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By LeRon Dawkins on February 15, 2012 at 7:01 pm

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Ready for some awesome toy and gaming news? Lucasfilm has renewed its licensing deal with the Lego Group.

The new deal will see that EVERYTHING Lego Star Wars keeps happening for 10 more years. Go ahead. We’ll give you a minute to compose yourselves…

Lego is currently developing products based on Star Wars: The Old Republic, and will be following up its most recent Lego Star Wars video game, The Clone Wars, sin the near future. The Lego Star Wars series has sold more than 30 million units worldwide since its launch in 2005.

It’s an awesome time to either be a kid, have kids, or act like a kid (we know who you guys are)!


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Capcom has finally shared the details regarding the FINAL FOUR playable characters appearing at launch in the highly-anticipated Street Fighter X Tekken game, available for the PlayStation 3 and Xbox 360 in North America on March 6, 2012 and March 9, 2012 in Europe.

Reveals so far have seen 34 characters from both the Street Fighter and Tekken roster. From the Street Fighter side of the house we have Ryu, Ken, Guile, Abel, Chun-Li, Cammy, Sagat, Dhalsim, Poison, Hugo, Ibuki, Rolento, Zangief, Rufus, Balrog, Vega and Juri. Tekken is represented by Kazuya, Nina, King, Marduk, Bob, Julia, Hwoarang, Steve, Yoshimitsu, Raven, Kuma, Heihachi, Lili, Asuka, Law, Paul and Xiaoyu.

Without further ado, fans can now welcome the addition of Street Fighter’s M. Bison and Akuma as well as Tekken’s Jin and Ogre! These final four characters make their appearance bringing the final launch line up to an impressive 38 characters!

Check out the following video to see the new characters in action and get a bonus look at some of the game’s features!


The release date for the PC version of Street Fighter X Tekken has been confirmed for May 11, 2012. The release date for the PlayStation Vita version, which gets bonus characters Cole McGrath (inFAMOUS), Sony mascots Toro and Kuro, Pac-Man and Mega Man, will be announced in the near future.


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EA’s announced Michael Wincott, Brian Cox and Rosario Dawson to join the voice talent for the upcoming 2012 reboot of Syndicate.

Michael Wincott, who’s loaned his voice in gaming before as the Prophet of Truth from Halo 2, will be voicing agent Jules Merit while Dawson will play Lily Drawl, a “rising star” at EuroCorp and Cox will portray Eurocorp board member Jack Denham.

Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations — Eurocorp, Cayman Global, and Aspari – are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren’t limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate’s blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

Syndicate is scheduled for release February 21, 2012.


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Metal Gear Solid 3D steps up as the next big title demo making an appearance on the Nintendo eShop.

The free demo is courtesy of Konami and Nintendo, and is said to contain a “taste of the classic stealth action, bespoke Nintendo 3DS controls and the famous cut scenes that only Hideo Kojima could make.”

Originally announced at E3 2010, MGS3D has been another title that 3DS consumers have been waiting for since the release of Nintendo’s newest handheld.

Metal Gear Solid 3D releases on February 21 in North America, and March 8 in the UK and Japan.


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If you’ve been paying attention, you’ve no doubt heard about the death threats received by Ninja Theory over the upcoming reboot of the Devil May Cry franchise. DMC: Devil May Cry was announced at the 2010 Tokyo Game Show (known originally as simply “Devil May Cry”) and after trailers showed off the new look of both the game and main protagonist Dante, the gaming community started bleeding pure hatred for both Capcom and Ninja Theory alike. Question is: is all this really necessary?

Let’s be real about this for a moment — we all LOVE our favored franchises. As fans (the term is being used loosely) we find something endearing about a product that we want to latch onto and try to own it in every regard. Whether it’s playability, game mechanics, graphical style, or simply just the name alone, it doesn’t really matter what it is that we like, we just LIKE it. So, when it comes to the backlash regarding DMC: Devil May Cry, is there really a leg to stand on?

