, so will everyone else on Xbox Live and the PlayStation Network.   </p>
<p>Stay frosty, marines.  </p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/activision-announces-modern-warfare-2/47862/" rel="bookmark">Activision Announces Modern Warfare 2</a></li><li><a href="http://www.popcultureshock.com/call-duty-modern-warfare-2-russian-gameplay/53193/" rel="bookmark">Call of Duty: Modern Warfare 2 "No Russian" Gameplay</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-hits-shelves/42869/" rel="bookmark">Call of Duty 4 Hits Shelves</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-preview/42460/" rel="bookmark">Call of Duty 4 Preview</a></li></ul></div>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Activision Announces Modern Warfare 2</title>
		<link>http://www.popcultureshock.com/activision-announces-modern-warfare-2/47862/</link>
		<comments>http://www.popcultureshock.com/activision-announces-modern-warfare-2/47862/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 18:08:22 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
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		<guid isPermaLink="false">http://www.popcultureshock.com/?p=47862</guid>
		<description><![CDATA[This year's sequel to Call of Duty is revealed]]></description>
			<content:encoded><![CDATA[<p>Activision has announced a November 10, 2009 release for Modern Warfare 2.  This title has Infinity Ward back at the helm and picks up where Call of Duty: Modern Warfare left off.</p>
<p>&#8220;Everyone on the team is laser focused on making the most gripping experience we&#8217;ve ever created&#8221;, said Infinity Ward&#8217;s CEO, Vince Zampella.  &#8220;No detail is too small and every finishing touch imaginable is underway to make Modern Warfare 2 our best ever.  We can&#8217;t wait for our fans around the world to play starting November 10th?&#8221;</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li><li><a href="http://www.popcultureshock.com/call-duty-modern-warfare-2-russian-gameplay/53193/" rel="bookmark">Call of Duty: Modern Warfare 2 "No Russian" Gameplay</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-hits-shelves/42869/" rel="bookmark">Call of Duty 4 Hits Shelves</a></li><li><a href="http://www.popcultureshock.com/call-duty-modern-warfare-2-infamy-trailer-invades-teh-internetz/51458/" rel="bookmark">Call of Duty Modern Warfare 2 Infamy Trailer Invades Cyberspace</a></li><li><a href="http://www.popcultureshock.com/modern-warfare-2-teaser/47855/" rel="bookmark">Modern Warfare 2 - Teaser</a></li></ul></div>]]></content:encoded>
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		<title>Modern Warfare 2 &#8211; Teaser</title>
		<link>http://www.popcultureshock.com/modern-warfare-2-teaser/47855/</link>
		<comments>http://www.popcultureshock.com/modern-warfare-2-teaser/47855/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 15:17:31 +0000</pubDate>
		<dc:creator>Shola Akinnuso</dc:creator>
				<category><![CDATA[Trailers]]></category>
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		<category><![CDATA[Call of duty]]></category>
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		<guid isPermaLink="false">http://www.popcultureshock.com/?p=47855</guid>
		<description><![CDATA[The first teaser of the sequel to the best-selling FPS Game of 2007 has arrived]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the sequel to the best-selling First Person Shooter of 2007, and apparently it has dropped the Call of Duty nomenclature. Perhaps it&#8217;s just the codename for the project so far.  We&#8217;ll see&#8230;</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li><li><a href="http://www.popcultureshock.com/activision-announces-modern-warfare-2/47862/" rel="bookmark">Activision Announces Modern Warfare 2</a></li><li><a href="http://www.popcultureshock.com/call-duty-modern-warfare-2-russian-gameplay/53193/" rel="bookmark">Call of Duty: Modern Warfare 2 "No Russian" Gameplay</a></li><li><a href="http://www.popcultureshock.com/call-duty-modern-warfare-2-infamy-trailer-invades-teh-internetz/51458/" rel="bookmark">Call of Duty Modern Warfare 2 Infamy Trailer Invades Cyberspace</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-hits-shelves/42869/" rel="bookmark">Call of Duty 4 Hits Shelves</a></li></ul></div>]]></content:encoded>
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		<title>Call of Duty: World at War</title>
