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Scoundrels: Behind the Cage Part 1

by Gavin Jasper of 4thletter!

Before I had really read all that much with Luke Cage and Iron Fist, I was always in love with the concept. You had these two very different characters based on the movie fads of the 70’s (blaxploitation and martial arts) and gave them solo series destined to fail because, well, fads die out. So to cut their losses, they just put the two guys together into a makeshift team that worked like no other and lasted for eight years as a series. You couldn’t do that with just any two ailing comics. You can’t just release something like Atom and Infinity Inc. and think it’ll last past issue 6. The ingredients with Luke and Danny are perfect. These days the characters are stronger individuals for it, but are quick at teaming up without a single fuss.

You can’t forget their beginnings, though. Before the days of Iron Fist taking a break from beating up ninjas because he just saw Cage kick an alien shape-shifter in the lady business, the two were loners trying to rise up the Marvel ranks. Iron Fist’s series, a spin-off of his debut storyline from Marvel Premiere, lasted a paltry fifteen issues. It was cancelled so abruptly that Claremont had to get an Iron Fist/Spider-Man storyline made for Marvel Team-Up just to tie up the loose ends. That said, Iron Fist was a really solid series and adds a little punch to the details of the current series by Brubaker and Fraction.

What it didn’t have was a good rogues gallery. Yes, Iron Fist was the first guy to be shown fighting Sabretooth, but other than that, his enemies were really generic and forgettable. Power Man didn’t have to worry about that.

Luke’s comic didn’t have as much of an involved storyline as Danny’s did, but there’s a reason his comic lasted nearly 50 issues. Luke Cage, Hero for Hire was a fun comic. Insanely fun. The guy’s average day involved hanging out with his janitor sidekick, walking down the street in his gaudy outfit, punching a random thug, getting shot at, making sure to note that bullets don’t work on him, fighting a ridiculous villain, then going back home.

And what a bunch of villains he had. You always knew you could read the next issue because whoever Cage was going to fight next was definitely going to make things worth it. Even his villains borrowed from others were pretty entertaining, like Dr. Doom and Zzzax.

Here is part one of a two part look at the colorful characters Luke had to contend with before sharing his comic with Iron Fist on a regular basis. Also, to waste all our time, I’ve rated these guys from 1 to 5 for how threatening they are, how weird they are and how long they would stick around in Marvel.


CAPTAIN RACKHAM
First Appearance: Luke Cage, Hero for Hire #1
Threat Level: 1
Bizarreness: 1
Lasting Ability: 2

Who better to be the origin-pushing antagonist for Luke Cage than a pig-faced, corrupt, white prison guard that refers to him as “boy”? Rackham was originally the captain at Cage’s prison and when Cage (back then just plain old Carl Lucas) refused to be his inside man, he had him beaten by the guards. Lucky for Lucas, a new warden had come in, who was far more compassionate than anyone expected. He had the guards fired and demoted Rackham as punishment.

Lucas was chosen to take part in an experiment with Dr. Noah Bernstein. Things were going fine until Rackham, wanting revenge, locked Lucas in a tank meant to merely increase his immune system and turned up all the dials. Instead of killing our hero, it made him invulnerable and able to break out of his prison. From there, he punched out Rackham so hard that he thought he killed him. Afraid that he lost his one chance for freedom, Lucas just ran off and escaped prison, while making most believe he had been shot and killed.

The warden was fired and Rackham spent his time letting out his frustrations on the inmates that were the closest things Lucas had to friends. Finally, he too was fired for his constant brutality. When trying to get a new job, he was discovered by Phil Fox, a sleazy reporter who had evidence that Carl Lucas was alive as Luke Cage. Rackham first thought about using the evidence to send Cage back to prison and getting his job back, but Fox convinced him to use it for blackmail. Rackham went overboard with his revenge, leading to him murdering Fox and kidnapping one of Cage’s loose acquaintances before shooting her too. During a confrontation with Cage, Rackham’s house was demolished by the newcomer villain Stiletto. Escaping the wreckage, Rackham heard police sirens and went mad with fear at the idea of becoming a prisoner. In his crazed staggering, he got run over and killed by an ambulance.


DIAMONDBACK
First Appearance: Luke Cage, Hero for Hire #1
Threat Level: 3
Bizarreness: 2
Lasting Ability: 1

Willis Stryker is the reason Carl Lucas went to prison in the first place. The two used to be best friends and worked as criminal partners. Then the two got in a fight over Stryker’s girlfriend Reva. As a way to get Lucas out of the way, Stryker framed him for drug-selling and had him put away. Though, really, when you get down to it, Lucas had done a lot of stuff that deserved being arrested. This was just your usual Punisher/Lobo example of putting your asshole protagonist up against a bigger asshole antagonist. It just so happened that our hero had intent to change himself for the better.

Reva got shot and killed in a mob hit meant for Stryker. Stryker showed no remorse for her sacrifice. He rose up the ranks in the underworld and became Diamondback. His whole deal was that he used trick knives and had Bullseye-level precision with them. He became furious once this new Hero for Hire character on the streets began beating down on his operation.

Cage finally confronted Diamondback and the two fought on a rooftop. With all his other knives thrown, Diamondback pulled out an exploding knife which may have had the power to kill Cage. When backing up to throw it, Diamondback stepped onto a pane of glass, fell through the roof and the knife landed right next to him. The explosion killed him, cheating Cage out of both his revenge and the only way to clear his name.


SHADES AND COMANCHE
First Appearance: Luke Cage, Hero for Hire #1
Threat Level: 2
Bizarreness: 4
Lasting Ability: 5

Shades and Comanche were prisoners in Seagate along with Cage and tried to get him to join their gang. Cage refused, but also refused to be snitch on them. After Cage’s escape, Rackham mainly focused his anger on Shades and Comanche, beating them daily and tossing them in the hole for little reason. The two became filled with murderous hatred, made even angrier when Rackham was fired. In response, they broke out of prison and made it their mission to both get revenge on Rackham and take over Harlem.

They also started wearing really stupid outfits for absolutely no reason, but they did used to hang out with Cage, so that’s probably expected.

The two occasionally worked with a reluctant Cage, but were mainly his enemies. Out of respect, they kept their mouths shut about Cage’s true identity. They would return to plague Cage after his teaming with Iron Fist a couple times, especially after getting weapon upgrades. Comanche had Oliver Queen-style trick arrows and Shades had a Cyclops visor that shot lasers.

Years later, Shades appeared in Marvel Knights, back to his old criminal tricks, but no longer in a flashy outfit.


GIDEON MACE
First Appearance: Luke Cage, Hero for Hire #3
Threat Level: 4
Bizarreness: 4
Lasting Ability: 4

I find it suspect that Nicholas Cage, an actor who named himself after Luke Cage, starred in a movie where the villain is almost exactly like a major Luke Cage villain. Gideon Mace is so much like Ed Harris’ character in The Rock that I’m wondering if it’s a coincidence.

He was a colonel in Vietnam where during an unauthorized mission, one of his soldiers stepped on a landmine. The explosion took out Mace’s hand. Due to his mental gnarliness, defiance of authority and new physical handicap, Mace was forced into retirement. Using an inherited family fortune, he bought enough weaponry to attempt to take over Manhattan for one day as a way to awaken the people to see how badly treated people in the military are. Caged nipped this one in the bud before it could happen and Mace ended up seemingly drowning due to his giant mace hand weighing him down.

Yes. You see, what makes Gideon Mace so laughable is that he’s so damned literal. He replaced his missing hand with a spiked ball that shoots eye-stinging chemicals! And his name is Mace! That’s both beautiful and stupid at the same time! It’s like Jessica Simpson in comic form!

Well, turned out he didn’t die after all. Cage and his sidekick D.W. Griffith stumbled upon Mace’s newly-created community Security City, where all outsiders are met with gunfire from its citizens. Cage exposed the city to the people as a way for Mace to farm his own army, leading to a massive riot. Cage and D.W. walked out the backdoor and let the others duke it out.

Once again, Cage inadvertently walked into a Gideon Mace plot when Mace attacked him on a train to Chicago. Mace was convinced that Cage knew of his master plan to hold Chicago for ransom with a giant bomb, but in actuality, Cage had no idea that Mace was on that train in the first place. Cage did end up stopping Mace’s plans, but it turned out the bomb was a fake anyway.

Mace never fought Cage again, but he did briefly tangle with White Tiger and Spider-Man. I’d kind of like to see him make a comeback. In fact, they should use him for Punisher: War Journal. He’d be right at home there.


THE PHANTOM
First Appearance: Luke Cage, Hero for Hire #4
Threat Level: 1
Bizarreness: 5
Lasting Ability: 1

This one is pretty weird, but also one of the more boring stories. One night, sleeping in his office, Cage was attacked by an 8-foot tall ghost in a white cloak. The Phantom was strong enough to tangle with Cage and even hurt him a bit. When the cloak was pulled back, there was nothing underneath except a disembodied, decaying head.