The simple answer is ‘no‘.

In this day and age, there’s so much that people get so passionate about that it’s truly maddening the levels people go to just to prove a point. Campaigns are launched on Twitter and Facebook, online petitions get proposed and people even resort to blackouts and picket strikes for their causes. Sinking to the level of death threats over the path taken by developers of video games is extreme (if not radical).

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Gaming has always been about innovation as much as it has been entertainment. A company has to branch out with their intellectual properties to continue to grow product branding. Despite the popular thinking of many companies, rehashing ideas and keeping gameplay and styles stale from title to title will only succeed at one thing: losing your audience. We’re already seeing those trends now with top selling franchises such as Call of Duty, Madden Football, Need For Speed and Assassin’s Creed. Lack of innovation stunts game quality and eventually leads to consumer boredom with the the product and ultimately low scores on reviews and forum boards. So why would you want to continue to stunt the growth of a gaming franchise that in all rights could definitely need a booster shot in the arm and some new blood to keep it fun and interesting?

At the heart of the matter is a simple word: fan.

The meaning of the term fan is ‘a person who has a strong interest in or admiration for a particular sport, art or entertainment form, or famous person‘. Fan is also a shortened version of the term ‘fanatic‘, which is defined as ‘a person filled with excessive and single-minded zeal, esp. for an extreme religious or political cause‘. Gamers can easily be fans or fanatics or neither at the same time. It all goes back to how passionate the gamer is about their games or their gaming.

You can love video games and be a simple gamer.

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You can love a series of games and simply be a fan.

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And you can love EVERYTHING about a video game series and be a fanatic.

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[Okay, the above picture of the cosplayers might have been a bit excessive... I'm not saying cosplayers are fanatics -- at least, not all cosplayers.]

As gamers (fans, fanatics, or not), we have one distinct power in the industry: we can make or break games. We have everything it takes to make sure our favorite games get one more sequel and we can completely ensure a game developer gets buried and no more games from a series ever gets released. The money gamers spend on games (product and DLC combined) along with the feedback provided by user reviews and forum posts all leads back to the critical case of whether a game is good, bad, needs more work or needs to end.

Being temperamental crybabies about a game you’ve never played before just because of a change in aesthetics is embarrassing to the community. Taking it to the next level by colorfully issuing threats against the lives of people who are trying to make a living speaks volumes of how distasteful your character is (personally). With DMC: Devil May Cry, if you absolutely detest what Capcom and Ninja Theory have done with a game you haven’t even put in your hands yet, you have but one option available to you: don’t buy the game.

Not buying the game will put out a clear message to Capcom and the developers that the game wasn’t appreciated. The game will sell, and maybe sell well, but the lack of revenues from the jilted gamers who refused to make the purchae will speak volumes for how Capcom will handle the next entry in the series (and we all know there will be another Devil May Cry title).

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Fanboys and fangirls, quit your goddamned bitching. Put your money where your mouth is (literally) and make the choice: buy the game or don’t buy the game.

Being an ass hat and communicating felonies makes us all look bad and that hurts the gaming community in worse ways than not buying a game ever could.


By Reubin Montgomery on February 12, 2012 at 6:09 pm

What happens when you take a Batman fan’s dreams of actually being Batman or The Joker, toss in some wild homemade gadgets, a warehouse worth of gun types, tons of customization, and some brillint comic relief? You get Gotham City Impostors, a $15 downloadable arcade title that hopes to prove that good games can come in budget-priced packages. Gotham City Impostors takes the premise of Batman being called away (likely to fight some villain) and Gotham’s self-appointed alternative heroes and villains, The Bats and The Jokerz, take this time to go to war in the streets. This results in some of the most unique fun I’ve had in a FPS since Battlefield 3 and Mordern Warfare 3 released months ago.