		<link>http://www.popcultureshock.com/call-duty-world-war/47803/</link>
		<comments>http://www.popcultureshock.com/call-duty-world-war/47803/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 15:32:47 +0000</pubDate>
		<dc:creator>Shola Akinnuso</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Videogame Trailers]]></category>
		<category><![CDATA[Activsion]]></category>
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		<description><![CDATA[New DLC with new maps and more undead!]]></description>
			<content:encoded><![CDATA[<p>New DLC with new maps and more undead!</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li><li><a href="http://www.popcultureshock.com/two-sets-of-call-of-duty-3-maps-announced-for-xbox-live/40814/" rel="bookmark">Two Sets of Call of Duty 3 Maps Announced For Xbox Live</a></li><li><a href="http://www.popcultureshock.com/gaming-news-bits-0118/40914/" rel="bookmark">Gaming News Bits: 01/18</a></li><li><a href="http://www.popcultureshock.com/new-call-duty-2-xbox-360-maps-release-during-e3/33192/" rel="bookmark">New Call of Duty 2 Xbox 360 Maps To Release During E3</a></li><li><a href="http://www.popcultureshock.com/more-call-duty-2-xbox-360-maps-released/33329/" rel="bookmark">More Call of Duty 2 Xbox 360 Maps Released</a></li></ul></div>]]></content:encoded>
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		<title>Call of Duty: World at War Ships</title>
		<link>http://www.popcultureshock.com/call-of-duty-world-at-war-ships/45469/</link>
		<comments>http://www.popcultureshock.com/call-of-duty-world-at-war-ships/45469/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 16:23:08 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Game News]]></category>
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		<category><![CDATA[Call of duty]]></category>
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		<description><![CDATA[This year's Call of Duty has been deployed into the field]]></description>
			<content:encoded><![CDATA[<p><strong>The Newest Edition of the Award-Winning Franchise Takes Players to the Beaches of the Pacific and the Streets of Europe for the Most Intense and Grittiest WWII Experience to Date</strong></p>
<p><strong>Santa Monica, CA – November 11, 2008 –</strong> Check your gear and get ready to move out to your nearest retailer on Veterans Day, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have shipped Call of Duty: World at War to retail stores nationwide. Available now, Call of Duty: World at War takes players to a grittier WWII than ever before – from facing down Imperial Japanese Banzai charges and guerilla tactics in the Pacific – to exacting ruthless revenge as you beat back the enemy all the way to the steps of Berlin one bloody inch at a time. In addition to introducing franchise-first four-person cooperative gameplay, Call of Duty: World at War serves up a host of new enemies/tactics and a cache of weapons, like the flamethrower. The highly-anticipated title also delivers deep multiplayer action that features squad and vehicular combat, as well as a lush audio landscape set in 5.1 surround sound, accompanying cinematically-intense, high-definition graphics. </p>
<p>“Our goal from Day 1 has been to make sure that Call of Duty: World at War re-defines players’ expectations of World War II first-person action,” said Treyarch studio head Mark Lamia. “From cooperative gameplay to a multiplayer that combines vehicle and squad combat, along with a host of new weapons, settings and enemies, we’ve left no stone unturned to make this the best experience possible.”</p>
<p>For the first time in the franchise, Call of Duty: World at War introduces co-op, bringing fresh meaning to the “No One Fights Alone” mantra. Call of Duty: World at War co-op features up to four-players online, or two-player local split-screen, allowing gamers to experience harrowing single-player missions together for greater camaraderie and tactical execution. The title also incorporates traditional multiplayer components such as challenges, rankings and online stats into the co-op campaign for deeper re-playability and advanced gameplay.</p>
<p>Following the U.S. Marines in the Pacific campaign, Call of Duty: World at War shows a side of World War II never seen previously in the series. Players will experience swamps, beach invasions and tropical undergrowth as they go head to head with one of the most brutal enemies of the war. The European campaign will feature uncompromising and vicious battles as the Red Army pushes into the heart of Berlin. </p>