Some rather lucky detective work led the Hero for Hire to figure out that the ghost was really just a Haitian strongman wearing black with an acrobatic dwarf standing on his shoulders, wearing a mask. They were after a painting or something. I don’t know.

Like many Cage villains, the dwarf ended up falling to his death.


BLACK MARIAH
First Appearance: Luke Cage, Hero for Hire #5
Threat Level: 2
Bizarreness: 3
Lasting Ability: 2

Black Mariah is a 400-pound mountain of a woman that ran a drug racket with her nephews. Her original plan used to be based on sending her nephews around in a fake ambulance to take in dying rich men and take their wallets. She was able to fight Cage toe-to-toe, mainly because he couldn’t bring himself to hit a woman. Instead, he opted to jump through her getaway boat, causing her to float in the water and be taken in by the police.

She came back in Power Man and Iron Fist, succeeding in getting D.W. hooked on her peddled drugs.

I just hope that when they do make the Luke Cage movie they don’t have Black Mariah in it because she’d totally be played by a has-been male comedian in a fat suit.


UNNAMED CHRISTMAS VILLAIN
First Appearance: Luke Cage, Hero for Hire #7
Threat Level: 4
Bizarreness: 5
Lasting Ability: 1

Oh, man. This fucking guy. Steve Engleheart was on drugs when he made this issue. He had to be. Just look at the cover for this one. Why hasn’t Alex Ross remade this masterpiece? Where are the zombie and Skrull versions of this cover?

Hanging out with his love interest Claire and Dr. Bernstein, Cage saw a boy being beaten outside by what looked to be a Charles Dickens character. It was a man claiming to be Scrooge sidekick Jacob Marley, angry that the boy was charging him fifteen cents for a newspaper when he had never paid more than two cents. After a brief altercation, Cage shattered the man’s cane and got him to leave. He decided not to go after him since it was Christmas Eve.

Cage and Claire went out for a walk, soon crossing paths with a legless homeless man, insane from his experiences in Vietnam. He snapped and fired at Cage, surprised to see the bullets bouncing off his body. Cage understood that it wasn’t the man’s fault for being so loopy, but shattered the guns and told him he’s lucky he dealt with a guy who can withstand bullets. The “legless” veteran soon after stood up and snuck away while laughing to himself.

Cage was, once again, confronted by a crazy man on the street. This time it was a man dressed in a futuristic uniform, carrying a gun and saying that it’s 1984 (which would be the future when this comic came out, natch). Having taken enough jive for one day, Cage finally got his hands dirty and fought him off until he ran away. When looking for this futuristic security guard, Cage came across a guy dressed as Santa Claus. When Cage wasn’t looking, Santa clocked him unconscious with a bell.

This nameless guy dressed in a black executioner-type outfit told the chained-up Cage how he stole an atomic bomb and planned to blow up New York City because the world sucks. He just had to test Cage to see just how pure-hearted he truly was. Our villain was surprised and inspired by Cage’s actions, but not enough to stop his plans. He just figured that Cage earned the right to watch the city explode along with him.

Suddenly, there was a rustling in the chimney, distracting the villain. Cage broke out of his chains and pummeled the crap out of him. The big Christmas miracle coming down the chimney wasn’t Santa, but just a prowler hoping to rob the place. The end!

What I can’t get over is this villain’s costume. It’s mostly pretty nondescript, except his belt buckle has a knife going through it, with the blade right over his crotch. Is that really a good idea, having that so close to your goods? Can you even sit down right with that on?


SENOR SUERTE/MUERTE
First Appearance: Luke Cage, Hero for Hire #10
Threat Level: 4
Bizarreness: 5
Lasting Ability: 3

Ramon Garcia was one of the most outlandish and hilarious villains Cage has ever had to face. He ran a series of underground casinos and wanted to be known as both Señor Suerte (Mr. Lucky) and Señor Muerte (Mr. Death) because he was equally both. He was so lucky that as a child he would get a perfect score on the SATs just by guessing.

He went out of his way to prove just how lucky he was. If someone rubbed him the wrong way, he would walk away and change into his maskless supervillain tights. On his chest was a mini-roulette wheel with a button, connected to two wires that ran down his arms and into his gloves. He would press the button, the roulette wheel would go and one of his hands would be electrically charged. Then he would confront whoever he didn’t like and ask them to shake one of his hands. The poor guy would always choose the charged hand and die an electrified death. Because Suerte’s both lucky and deadly.

I know the term gets tossed around a lot these days and a lot of people find it insensitive and politically incorrect, but I just can’t think of anything else to say: that is absolutely retarded.

Luke Cage could withstand Suerte’s electric shock and only pass out instead of die, but rather than just shock him once or twice more, Suerte just chained him up in a sewer and tried to drown him. At the end of the story, Cage had removed his chain belt and tossed it at Suerte. The chains wrapped around his arms, meaning it didn’t matter which arm was the electric one. Señor Suerte got electrocuted to death just the same.

In later comics, Garcia’s younger brothers Jaime and Phillip took up each of his names. That just doesn’t work as well. Having one guy named Señor Muerte and another guy named Señor Suerte isn’t nearly as golden as having one idiot named both.


Chemistro
First Appearance: Luke Cage, Hero for Hire #12
Threat Level: 5
Bizarreness: 2
Lasting Ability: 5

If you had been paying attention to the Hood storyline in New Avengers, you might recognize Chemistro. He’s the villain that got a “finders fee” for Dethlok’s rampage.

Curtis Carr worked as a chemist for Mainstream Motors, where he created an alchemy gun. Rather than let the company reap the benefits of his genius, he instead allowed himself to be fired and kept the gun for himself. He began working out to get himself in supervillain shape and tried to attack Mainstream Motors for both the revenge and the money.

His alchemy gun is able to transform just about any substance, but the molecules become unstable. If the changed object is near too much heat, it turns to dust. This is what happened when fighting Luke Cage, as Chemistro shot himself in the foot and turned it into solid steel, allowing him to kick Cage away. A nearby fire caused his foot to disintegrate and Chemistro became hysteric. He was horrified at his own folly.

“No! Don’t you see – I got forty – fifty – sixty years o’ livin’ still to go! I ain’t even got started yet. There’s s’posed to be a wife out there – kids! But all that’s there now is crutches, an’ prison! All for one lousy GUN!”

There were, I shit you not, two other Chemistros. One was a fellow inmate who bullied Curtis into giving him the secrets to the alchemy gun. The other was Curtis’ younger brother Calvin Carr, who stole the alchemy gun. Against both copycats, Curtis was always instrumental in stopping them. He turned his life around, built a prosthetic foot and got work at Stark Enterprises. After helping Iron Man and Jim Rhodes thwart Calvin, Curtis became known as High-Tech.

Though, for some reason, it’s Curtis Carr who works as Chemistro in New Avengers. He specifically says so when ratting out the Owl to the Hood. This could just be a typo and he’s really Calvin. It could just be that Bendis just wanted to make Curtis a bad guy again for the hell of it. Or it’s very possible that Chemistro is a Skrull.

Speaking of which, in the same storyline, Iron Fist is surprised to find that Luke Cage didn’t even recognize Chemistro. This initially comes off as a joke because, ha ha, 70’s Hero for Hire villains are so lame and forgettable that even Cage can’t keep them straight. But Chemistro? Getting past the fact that there were three Chemistros and that they fought Cage a lot, Curtis Carr was Luke’s friend. Forgetting about him is pretty damn suspect.

Not to mention Cage’s supporting cast. Not counting Iron Fist and the Daughters of the Dragon, has Cage ever even talked about any of his old friends or villains since Bendis revitalized him? D.W. Griffith is still alive. I checked. Dr. Bernstein is probably still alive too. Luke has nothing to do with them anymore.

I’m going to cry “Skrull!” on this one, folks.


Lionfang
First Appearance: Luke Cage, Hero for Hire #13
Threat Level: 3
Bizarreness: 4
Lasting Ability: 1

Alejandro Cortez was a professor with a love for the circus. He created a helmet that could create a symbiotic mental link to others, allowing shared instincts and information. He was denied funding, so he later got his revenge by having some guys mauled by tigers.

He mainly used his helmet (hidden under a giant lion’s mane) to work with jungle cats. They became smarter and able to speak – in both English and Spanish – and, in turn, he gained their agility and ferocity. He also had electro gauntlets for the hell of it.

During a confrontation at Madison Square Garden, Cage beat down all of Lionfang’s cats and went after the ringmaster himself. Lionfang began to trapeze away. Unable to match his speed, Cage ran shoulder-first into a trapeze support pole and caused Lionfang to fall to his death. As dumb as Lionfang was, he still had a great death scene.

“Cortez! Christmas, man, I was just tryin’ to stop you! I never figured—”

“Cage… I… uh… Cage…”

“I’m listenin’ Cortez. What is it?”

“You… son of a…”

*Luke gets up and sadly walks through the exit*


Big Ben Donovan
First Appearance: Luke Cage, Hero for Hire #14
Threat Level: 3
Bizarreness: 3
Lasting Ability: 3

Man, I love this guy! Big Ben Donovan was awesome!