Gotham City Impostors was developed by the very talented individuals at Monolith Productions. Monolith is responsible for many great FPS over the years such as No One Lives Forever, F.E.A.R., Shogo: Mobile Armor Division, Condemned, and the highly regarded Aliens Vs. Predator 2 PC game from 2001. So it’s a no-brainer that these guys know what they are doing when it comes to making first person shooters. And it shows in the gameplay of GCI thoroughly. GCI takes elements from other games on the market like Call of Duty, Team Fortress 2, and a few others and puts together something that is very unique that oozes with fun factor. And like the many of games GCI borrows from there are a variety of gametypes that range from Team Death to variants of Sabotage, Domination, and King of the Hill but have been renamed to fit this game. For example, Sabotage is called Psych Warfare. Domination is called Fumigation, which has players capturing three gas emitting devices of death. Capture all three and the opposing team will be killed off in a way that pays homage to The Joker or Batman. And really, that’s what makes the game unique is that even though it has elements used in other popular games it also puts enough of its own Batman-esque flair into the game via gadgets and customization that it feels truly different.

Customization in GCI is something that will keep players coming back for more action. GCI has TONS of customization options for players to unlock and utilize. There’s an experience system in place similar to Battlefield 3 and Call of Duty that awards points for kills, assists, and other factors. These points allow leveling up with in turn awards unlock keys for weapons, weapon mods, gadgets, camo skins, character body types, faces, calling cards (seen by whoever you kill), voices, costume pieces, fun facts (perks), etc. So, there’s a whole lot…repeat, A WHOLE LOT of unlockable content. Players also have the choice to unlock this content by playing, leveling up, and using earned in-game tokens or just using microtransactions to buy the unlocks DLC style with real money. Some upgrades are also unlocked by completion of various in-game challenages like x-amount of kills with a certain weapon. Either way, GCI lets you build your Bats or Jokerz the way you want to play the game the way you want to play. For a look at the possiblities of in-game customization, take a look at this Gotham City Impostors trailer entitled “Simple Math”.

Gotham City Impostors makes its mark by use of customization which helps to create a gameplay experience both similar and new to FPS gamers. The gunplay of GCI is very familiar to anyone who has been playing more recent FPS, as is the experience point system. But toss in the ability to have players gliding around in the air from the top of buildings or trampolines or air vents and then dive bombing down on their opponents. Or highly mobile opponents who choose to rollerskate around the map, hitting ramps for big air and avoiding gunfire. There are the classic, yet homemade, Batman style grappling guns that will pull players up to any rooftop or across a huge open gap between areas. Spring boots that allow players to hop around super high and rain death bullets from above. In addition to gadgets, players also get to assign two Fun Facts (perks) that range from Regeneration to being invisible on the radar to having your bullets penetrate deeper, and a number of other abilities. There’s even a Rampage ability that can be assigned that works by whatever its requirements are to activate. One such Rampage is based on doing 1200 points of damage without dying and allows the player to go on a double damage spree for 15 seconds. Unlike some other games, this is all balanced nicely as nothing is truly overpowered and there’s some kind of counter for all customizations. Even the body type that players choose to play with have differing stats in health, speed, melee damage (for those knife kills), etc. All of this customization opens the door to GCI having some great combinations of player styles in multiplayer matches.