<p>Multiplayer delivers squad-based interaction while expanding on the Party System feature with party privacy and match-making preferences. Combined infantry and vehicle missions add a new dimension to the online warfare. Players unlock a dozen new Perks while participating in epic battles ranging from massive wide open fields in the European theatre to the intimate courtyards of a Japanese castle.</p>
<p>Call of Duty: World at War is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore and is available now on Xbox 360™ and PLAYSTATION®3 computer entertainment system for a suggested retail price of $59.99 and the Windows® PC and the Nintendo® Wii™ for a suggested retail price of $49.99. Call of Duty: World at War is also available for the Nintendo DS™, developed by n-Space, the title is rated “T” (Teen) for Blood and Violence, with a suggested retail price of $29.99.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/call-of-duty-world-at-war-beta-opens/44599/" rel="bookmark">Call of Duty: World at War Beta Opens</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-3-ships-to-retail/40601/" rel="bookmark">Call of Duty 3 Ships To Retail</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-hits-shelves/42869/" rel="bookmark">Call of Duty 4 Hits Shelves</a></li><li><a href="http://www.popcultureshock.com/two-sets-of-call-of-duty-3-maps-announced-for-xbox-live/40814/" rel="bookmark">Two Sets of Call of Duty 3 Maps Announced For Xbox Live</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li></ul></div>]]></content:encoded>
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		<title>Call of Duty: World at War Beta Opens</title>
		<link>http://www.popcultureshock.com/call-of-duty-world-at-war-beta-opens/44599/</link>
		<comments>http://www.popcultureshock.com/call-of-duty-world-at-war-beta-opens/44599/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 21:33:46 +0000</pubDate>
		<dc:creator>Howard Brown</dc:creator>
				<category><![CDATA[Blogs]]></category>
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		<description><![CDATA[Xbox 360 gamers now have a few ways to participate in the Beta]]></description>
			<content:encoded><![CDATA[<p>Activision sends word that the multiplayer beta for Call of Duty: World at War is open.  They noted that there are two ways currently to get into the beta.  The first way that guarantees you a slot is to preorder the title from Gamestop.  Regardless of if you preorder online or in store, you&#8217;ll recieve a token that will grant you entry into the beta.</p>
<p>The second way is to sign up as a member at CallofDuty.com.  The only thing is, this method only has a limited number of tokens available.</p>
<p>The Call of Duty: World at War multiplayer betas will provide players with an opportunity to play as U.S. Marines, German Wehrmacht, Japanese Imperial Army and Russian Red Army factions in a variety of game types (Team Death Match, Free-For-All, Capture the Flag and War), across three different maps: </p>
<p>·         Castle: The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.<br />
·         Makin: The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.<br />
·         Roundhouse: The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.</p>
<p>The PC multiplayer beta is coming soon, however there was no word of the PS3 multiplayer beta.  Call of Duty: World at War hits retail on November 11.</p>
<div id="crp_related"><h3>See also:</h3><ul><li><a href="http://www.popcultureshock.com/call-of-duty-world-at-war-ships/45469/" rel="bookmark">Call of Duty: World at War Ships</a></li><li><a href="http://www.popcultureshock.com/two-sets-of-call-of-duty-3-maps-announced-for-xbox-live/40814/" rel="bookmark">Two Sets of Call of Duty 3 Maps Announced For Xbox Live</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-3-ships-to-retail/40601/" rel="bookmark">Call of Duty 3 Ships To Retail</a></li><li><a href="http://www.popcultureshock.com/call-of-duty-4-reveal-coming-soon/41597/" rel="bookmark">Call of Duty 4 Reveal Coming Soon</a></li><li><a href="http://www.popcultureshock.com/more-ways-to-get-into-halo-3-beta-announced/40859/" rel="bookmark">More Ways To Get Into Halo 3 Beta Announced</a></li></ul></div>]]></content:encoded>
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