Big Ben was a mountain of a man in platform shoes with six-inch iron heels who happened to be a lawyer. He had hit on the widowed Mrs. Jenks, a former employer and constant pain in the ass to Luke Cage. She went on a date with him, but before they could go too far with it, she turned him down and left. Feeling that she was just leeching off of him, Big Ben got very, very drunk and very, very mad. Mrs. Jenks came to Cage to explain the situation, just before Big Ben came crashing through the wall.

“AH-HAH! Thought you was jivin’ me for anotha dude, afta spendin’ up all my party-timin’ money, huh? Ain’t no jive-time broad gon’ shuck me ’round after I spend fifty bucks on ‘er – ’specially for no otha stud!”

Luke Cage and Big Ben Donovan brawled throughout the entire issue, almost evenly, until Big Ben screamed uncle and declared that he’d rather be on Cage’s side. From there on, Big Ben became Cage’s personal attorney. This had potential to rock. Just the idea of Luke Cage having this gigantic dude handling his law problems and giving him street information while occasionally fighting thugs as the two stand back-to-back is a neat concept. Sadly, it didn’t work out that way. Big Ben was forgotten about after that storyline. By the time Iron Fist had come into play, they already had Danny Rand’s lawyer Jeryn Hogarth filling in the spot as Cage’s attorney.

Big Ben returned to villainy during the Power Man and Iron Fist series. He also made a brief comeback in the pages of Marvel Knights, where Daredevil knocked him out fairly easily. Last seen, he got really tubby and formed a prison gang with Tombstone, Rocket Racer and Hypno Hustler. He never did wear those iron platforms again. He deserved better.


Stiletto and Discus
First Appearance: Luke Cage, Hero for Hire #16 (Stiletto)/Power Man #22 (Discus)
Threat Level: 3
Bizarreness: 4
Lasting Ability: 5

Stiletto was the first to show up, stalking Luke Cage during the Rackham/hostage situation. Neither the reader nor Cage himself knew what Stiletto’s deal was, other than that he shot tiny, rapid-fire knives from his wrist and dressed like an even gayer Plastic Man. Like all good weapon-based villains of the 70’s, he didn’t just carry knives, but trick knives as well.

He returned at a later time with his brother Discus. Same deal, only with trick throwing discs. Remember that warden that got fired earlier in the series? These are his sons, each wanting vengeance for their father’s unfair treatment. Stiletto is supposed to be the brains, with Discus as the more athletic one. It was a cool concept when you look at it. Their father was a compassionate man interested in reforming criminals, so his children respond by being closed-minded, murderous vigilantes.

The two fought Cage and Iron Fist for a bit before being reduced to simple henchmen for Justin Hammer. Stiletto and Discus quit the villain business a couple times, but kept coming back. While obscure, they’re still active to this day, showing up as recent as Civil War: War Crimes. Stiletto’s costume thankfully got better.

After #16, the series changed titles to Luke Cage, Power Man, so this is a fitting place to stop for now. I’ll look at the other half of ridiculous villains next week. Yes, this includes Mr. Fish.


By on April 11, 2008 at 6:10 pm

Criminal gets four reviews this week and three out of four dig it! Our team this week: David Uzumeri of Funnybook Babylon, Ernie Estrella, Samantha of Neither Doormat Nor Prostitute, AHR of Geekanerd and Jason Michelitch of Jason Michelitch.

PICK! Amazing Spider-Man #556
Writer: Zeb Wells
Penciller: Chris Bachalo
Inker: Tim Townsend
Colorist: Chris Bachalo & Antonio Fabela
Publisher: Marvel Comics

David U.:Again, nothing groundbreaking, but much like last week it’s still the best arc of Brand New Day yet. Bachalo’s art is utterly gorgeous, using sparse linework to communicate Peter’s sense of isolation and frustration in the snowstorm. It still remains to be seen how compelling the overarching storylines in this book will be, but this particular arc is plenty of fun.

DOUBLE PICK! Booster Gold #08
Writer: Geoff Johns & Jeff Katz
Penciller: Dan Jurgens
Inker: Norm Rapmund
Colorist: Hi-Fi
Publisher: DC Comics

Gavin: Our friends Blue and Gold continue their adventure in the apocalyptic alternate present, this time as members of Green Arrow and Hawkman’s resistance. And wow, what a resistance. If you thought Booster Gold’s pallbearers were laughable, wait until you see the bottom of the barrel scraped here. Johns has always done a good job of making the whole Max Lord/OMAC threat seem as dangerous as it should be. The OMAC situation from Infinite Crisis wasn’t something the readers could hang onto for too long, but going back to it every now and again like this shows what kind of giant bullet the DC Universe dodged without overfeeding it to us.

If you’re expecting much from what the cover suggests, you will likely be disappointed. That said, there’s a very interesting Superman moment in the middle of the issue that makes you wonder who that is off-panel. There are two different people that come to my mind and both make Max Lord seem like a seriously evil bastard. The Rip Hunter subplot continues to move very, very slowly, as for three issues all he’s done is repeat to Daniel Carter that they really have to go into action.

Samantha: I suppose someone might be upset at the portrayal of Green Arrow and Hawkman as bickering incompetents, but as I’ve always hated Hawkman and Winick has me wishing Ollie would die again, I didn’t mind it. Besides, it’s an alternate timeline. There’s no telling how dealing with the stress may have affected them for the worse. On the other hand, Booster and Blue Beetle surviving and coming up with a plan to reunite their Justice League was great.

This book manages to be what Countdown should have been. It shows us an alternative possibilities than the current mainstream DCU and does so with snappy, fun banter between the characters. It makes me both love this book and hate Countdown further.

SPLIT DECISION! Criminal 2 #3
Writer: Ed Brubaker
Penciller: Sean Phillips
Inker: Sean Phillips
Colorist: Val Staples
Publisher: Marvel Comics/Icon

Ernie: There’s a shortlist of modern day comics that could be a complete package, and Criminal sits firmly near the top. Each issue stuffs you in the trunk of a heist or a score. Some gone good, others gone bad. But like being stuck in the trunk, you won’t know where the twists and turns are coming, you’re just taken for a ride that will inevitably rattle you. Take Teeg for example, straight up guy, served his country but got in a bit of bind. Everyone can relate to that, but what a desperate man will do to get out of a bad situation is unimaginable. Brubaker and Phillips pull off score after score, and like the legendary good guys, they out do themselves time again. Everyone who’s not reading Criminal should re-evaluate their monthly harvest and toss out the bad apples because this is the type of entertainment that feeds you again and again. You don’t have to have the books that preceded it, because it’s redesigned for the new and casual reader. All you need is $3.50 and guts to pick this up once. Trust me, you won’t be a casual reader for long, you’ll be hooked.

AHR: Technically this book is great- the art is masterful and the writing is smooth. But where’s the kick? "A Wolf Among Wolves" is a self-contained story that ties into past storylines as well. Set in the 1970s, the issue follows a Viet Nam vet going through tough times, and at the start Brubaker seems to be angling the story as a look at Post Traumatic Stress Syndrome. Despite this promise of thematic goodness, the story that follows is strictly by the numbers; a debt to the mob, a treacherous woman, a heist gone wrong, and murders aplenty. Whether these elements feel like cliches or classics probably depends on how much you enjoy the crime genre, because nothing happens that you wouldn’t expect, and there’s a lack of energy moving the story forward. Sean Phillips’ sharp art keeps this book’s stoicism from feeling completely tired, but it’s disappointing that that’s even a risk when you have two talented people working in a genre they obviously love.

Jason: There are no more kind words for Criminal. They’ve been used up. If you haven’t yet gotten the word and started reading this book, I simply cannot help you. If you have not yet been convinced by the veritable tonnage of praise heaped on this book from all corners, nothing I say will get you to go pick up the best mainstream comic book on the shelves. Truly, if this is the case, I pity you. All around you, people are standing, smiling knowing smiles to one another and recounting favorite scenes, lines of dialogue, plot twists, debating who the best characters are. Your co-workers have Frank Kafka strips taped up to their cubicles, while you just have Dilbert, and you just don’t understand why they don’t want to sit with you in the building’s cafeteria. You probably dress poorly, and have bad breath. Are you getting enough of the right food? You look malnourished. Here’s the card for my therapist – he probably can’t help you, but you should give it a try. You never know. Maybe you can turn it all around – pull yourself out of this pit of despair, put a shine on your shoes. Don’t like pamphlets? Go pick up the book collections Coward or Lawless. What’s that? You go to the comic book store every week and buy the 22-page magazines? Well, then, sitting right there on the shelf is a perfect stand-alone jumping on point. It’s called Criminal #2. See it there? With the blond guy with the broken nose, smoking a cigarette? No, I know, it’s a little scary. No, I don’t think he has a special costume that he puts on. But that’s ok. Give it a try anyway. Come on. It’s never too late to try to get help.