For $15 or 1200 Microsoft Points it would be hard to tell someone not to give Gotham City Imposters a try. Honestly, I have seen games that cost four times as much have a lot less quality and dedication in creating a good product. A arcade game of this quality comes every once in a blue moon. I had the pleasure of experiencing something rare like this when I reviewed Monday Night Combat long ago. And to think that there was possibly a chance that GCI might have never even went into developement at all. The word is that Monolith Productions came to Warner Bros. wanting to make this game during the time Batman: Arkham City was in development. Thankfully, Warner Bros. gave them a chance and as a result gamers have something fun, unique, and highly replayable for a fourth of the price of most retail games. Though there were some initial bugs and matchmaking issues on release day (all patched up now), there’s just not too much wrong I could find with this downloadable title. The game comes with five maps, three gametypes, and a challenge mode. The hit detection is spot on and there’s never any question as to why someone didn’t die or why you died. No magic curving bullets that follow you around a corner. Headshots count! Seriously, they are part of the game’s balancing. Perks are fun and not uber unbeatable. The guns all have their own feel and learning curve. Graphics are decent, the game runs at about 30 frame per second, the voices are hilarious, and the art style fits the comedic nature of the game. There’s even a nice Pipboy-like Batman dressed in office attire that shows players how to use each unlocked gadget…in comedic style of course. Does Gotham City Impostors have longevity is the question most potential players will likely ask? The gaming community ultimately decides that, but with a possible 1000 levels to reach in-game the developers certainly expect people to be playing for a long time. Folks, this is a big win for first person shooter fans (not fanboys) who are willing to give something different a fair and open-minded chance. Gotham City Impostors is a refreshing new entry in a genre overrun with stale first person shooters.


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EA Sports SSX is set for release on PS3 and 360 on February 28 and as the date gets closer and closer, more and more exciting info gets dropped on the highly anticipated snowboarding title. EA recently confirmed the soundtrack for the upcoming title and the lineup of artists is impressive.

SSX has always sported an electronic and indie rock heavy soundtrack and this outing for the revered series doesn’t disappoint with songs from acts such as Foster The People, Skrillex, Pretty Lights, DJ Shadow and The Qemists.

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The full EA SPORTS SSX soundtrack includes 46 songs from a variety of artists across many genres. EA has also detailed that gamers will have the ability to upload their own music to SSX to create custom playlists for menu and in-game music. SSX also features a dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player’s actions and performance in-game.

Have you pre-ordered your copy yet?


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Battlefield 3: Aftershock has been released for iPhone and iPad by EA. Right now you can get it for the exclusive price of FREE directly from the App Store.

Acting as a “cross-promotional” release for Battlefield 3 and the feature film Act of Valor, Battlefield 3: Aftershock contains online multiplayer and three weapons, but curiously is missing the previously promised single-player campaign and enemy wave mode. As part of the promotion, watching a trailer for Act of Valor will unlock a weapon.

A little note of caution: you will need an iPhone 3GS or higher with iOS 4.0 or later installed.


By Kayode Kendall on January 26, 2012 at 2:50 pm

The hilarious Rob Riggle (The Other Guys, The Hangover) stars in the below video for Call of Duty Elite, a new subscription based service, offering a wealth of downloadable content and other extras to enhance your Call of Duty experience.

Check out callofduty.com/elite, for more info.


By LeRon Dawkins on January 20, 2012 at 3:20 pm

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Lamar Smith, the chief sponsor of SOPA, announced today that he is pulling the bill “until there is wider agreement on a solution.”

Coming down after widespread protest on the Internet on Wednesday by Wikipedia, Reddit and other websites the world over, Smith reversed his stance just two days after he told The Wall Street Journal that he didn’t plan to back down on SOPA, and informing the newspaper he expected to “move forward” with the bill in February.

The websites that staged blackout signaled their displeasure with the bill by going dark and not allowing any content to be utilized. That day, several Congressmen dropped their support for SOPA and its Senate counterpart, PIPA. As of this moment, PIPA has been taken off the table for now. While Wikipedia and cohorts went dark, an alarmingly few popular websites (Facebook and YouTube to name a few) stayed out of the blackout altogether. Although Facebook did not go dark for SOPA, the company has expressed its opposition to the bill. On Wednesday, Facebook founder and CEO Mark Zuckerberg comments his thoughts on SOPA, calling the legislation “poorly thought out.”

“I have heard from the critics and I take seriously their concerns regarding proposed legislation to address the problem of online piracy,” Smith (R-Texas) said. “It is clear that we need to revisit the approach on how best to address the problem of foreign thieves that steal and sell American inventions and products.”

Thanks Mashable  for passing along the info.


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