
Posted by: Reubin Montgomery on September 30, 2009 at 2:57 am
The new version will add eight new fighters and balance the game’s existing characters for a better online experience. However, due to the amount of changes, the game will not support matchmaking with owners of the original version. The game’s producer, Yoshinori Ono, told Gamespot that due to the way the original game was coded, the extra characters and balancing issues could not be addressed through DLC, prompting their decision to move ahead with a new retail version of the game. Thankfully, Super Street Fighter IV won’t retail at full price. Players who bought the original will get a special treat if they purchase Super, so don’t get rid of your copies just yet.
The first of the two playable characters revealed is fan-favorite T-Hawk, and Juri, a brand new Korean fighter using the Tae Kwon Do fighting style. There are still six playable characters to be revealed, so stay tuned in the coming months for more information about Super Street Fighter IV.
Oh! And to answer the question burning on everyone’s mind: yes, this will have its own set of achievements for 1000 gamer score. Look for the standalone release in Spring 2010.
chanzero September 30th, 2009
I know we give Capcom a hard time for the inevitable upgrades that probably should’ve been part of the original release, but I’m looking forward to this especially if they can tone Sagat way down. Plus, new characters! My big question is if this is console only :(
Shola Akinnuso September 30th, 2009
I’m starting to think that Japanese programmers are either having a problem coding for DLC and Online functionality, or that they’re totally foreign to the concept. From eastern games, we’re always seeing half-ass online support. Of Course Street Fighter IV could support DLC! The devs had plenty oft time to plan for it.
Ono was saying BEFORE THE GAME CAME OUT that the intent was always to add new characters. EGM/1up even asked about DLC, and he’d always say “We’ll see”. Instead, they code for some bullshit costume upgrade.
Capcom either planned from the beginning to repeat the old SF2 release process because it seemed financially viable, or, they genuinely have no idea how to deal with DLC. See: Soul Calibur IV.
Capcom has created a strong engine that can be iterated on for years just by charging for DLC and balance fixes via regular updates. If Mass Effect can continue to deliver entire missions (along with GTA, Oblivion, Fallout, and countless other western games), then Capcom, if they ever intended to program this with DLC support, could have planned for new characters, stages, and ‘character tweaks’.
This. Is. Some. Bullshit.