David U: This book is almost reviewproof at this point, because it’s always really, really fucking good. What can I say about Criminal that hasn’t been said everywhere else? If you’re on the fence and have even a passing interest in really well-executed crime comics, grab this issue. It’s a one-off, it’s a good starting point. If you like it, go back and grab the Coward TPB. Everything about this issue works – although I miss the hand lettering from the first volume, Brubaker’s script is authentic and involving as usual, fully establishing Teeg Lawless as a truly terrifying motherfucker, on a physical and psychological level. Sean Phillips is on top of his game with some downright masterful layouts and design work (and a really, really good visual representation of your friend and mine, the bender blackout). Val Staples’s colors are moody and complementary, focused purely on storytelling. Great comics, but really, you didn’t need me to tell you this.

PICK! Dock Walloper #3
Writer: Ed Burns & Jimmy Palmiotti
Penciller: Siju Thomas
Publisher: Virgin Comics

Ernie: The cover is misleading as I was hoping to see Ring-A-Ling kick some more ass, instead this was a lot of seeds planted that are sure to bloom come the following issues. "The Hand" is settling into his role as Mad Dog Madden’s big right hand man by asserting himself the boss man with a major opium deal. And while Madden contemplates the opportunity, someone tries to put a hit out on the Dock Walloper. DW balances a palette of the chess game between John Smith and Madden and his mistress, Cora with action sequences filled with Ford Town Cars edging on two wheels and Tommy guns blazing out the windows. There’s a definite cinematic vibe from Dock Walloper, more so than any other Virgin Comics release. Character details like Bootsy not liking to swim, to the little bell on Ring-A-Ling’s ankle make this a straightforward pleasure to read. In its careful and vivid recreation of prohibition New York City, Burns, Palmiotti, and Thomas manage to bundle a smart, savvy, and sexy little tale that’s suitable for readers seeking a sharp period piece or those looking to broaden the scope of their weekly pull.

PICK! Echo #2
Writer: Terry Moore
Penciller: Terry Moore
Inker: Terry Moore
Publisher: Abstract Studio

Ernie: For those who have never read or seen Terry Moore’s work should know that he knows how to write people. Full, three-dimesional, emotional, real people. Now while most people have never had a goopy super suit of armor stuck to their body, readers will empathize with Julie Martin because Moore snaps his finger loud enough to turn your head and notice this woman and her problem. It’s simple, really, as part of a secret government weapon has permanently attached itself to Julie and in the middle of trying to figure out what it is, she’s dealing with a pending divorce and paying her bills. Moore gives you enough visually to fill in the blanks and let your imagination go in what seems like a basic story that slowly reveals to be much more. There’s plenty of good black and white comics but Moore’s in a class in his own.

PICK! Fantastic Four#556
Writer: Mark Millar
Penciller: Bryan Hitch
Inker: Bryan Hitch & Andrew Currie
Colorist: Paul Mounts
Publisher: Marvel Comics

David U.: Now, this is getting a little ridiculous. I understand you want to establish your new villain as a badass – as someone who can take on all comers. I thought everything else about this issue was very enjoyable (although the standard Mark Millar disclaimer applies – if he’s annoyed you before you won’t be won over now), but the method of villain badassery establishment bugged me a lot, as did the fact that the science doesn’t even seem to conform to its own internal rules – Reed just, you know, does shit. Which is cool, but it doesn’t do much to kill his reputation as a deus ex machina (the role he certainly fulfills here).

PICK! Green Arrow/Black Canary #7
Writer: Judd Winick
Penciller: Mike Norton
Inker: Wayne Faucher
Colorist: David Baron
Publisher: DC Comics

David U.: Mike Norton jumps on as regular artist while Winick turns out one of his more lighthearted issues of this book. He’s talented at this family dynamic, and it’s one that works well; Ollie, Dinah and Mia are a fun trio in a fun adventure book. To be honest, despite flagging sales, this book is turning out to be a lot better than I expected and kind of the shot in the arm the Green Arrow character needed.

PICK! Green Lantern Corps #23
Writer: Peter J. Tomasi
Penciller: Patrick Gleason
Inker: Prentiss Rollins
Colorist: Guy Major
Publisher: DC Comics

David U.: First of all, DC? Stop it. Stop doing this with cover text. Lord of the Rings jokes on a Green Lantern cover with a bunch of rings isn’t funny or clever, it just looks hideously dorky. That said, this finally picks up the "RingQuest" arc Tomasi was doing before he was interrupted by I guess Patrick Gleason’s drawing schedule and that quick Sterling/Nelson Boodikka two-parter. It’s nice to get back to the main characters and see things develop, there’s some good Guy and Kyle stuff, but it’s still mostly setup for the longterm stuff Tomasi’s clearly planning for his run. It’s a good Green Lantern comic, but nothing truly special. Yet.

PICK! The Goon #23
Writer: Eric Powell
Penciller: Eric Powell
Inker: Eric Powell
Publisher: Dark Horse Comics

Gavin:The current storyline keeps escalating more and more to the point that I can’t help but wonder where Powell can go with the comic once this arc is done. It’s that huge. While the last issue was more Goon-centric, this one plays on more of the supporting cast, giving Norton, the Little Unholy Bastards and Willy times to shine. There’s another supporting character who makes a return, but all I can say about it is that you really need to have read the <i>Goon: Chinatown</i> graphic novel to understand the gravity of the situation.

Things continue to go to shit, storywise, including one three-page sequence involving a cauldron that is without a doubt one of the creepiest moments I can recall in recent comics. Still, there’s a semblance of hope shown towards the end and even without a real cliffhanger, you still can’t wait for the next month’s issue to see where things are going.

SPLIT DECISION! Justice Society of America #14
Writer: Geoff Johns & Alex Ross
Penciller: Dale Eaglesham
Inker: Prentiss Rollins
Colorist: Alex Sinclair
Publisher: DC Comics

David U.:This issue converges the two plotlines that have been going on this arc, namely "Who the fuck is Gog?" and "Wow, this team is too goddamn big." These plotlines are, as people who are paying attention (and who read Kingdom Come) probably already figured out, more related than they seem at first due to Earth-22 Superman’s role as doomsaying prophet. I keep hearing the complaint that this book is a "Kingdom Come circlejerk"; it’s not altogether inaccurate, but that seems kind of unavoidable considering the book is, uh, a sequel to Kingdom Come. It’s nothing revolutionary, but it’s fun. .

Samantha: On one hand, the characterizations are great, and the interactions make me love the characters more. The fight scenes were particularly well done, and watching Amazing Man grab Gog’s staff and transform was gorgeous.

On the other hand…I really, really don’t care about this third/fourth world nonsense. I don’t care about the New Gods, and their deaths do not affect me even remotely. So while all the pieces for a great comic were there…I just don’t care about the reason for the action taking place on the page.

Also, on the plus side, we got to see Alan Scott and Obsidian both in action. But on the negative side, the team’s so big that it amounted to approximately two panels.

So I enjoyed the comic, but it’s not one I’d honesty recommend anyone else read.

PICK! Locke & Key #3
Writer: Joe Hill
Penciller: Gabriel Rodriguez
Publisher: IDW

Ernie.: Every now and then there’s an indie title within a specific genre that can crossover to mass appeal. If horror or dark fantasy, or in this case, some hybrid of it is comic you would typically look for or you just want something to touch that nerve that tickles every spot in your mind, this title does it. There’s the horror of murder, there’s the dark fantasy of leaving your body and traveling everywhere you go, there’s the hunt of a sick maniac, and the drama of growing up in a town that knows the worst thing you ever experienced. Books that excel not only propel you into the mind, but the body of the focal characters. Issue three walks along when you stack it up to the first two issues, but those two issues were nearly flawless, so every now and then you need to rest. There’s still a bit of shock and awe here but it’s better left to your own personal experience with it. Issue 3 shifts to Kinsey, the fifteen-year-old sister of Bode who clutched her younger brother while hiding on their roof as her father was brutally murdered below. It’s been a year later since that day and she has her own issues coping with the past year. Readers will discover she may be carrying a key to something as well… Joe Hill does an incredible job greatly advancing one character in each issue while keeping others moving forward, or making you aware of what’s going on in every corner.

PICK! Nova #12
Writer: Dan Abnett & Andy Lanning
Penciller: Paul Pelletier
Inker: Rick Magyar
Colorist: Guru eFX
Publisher: Marvel Comics

David U.: I’m kind of surprised this didn’t carry an Annihilation: Conquest banner, and readers of that series might want to pick this issue up else they’re likely to be a bit confused next week in that book’s conclusion. Nova’s been an underdog book since its announcement, spinning out of an underdog event, starring a character that’s always been an underdog. So twelve issues with a bunch of momentum still behind it is pretty damn good. Nova is filling a seriously empty niche in the Marvel Universe right now (although he’ll soon be joined by the upcoming <i>Guardians of the Galaxy</i> by the same writing team), so hopefully with a bit more time and possibly promotion this book can continue on its groove.

