10 Oct, 2006

Marvel Ultimate Alliance Video Interview and Final Preview

By: Shola Akinnuso

System: Xbox 360, PS3, Xbox, PS2, PSP
Publisher: Activision
Developer: Raven Software



PCSTV sat down with the producers at Activision to get the lowdown on customizable costumes, hidden characters, a next-gen graphics engine, and why you haven’t truly played Spidey until you’ve tossed him around on your Wii. And, what’s this about PITFALL?

The insane thing about Activision’s Marvel Ultimate Alliance game, is that comic book lovers get so MANY fan-favorite characters to choose from. From expected choices like Spider-Man and Thor, to the recently revealed Iron Man and The Thing, the joy doesn’t simply come from the fact that you’re controlling your favorite hero. With pitch-perfect voice actors, attention to detail in how the characters look and play, and a storyline that includes SHIELD, Dr. Doom, and a newfound Masters of Evil, clever Marvel fans might want to recreate their own little Civil War within the game’s arcade mode.

PopCultureShock.com had a chance to spend quality time with the game during Activision’s Press-Only day, and this is inarguably the biggest Marvel Comics-based video game ever. Hot on the heels of the award-winning X-Men Legends II: Rise of Apocalypse, don’t let the developers hear you draw comparisons between the two titles. With Marvel Ultimate Alliance boasting over 20 playable characters (with at least 3 exclusive characters per console), and over 140 cameos from a huge cast of Marvel superstars, the developers at Raven Software (PS3, X360), and Vicarious Visions (Xbox, Wii, PSP) have crafted a game that’s actually more robust, more action-packed, and more, well, spectacular than Rise of Apocalypse dared hoped to be.

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