PICK! Punisher MAX #56
Writer: Garth Ennis
Penciller: Goran Parlov
Inker: Goran Parlov
Colorist: Lee Loughridge
Publisher: Marvel Comics/MAX

Gavin: Much better than last month’s. While much of it centers around guys who aren’t Frank, at least we’re shown the point of view of enemies who aren’t simply evil villains we know for sure will be slaughtered by the end of this storyline. One of the main characters heading the attempt to bring Frank in is shown to be a good guy, but at the same time shows us his own reasoning as to why he believes Frank Castle needs to be stopped. Now that the storyline is beginning to get momentum, you do get the feeling that Ennis is writing something fresh with the character. That’s incredibly hard to do, especially with the down-to-earth MAX Punisher. Even having Frank mass murder a bunch of criminals is portrayed in a way that shows both how much of a calculating psycho he is and lets us into the head of his military predators.

SPLIT DECISION! Titans #01
Writer: Judd Winick
Penciller: Ian Churchill
Inker: Norm Rapmund
Colorist: Edgar Delgado
Publisher: DC Comics

David U.: This is basically Judd Winick’s Outsiders, minus the "espionage" stuff, so it’s full-on soap opera about characters who’ve thrived in that setting forever. It’s not bad. It’s certainly confectionary, but it succeeds at the goals it sets for itself – I laughed, I was entertained, I want to read the next issue. It’s by-the-numbers soap opera superheroes, but it’s done well enough.

Samantha: I wanted to love this, I really did, and I tried. The Titans have always been my favorite characters in comics, above the Justice League and beyond the Avengers. But between the sleazy cheesecake art and the dreadful characterizations, I just can’t do anything but feel completely disappointed that of all the people DC could and should have chosen to bring back this iconic group of characters – a group that could stand to make DC a very good profit – they chose Judd Winick.

The Nightwing here shows none of his post-OYL character growth, and is the same incompetent little boy that needs Daddy Bats’ help that he was in Judd’s Outsiders. I don’t want Batman in my Titans, thank you very much. Beyond Nightwing, Starfire has no purpose other than to be naked and fondling herself and Raven has had yet another personality switch so that everyone is a “bitch” that she doesn’t like. Donna, Wally, and Gar’s introductions simply bored me.

Winick tries hard, in the same old way that he always tries, with lots of “contemporary,” references (complete with social commentary, of course, about sexuality) that I’m sure are supposed to be very “adult,” but come across as mature as a seventh grader trying to curse when he’s angry – awkward, pathetic, and almost deserving of pity.

As for the “plot” itself, by the end of the book, I’m standing knee-deep in metaphorical glue as I watch the characters and Winick beat their ground-chopped-and severely beaten dead horse into the ground.

DOUBLE PICK! Wolverine #64
Writer: Jason Aaron
Penciller: Ron Garney
Inker: Ron Garney
Colorist: Jason Keith
Publisher: Marvel Comics

David U.: I’d say it’s borderline imperative Marvel bring Aaron back to this book when Mark Millar’s run is over, because he really gets how to do a fun, straightforward Wolverine story in 2008. No extended conspiracies, no fucking invincible swords or furry family reunions, it’s Logan on a revenge kick that coincides with a neat story from his past. Just play him straight, folks, stop trying to reveal more layers. It’s time to move Wolverine forward, and these are the kinds of stories that do it. He needs to take an active role in the current Marvel Universe; I’m tired of hearing about how important he was seventy five years ago or what fucking ever.

Ernie: This flashback tale of Wolverine and Mystique has been a great diversion from what is going on with the major Marvel storylines. It’s just a great classic revenge story done in the way of classic martial arts films of the 1970’s. But I love the set designs Garney’s throwing together showing this odd couple in the wild west in one issue, and as dapper flappers and small time crooks in another. Aaron gets creative with Wolverine’s mutant healing factor. I do believe he enjoys torturing the little guy because we see there hasn’t been one issue of any Wolverine story Aaron’s written that doesn’t involve a major healing period. In each issue, Logan gets more pissed and is steamrolling into next issue’s bloody conclusion to both why he’s got it in for Mystique from the past and whether or not she’s going to get her comeuppance in the present. Bring it on, already!

PICK! Wonder Woman #19
Writer: Gail Simone
Penciller: Bernard Chang
Inker: John Holdridge & Bernard Chang
Colorist: I.L.L.
Publisher: DC Comics

Samantha: This month was a large improvement over last month. Whereas Wonder Woman 18 was ruined with Diana’s out of character attempts to court a man undeserving of her, this issue focused on Diana the warrior, and Diana the friend, through her interactions with the Green Lantern and Etta Candy. Simone is at her best as she shows Diana defeating a Green Lantern not through physical combat – though she does hold her own there – but through mental warfare. This is the woman who at one time was the champion of the goddess of wisdom, and at one time was the goddess of truth, herself. That she should be able to best a Green Lantern in a mental battle makes perfect sense.

PICK! Young Liars #2
Writer: David Lapham
Penciller: David Lapham
Inker: David Lapham
Colorist: tbd
Publisher: DC Comics/Vertigo

Jason: Now THAT’S what I’m talking about. Lapham comes back from what was (for me) a slightly disappointing first issue and delivers a solid, enthralling, and properly skewed story, making much better use of page layout, story pacing, captions, dialogue – everything in this second issue worked like gangbusters for me, usually in exact opposition to the ways the first issue didn’t work for me. I dunno, maybe I was just in a bad mood last time around. But not having the story delivered to me in blatant narrative captions was a real plus in this issue, and replacing those captions with lyrics to a song the main character is writing, (has written?) slowly paced-out over an alternately frustrating and thrilling and horrifying episode of his life, was a pitch-perfect mood choice. I’m a little confused as to how this series is going to be organized – this second issue does not flow directly from the first issue at all, but rather jumps to a completely different point in time. Is this going to be akin to Stray Bullets, where each issue is a discrete episode, with all of episodes weaving together into an oblique narrative tapestry? Or are we going back to what seemed to be a specific set-up for a larger story from last issue (the scheming trust fund kid and the "buried treasure")? At this point, I don’t care, so long as Lapham keeps serving up more atmospheric experiences like this one.


By on April 9, 2008 at 7:08 pm

Geoff Johns

Johns’s Jawns

by David Uzumeri of Funnybook Babylon

Geoff Johns is a complex writer, albeit not particularly a subtle one.

In the aftermath of Sinestro Corps, and now the Alpha-Lanterns story, we’re starting to rocket into the third act of his grand Green Lantern epic that started all the way back in 2004 with Green Lantern: Rebirth #1. It’s been a huge commercial success for the company, firmly raising both Hal Jordan and the entire Green Lantern mythology into DC’s conceptual A-list while also performing huge acts of world-building and defining the modern ideal for a DC crossover event with Sinestro Corps War. It’s been, undoubtedly, a success for the company.

On a commercial level.

Critically, the book has been more than a little bit beleaguered largely due to its scribe, Geoff Johns. Make no mistake, Johns can be – and largely completely was back in 2004 – a fan’s writer. His enthusiasm for the characters he writes can be either infectious or obnoxious, and when he returned Hal Jordan to the lead role in the franchise, many people felt his enthusiasm for Hal bordered on blind hero-worship. It was a similar concern that Rebirth largely signified that the Green Lantern franchise would forget about more recent characters and devolve into simple Silver Age nostalgia.

Three and a bit years later, it’s pretty clear that wasn’t the case. Johns has, in a manner similar to Braction/Frubaker on Iron Fist, extended the mythology of his corner of the DC Universe to such an expansive system that it doesn’t even really need the containing universe anymore. He’s made a large number of retcons that haven’t discounted early stories but rather just exposed new perspectives on them and incorporated them into a whole – using the emotional spectrum not only as the thread with which many previous enemies and events (Parallax, Star Sapphires, Black Hand) are sewn together, but as the springboard for what was DC’s most successful event since Infinite Crisis. (I realize that was only 2005, but we’re in Event Country now and that’s forever ago.)

It certainly doesn’t take an English professor to figure out the central theme of Green Lantern is overcoming fear. As Johns grows as a writer, his stories’ reliance on and willingness to explore these kinds of themes strengthens. It’s a theme that’s reflected in every aspect of the book, from Hal’s relationships with his family to the internal politics of the Corps to the Star Wars-esque mystic mumbo-jumbo that forms the core of the book’s newly expanded mythology. Nothing he comes up with is out of thin air – the Guardians always rejected emotion, the yellow ring was already in play, the Star Sapphires and Effigy didn’t take much tweaking to fit into the framework Johns built. Honestly, I think it simplifies things, too – if you’re trying to explain where these different aspects of the Green Lantern mythology relate to the central concept, all you really have to do is point at a color wheel. A little Power Rangers, yeah, but it’s more succinct than explaining the history of Maltus and why the Controllers and Zamarons left Oa.

Another very common complaint against the series is that Geoff Johns has some kind of “hero worship” for Hal, and therefore is incapable of portraying him as a flawed character. This is a reading that baffles me – while Johns may not feel that turning Hal into a drunk driver (Emerald Dawn) was the best course of action, his interpretation is still an immature, stubborn, selfish hotshot that very unglamorously tore his family apart, continually wasted Air Force resources, and arrogantly refused to wear his ring while flying, leading to a months-long stay in a Chechnyan prison camp with his friends. He’s been a bad brother, a bad son, a bad soldier and, thanks to Parallax, a really shitty space cop. He’s certainly not perfect.

This imperfection and why Hal keeps on going have been the fuel for his journey over the course of Geoff Johns’s tenure. In Green Lantern: Rebirth #6, at the end of a pitched battle, Parallax implores Hal to give up and he responds he “doesn’t know how.” It was a line that many dismissed as an action movie cliche, but it’s a philosophy that’s formed the core of his decisionmaking process since. No matter how much he fucks up, he’ll try again, and that’s the lesson he learned from Parallax. Before, Hal Jordan had no fear – his cockiness stemmed from an innate urge to utterly deny its existence. To bottle it up deep inside, to never let it affect his thought process. And when the chips came down and the hits kept coming, and he lost his hometown, he completely snapped and gave in, and Parallax had him.

Now, Hal recognizes it and overcomes it. It’s not about pretending the threat and the fear aren’t there; it’s about recognizing them, rationally weighing them, and going ahead anyways. Fear has always been a powerful weapon, and that’s no less true today – and as long as it is, the book’s theme remains relevant. On top of that, Hal’s journey isn’t even over. Johns has stated this is his most personal work right now, and from the fireworks and Photoshop effects of Sinestro Corps War, it’s easy to see how that could be a mystifying claim. However, I think that, like all great science fiction and superhero epics, the large-scale conflicts act as effective metaphors for the personal struggles that give the story resonance.

Geoff Johns isn’t a perfect writer, but he’s learning. Every year, I see more and more complex and varied comics coming from him, from the Norman Rockwell Americana charm of Justice Society of America to the tongue-in-cheek character humor of Booster Gold. While his recent work has certainly improved his critical cachet, there’s still a strong undercurrent within the community that he’s still a “fan’s writer”. While I think his work on Zoom back in Flash was evidence to the contrary, the negative reaction to much of his 2005 work (especially Infinite Crisis) really set this impression into stone for a while. The phrase “big dumb crossover” was used to describe SCW a great deal, but the role that story played in thematically tying up the journey of Coast City in overcoming its own fear, as well as the implications of Sinestro’s master plan, fit into Johns’s grander narrative in a way that is hardly dumb.

Geoff Johns is a very good writer. Within a few years, he’ll be truly great. I really wish he’d give creator-owned concepts a try for a little while, just because I think it would expand his horizons as a writer, but with each new project his understanding of structure and narrative improve to a huge degree. The genuine enthusiasm that fuels his craft is not only infectious to the reader but also the driving force behind his constant (and stated) desire to learn. There is a reason Grant Morrison is mentoring this guy – he has the potential to be far more than another Roy Thomas, Kontinuity Kop (I’d say he’s already there). His work isn’t empty – there are ideas, themes, hooks to all of his stories. They may currently lack subtlety sometimes, but that will come with time. The more his work is treated as something real, the more likely it is to become that. I can’t wait to see what he’s doing in three years – I just hope it doesn’t take that long for people to realize he can get there.


By on April 5, 2008 at 5:04 pm

We’re getting going a little late this week, but we still have David Uzumeri of Funnybook Babylon, Ernie Estrella, Samantha of Neither Doormat Nor Prostitute, and Jason Michelitch of Jason Michelitch. Jason even hooked us up with a lengthy review of Ganges #2. Read on.

PICK! Abe Sapien #3 of 5
Writer: Mike Mignola
Penciller: Jason Shawn Alexander
Inker: Jason Shawn Alexander
Colorist: Dave Stewart
Publisher: Dark Horse

Ernie: Mike Mignola and Jason Alexander collaborating together should be enough of a draw for this series. If not, perhaps the lure of an early solo adventure with Abe Sapien in a dark, occult story told in the Indiana Jones vein in a quest for a fabled artifact that’s proving to be more difficult to retrieve. It’s fun, it’s ink-black, and Alexander’s opening action sequence is one of those memorable scenes you’ll be talking amongst fellow Hellboy fans.

PICK! Action Comics #863
Writer: Geoff Johns
Penciller: Gary Frank
Inker: Jon Sibal
Colorist: Dave McCaig
Publisher: DC Comics

David U.: This was pretty awesome, and a quite satisfactory payoff to this popular arc. Johns is giving himself a hell of a task here by trying to reenergize the original Legion, and it was probably a smart move to reintroduce them through the context of Superman in this way. Much like most Johns books, the arc has a definite theme to it meant to shine light on the main character, but it’s not executed very subtly. Still, a lot of fun and the teaser at the back should get some people excited (and more than a few annoyed).

PICK! Anna Mecury #1
Writer: Warren Ellis
Penciller: Facundo Percio
Inker:
Colorist:
Publisher: Avatar Press

Jason: This is a promising if not completely barn-burning first issue. Ellis and Facundo present us with a neo-pulp scenario – silver dirigibles float over a Scientifictional Art Deco city which our protagonist, Anna Mercury, swings through like Spider-Man in a black leather outfit with big pistols on her hips, resembling Doc Savage re-imagined as dominatrix. There’s mysterious spy skullduggery, technological war-intrigue between such futuristic sounding geographies as “New Atraxia” and “Sheol City”, and a last-page twist which points the book in what I think is going to be a pretty interesting direction. It’s very Ellis-y, which is a plus for me, but I know not everyone shares my predilection for British anti-heroes being generally unpleasant to each other with clever dialogue while juggling violence and high-tech crises like so many chainsaws. And I know that Avatar’s trade-dress and recognizably similar production values can make you feel like every time you buy one of their books, you’re buying Lady Death, but, really, they’re giving Ellis and Ennis and Delano free rein to write what they want, which is what people who like mainstreamy genre comics but want more diversity and more creator control should really be supporting. You can bitch about skrulls online anytime you want – why not take the four bucks you were going to spend on Secret Invasion and give a book like this a try instead?

PICK! Amazing Spider-Man #555
Writer: Zeb Wells
Penciller: Chris Bachalo
Inker: Tim Townsend
Colorist: Chris Bachalo/Antonio Fabela
Publisher: Marvel Comics

David U.: Get rid of the other three guys, put Wells on full-time. Seriously, this is the first issue that really capitalized on the promise of the BND concept for me. The dialogue’s witty, the art is gorgeous, Peter isn’t completely incompetent and the story is going in an interesting direction. Also, the great continuity fuckup with Strange’s house is now the subject of a No-Prize competition. Easily the best part of the new direction so far.

SEMI-PICK! Cable #2
Writer: Duane Swierczynski
Penciller: Ariel Olivetti
Inker: n/a
Colorist: Ariel Olivetti
Publisher: Marvel Comics

David U.: Pick up the pace. We’re at the end of issue two and we don’t really know anything more than could be inferred from Messiah CompleX and a cover. I’m really interested in this storyline, but Swierczynski really needs to start dropping some hints as to what’s going on. I’m hoping this is just a new writer finding his footing – it’s not badly written, it’s just very drab so far. Also, Ariel Olivetti’s computer-generated approach to backgrounds just looks *awful*, especially on the last page where Cable is apparently attacked by an untextured Quake III model brought to life. I really want to like this book, but they aren’t making it easy so far.

PAN! Countdown #4
Writer: Paul Dini, Sean McKeever, Keith Giffen & Scott Beatty
Penciller: Jamal Igle & Cliff Chiang
Inker: Keith Champagne & Cliff Chiang
Colorist: Tom Chu & Cliff Chiang
Publisher: DC Comics

Samantha: I mostly don’t bother commenting on this one week to week, because the title took a nasty turn around week thirty or so in which it has almost consistently been a waste of time and money and there’s only so many ways I can say that the plot is boring and the heroes unworthy of their titles before I start to repeat myself. Yet this week, it almost received a pick for three reasons. One, Jason told Donna and the rest of the hypocrites to go screw themselves, something I would have done the first week. Two, mere panels after Donna gives the craziest, most nonsensical lecture in the world to Jason about being selfish (oh, Donna, the mirror is calling your name) Mary Marvel came back more evil than ever to further prove how hypocritical Kyle and Donna are (apparently Jason is selfish, but Mary can take power from Darkseid and still be a poor little dear that needs help.) Karma, it is gorgeous. Three, no one mentioned the god awful virus that turns people to rats that someone thought would make an interesting storyline but is the only apocalypse story that made me actually laugh as people died off.

All of these were good points, but ultimately, it gets a pan because the narrative makes it clear that we are actually supposed to think that the “challengers” are good and decent people instead of the horrible creatures that they actually are.

PICK! Detective Comics #843
Writer: Paul Dini
Penciller: Dustin Nguyen
Inker: Derek Fridolfs
Colorist: John Kalisz
Publisher: DC Comics

David U.: People looking for Dini’s disconnected stories to start fitting together would do well to pay attention to this issue – I haven’t pored over previous ones yet, but this one makes clear there’s some kind of conspiracy behind it all. Nguyen’s art continues to impress, and my only real complaint with this issue is that, as fun a character as Zatanna is, turning her into a full-time supporting character in this book might be a questionable idea. Still, good.

PICK! Ganges #2
Writer: Kevin Huizenga
Penciller: Kevin Huizenga
Inker: n/a
Colorist: Kevin Huizenga
Publisher: Fantagraphics

Jason: Ganges #2 (”Pulverize”) is astonishing in how deftly it blends together its disparate story elements – it starts out artistic and conceptual, an extended visual abstraction of the notion of combat, which then shifts a story of everyman Glenn Ganges’ past, focusing on, of all things, video games, and the modern male camaraderie that can be found within them, which in turn blends into an examination of both video games as a human experience and the confused dot-com corporate culture of the late 90s. Huizenga’s semi-cartoony style and monochromatic color scheme manages to convey everything in an intimate, quiet tone, while never being stiff or stilted.
Check out Jason’s full review of Ganges #2 here.

PICK! Infinity Inc. #8
Writer: Peter Milligan
Penciller: Pete Woods
Inker: Pete Woods
Colorist: Brad Anderson
Publisher: DC Comics

David U.: Man, this is like a whole new comic. Pete Woods’s art gives everything a fresh new look, and Milligan’s fairly complex script becomes significantly more readable as a result. This issue also finally really defines the membership and the mission statement, which is a relief. Still, it’s almost definitely too little too late, as this book’s sales numbers are dangerously (I’d say almost irredeemably) low, but we’ll see what happens.

PICK! Kick-Ass #2
Writer: Mark Millar
Penciller: John Romita, Jr.
Inker: Tom Palmer
Colorist: Dean White
Publisher: Marvel Comics/Icon

David U.: Man, this is pure, undiluted Millar, and if that’s your thing, you are going to fucking love this comic and laugh for 22 pages. If it’s not, you’re going to think this is the most obnoxious thing ever printed. I thought it was hilarious, but it’s not because it’s taking potshots at its main character anymore; you can kind of feel this rare Mark Millar optimism behind all the cursing and ultra-violence and semi-cliched badassery.

SPLIT DECISION! Logan #2
Writer: Brian K. Vaughan
Penciller: Eduardo Risso
Inker: Eduardo Risso
Colorist: Dean White
Publisher: Marvel Comics

Ernie: The action really picks up in this fine Eduardo Risso showcase. In fact, Risso tells a story so well with his art, Brian K. Vaughan is even stepping aside a bit and letting Risso “tell” the story in the panels instead of in the balloons. It’s a crazy World War II story in the lovable, voodoo Logan doll-type story but I’m beginning to wonder just who this war soldier who’s got a bone to pick is. That and the pretty pictures are enough to get me to that final issue.

Jason: Am I the only one who found the second issue of Logan to be a faintly embarrassing disappointment? The first issue wasn’t Shakespeare, but it was pretty decent – a straightforward war story (Wolverine/Logan in WW2 breaks out of Japanese POW camp) with a little battle-torn love/lust thrown in (meets Japanese woman whose father has died in the war) and a tragic curve ball at the end of it (it’s all taking place in Hiroshima in 1945). That first issue was evocative enough that readers were probably writing the rest of the story themselves – un-killable Logan gets caught in the atomic bomb blast and is haunted by it in the future, which ends up with him fighting whatever the demon-ghost thing is in the present-day intro to the first issue. I figured the demon-ghost thing was going to be something a little bit more abstract or poetic, but now it seems that it’s a random mutant who was also caught in the blast and lived on as a giant burning skeleton with special powers, which is infinitely more boring in a book which takes itself this seriously. And the woman Logan meets just sticks around long enough to boff him and then die in a very poorly choreographed fight scene (she jumps at him with a sword, but then he takes the time to attach the bayonet to his rifle before she actually lands? And then she’s suddenly very far away from him but still inside the small house? And then…I’m not sure. Awful.) Oh, and the bombing of Hiroshima turns into an awkward metaphor for Logan sort of losing his virginity, or at least “becoming a man”. Classy! Maybe Vaughan will pull this all together in the last issue, but I can’t say this is giving me much incentive to find out.

PICK! Nightwing #143
Writer: Peter J. Tomasi
Penciller: Don Kramer
Inker: Christian Alamy & Mark McKenna
Colorist: Nathan Eyring
Publisher: DC Comics

Samantha: It’s possible that this one issue has more character development (of the positive nature) in it than both the runs of Chuck Dixon and Devin Grayson combined. Nightwing manages to tease his kid brother, share with us his thoughts on coconuts and Stark Trek, and show us that all the nasty wounds Judd Winick imposed upon the Grayson-Harper friendship are healed while simultaneously freeing a group of enslaved minions. Dick is both smart and smart-alecy, and it’s a combination that works to show just how much the character has grown since his days in short pants, especially with Robin next to him. There’s a very casual teasing between Dick and his cohorts that makes him even more of a lovable and relatable character than he already was.

The panels between Dick and Roy were my favorites, mostly because I hated what was done to them during Outiders. I do hope this is the kind of characterization that Judd Winick will use in his Titans, particularly between Dick and Roy, though given his past performances and love for drama between team members, it is unlikely. That’s too bad, because those few panels in this comic showed how Titans should treat each other, something that has been missing for some time in the actual Titans title.

PICK! Scalped #16
Writer: Jason Aaron
Penciller: R.M. Guera
Inker: R.M. Guera
Colorist: Giulia Brusco
Publisher: DC Comics/Vertigo

Ernie: This is fast becoming my favorite monthly grind because of well-paced story that sucks you in from the first page and doesn’t let you go until the last. The characters of the Rez are three-dimensional, and as they carousel in and out each month, I think back to the last time I had this same sense of character intrigue was back in the pages of Preacher when it originally came out. Certain players will crawl under your skin while others you want to stand in front of you in street brawl. In this latest issue we Dash has just as much brains as he does brawn, and we get to see who the big man in town really is. Seemingly a shuttle issue that gets us point C to point D, we really get to peel the layers back on Dash and Red Crow. And for those waiting for trades on Scalped, don’t. Jason Aaron and R.M. Guera give you an episodic comic so brutal that it’s best taken in bites. For your health, pick up this comic.

PICK! Secret Invasion #1
Writer: Brian Michael Bendis
Penciller: Leinil Francis Yu
Inker: Mark Morales
Colorist: Laura Martin
Publisher: Marvel Comics

Samantha: I was actually fully expecting not to like this story, so it had a long, long way to go to make me be interested and it actually delivered. There are certainly parts that make me shake my head, such as when Iron Man is trying to arrest people for violating a stupid law when he should be far more worried about the invasion, and Reed Richards should be smarter than to fall for the trap he falls prey to at the end of the story. But overall, the story sets a very appropriate tone. There is a scene in which Iron Man calls for the Avengers to assemble, and it comes across as a very joyless command, in contrast to the rallying battle cry it has been in the past. Likewise, when Luke Cage is expressing his frustration at the world he lives in, I was nodding my head right there with him. Those are the kind of character moments that make a large scale crossover worth the effort, and why, for now, I’m on board to see where the Secret Invasion takes us.

PICK! Supergirl #28
Writer: Kelley Puckett
Penciller: Drew Johnson & Ron Randall
Inker: Ray Snyder & Ron Randall
Colorist: Brad Anderson
Publisher: DC Comics

David U.: This is completely great, and finally Puckett’s run is starting to pick up, really rolling with the premise of Supergirl trying to make a more positive and proactive difference in the lives of everyday citizens. A lot happens in this issue, and it’s all both highly amusing and completely unexpected, while also carving out a unique niche for this book in the DC Universe. I hope it gets the attention it deserves, but after the borderline abrasive beginning of Puckett’s run people might just not care anymore. I hope I get the chance to see this story through to its conclusion, though – it’s quirky and different and I’m worried the market won’t reward it for that.

SEMI-PICK! Young Avengers #3
Writer: Roberto Aguirre-Sacasa
Penciller: Alina Urusov
Inker: Alina Urusov
Colorist: Alina Urusov
Publisher: Marvel Comics

Samantha: Oh, how it hurts me to say anything negative about this story at all. I love the Young Avengers, and I love Wiccan as a character. Moreover, I really wanted to see a story in which they actually go and search for their “mother,” the Scarlet Witch, and that’s exactly what this promised to be.

But that’s not what this is. This is page after page of background that anyone who read Young Avengers and Avengers already knew, with a few extra panels of filler where we learn that Billy has a really great boyfriend, which again, we already knew. The dream sequence at the beginning is interesting, but it’s a plot point that is hastily dropped.

The overall result is a very frustrating read. The characterization is great, but nothing actually happens in this story and in a superhero comic, I want something to happen.

SEMI-PICK! Young X-Men #1
Writer: Marc Guggenheim
Penciller: Yanick Paquette
Inker: Ray Snyder
Colorist: Rob Schwager
Publisher: Marvel Comics

David U.: Also a disappointment, as Guggenheim plays everything by the numbers except for a mildly interesting (read: almost definitely temporary) last page reveal. Paquette’s art looks great, but there just wasn’t much in this issue to grab me – again, it wasn’t bad by any means, just fairly mediocre with some truly awful ‘urban’ dialogue from one new character. I’ll stick with it for a while to see if it improves, but this first issue just didn’t grab me.


The K.O. and Return of Superman

by Gavin Jasper of 4thletter!

Last weekend was Wrestlemania 24, where boxer Floyd Mayweather fought “The Big Show” Paul Wight. The whole idea of an outsider celebrity making an appearance to fight off a wrestler on their home turf has been done a lot, especially at Wrestlemania. It’s usually the same thing, where the celebrity is the good guy, the wrestler is the bad guy and the celebrity wins to the cheers of the crowd. Things were a little bit different this time around.

Sure, Mayweather did win, but the crowd wasn’t happy about it. Even though Big Show was supposed to be the bad guy, he’s way too likeable and being wrestling’s version of the Juggernaut, the crowd refused to buy the tiny Mayweather as winning. Not just that, but Mayweather’s on-air persona was completely unlikeable and almost impossible to get behind. The most important aspect is that the people watching the event are wrestling fans and wrestling fans are tired of seeing their guys lose to a special guest appearance.

That makes me think of a comic with a similar match-up. The most popular boxer of the era takes on an almost invincible superhero in the ring. Unlike Mayweather/Show, this crossover worked out quite well. Of course, I’m talking about Superman vs. Muhammad Ali by Denny O’Neil and Neil Adams.


When I discuss comics with people who don’t know too much about them, I always like to bring up Superman vs. Muhammad Ali. The mere mention of its name always gets an amusing reaction, only to be followed up with the even more shocked realization when I insist that not only is it good, but it’s one of my all-time favorite comic books.

First off, look at how great that cover is. It’s a wrap-around with the audience made up of DC characters, 70’s celebrities and the DC staff. As far as I know, it’s the only time Juan Epstein and Plastic Man have ever been seen together and that in itself is very special.

At the time, back in 1978, the issue took a while to come out. By the time it did, Ali was no longer the champion. In the Marvel world, Spider-Man made reference to this.

Hey, Spidey, you know what? Fuck you! When Marvel did their own “blue alien boxer fights Earth’s superheroes to see if their planet is worthy” story four years later, they didn’t even invite you! They had Wonder Man, Doc Samson and Sasquatch there but the Champion of the Universe wouldn’t give you the time of day. And while I’m at it, Spider-Man, when Superman was convinced Lois Lane was murdered by Manchester Black, he took it like a man. No devil deals or trying to exact vengeance while wearing a black costume. And you know what else? When Superman became an asshole in his awful third movie, at least he was man enough to grow stubble to show he was dark. Yeah, that’s right. None of that emo douche shit, you dancing pansy.

Sorry, where was I? Oh, right. Muhammad Ali.

The lateness of the issue may have been annoying at the time, but now it doesn’t matter. The fact that Ali wasn’t the champ doesn’t matter. Muhammad Ali is Muhammad Ali. He’s one of the few who would become more than just a celebrity, but an icon. He is the face of boxing, far more than Leon Spinks or Mike Tyson (who could have been like Ali if he hadn’t become a psycho) or Floyd Mayweather. Ali is someone who transcends being just a real person and becomes a larger than life personality. He’s like Lincoln, Elvis, Bruce Lee, Mr. T, Frank Sinatra, etc. That’s why this entire confrontation is so perfect. After all, what is Superman if not a larger than life personality that stands the test of time?

The story begins with Clark, Lois and Jimmy interviewing Ali at a Metropolis blacktop. A blue alien named Rat’lar shows up, immediately smacking Lois and getting punched back by Ali for it. Clark sneaks off to become Superman and sees that Rat’lar’s people, the Scrubb, have the world surrounded by a huge armada. They’re more than powerful enough to beat Superman and even if he tried to stop them, he wouldn’t be able to protect all of Earth.

Rat’lar explains that his people see Earth as a threat due to their destructive ways and challenge their champion to fight the Scrubb’s champion for the fate of Earth. If they lose or forfeit, the world will be destroyed. Superman and Ali each argue over who should represent Earth.

I suppose you could make this argument an analogy over hero worship. Superman may be able to crush a lump of coal into a diamond, but at least Ali is a real guy. He’s something you can aspire to be.

It’s agreed that Superman and Ali will box each other to decide who will defend the Earth, with Superman’s powers nullified by a red sun. The two are given 24 hours to train, but using some of his Kryptonian gizmos, Superman is able to stretch that one day into two weeks. During that time, Ali teaches Superman the sweet science. Seeing him go over each kind of punch is one of the book’s highlights.

“Okay… First, a jab. A jab is a question: ‘Hey… You there? You got anything to show me?’ A hook begins as a question and ends as a statement! If the statement is strong, he’ll be starin’ at the ceiling! A right-cross is an argument! You’re arguin’ that he oughta go to sleep! ‘Course, you gotta be convincin’! An uppercut is a clean statement – comes out of nowhere… and when it connects, the statement ends in an exclamation point!”

Soon the two find themselves on the Scrubb’s craft, where they meet the winner’s eventual opponent, Hun’ya. Rat’lar goes over how strong he is and asks for a demonstration.

When it’s time for the fight, much of the universe tunes in. They dropped the ball by not having any major DC aliens check it out. Imagine Desaad and Kalibak sitting on the couch, eating popcorn. Maybe Despero and Starro throwing down bets somewhere. At least they do have Adam Strange checking things out. That’s good enough, I suppose.

Jimmy Olsen is given the job of commentating for the fight. He announces as our two heroes go at it. For a little while, it seems pretty even. Superman has learned enough to handle himself against even Ali. Still, he’s only the pupil and he’s no longer invulnerable. Once Ali gets some steam going, Superman can’t keep up and gets the tar beaten out of him. The thing is, he won’t go down.

Superman takes the beating of a lifetime from the professor himself and stays on his feet. Lois begs for someone to end the fight. Finally, deciding enough is enough, Ali walks away from Superman. The robot ref holds Ali’s hand up in victory, a moment before Superman finally gives in and passes out.

That is probably the best way to have done the fight. For a fight that’s lopsided either way, both guys come out looking good. Superman showed that behind all the superpowers, he’s still a spirited man willing to sacrifice his body. Ali defeated Superman in a fight. Even when you go into the circumstances, it’s still pretty major. Hey, if we give Batman credit for beating Superman while wearing a kryptonite ring, we can give Ali a little consideration. Still, you can easily argue that he still needs to prove himself. Good thing he still has that fight with Hun’ya.

As for Superman, his beaten body is taken away and sent back to Earth. There’s some crazy stuff going on where Superman and Ali’s corner man have switched places. Superman sneaks around, punches out guards, impersonates Rat’lar, tells the armada to leave Earth, steals a spaceship and flies towards a yellow sun until back to his normal invulnerable self. There’s a cool part where when preparing to attack a guard, Superman kisses his own fist. I guess it’s more than just ring skill that’s been rubbing off on Kal-El.

Things get even stranger when the goddess Athena shows up out of the blue and deems herself referee. Uh… okay.

The following few pages and the exchange between Rat’lar and Ali are absolutely fantastic.

“All right, Ali – You are famous for predicting the exact round in which you win. Then predict!! Predict! –Or has the power of Hun’ya so numbed your brain? Has fear of our superiority finally wiped out your arrogant defiance? Predict, arrogant buffoon! And should you be wrong – my ARMADA – WILL – REDUCE – YOUR – WORLD – TO – A – SMOLDERING — ROCK!

“Okay, alien – you want a prediction, you got one! He’ll hit the floor in four! He’ll hit the floor in four! An’ furthermore…

“I promise you… I promise you… Hear my voice now—I’m gonna knock Hun’ya out! I’m gonna destroy Hun’ya! DEE-STORY Hun’ya! They’re all gonna tell me after this fight – Muhammad Ali is the greatest of all TIME-AND-SPACE! I’m gonna destroy Hun’ya! I’m getting’ MAD! I’m gonna knock Hun’ya OUT!

“I’m ready… I ain’t never been so ready! If I got any badder I’d be scared of myself! After this fight, they gonna say Ali is terrible!! They ain’t gonna say I’m good – I’m GREAT! I’m BAD! They’re gonna say I’m TERRIBLE! I’m gonna hear the word terrible… I’m MAD! I’m terrible! I’m gonna DEE-STORY!!

“I’m glad I got the stage set! All these suckers are thinkin’ this is a tough fight! I’m gonna give ‘em all a lesson! I’m gonna whup ‘im an’ spank ‘im! I’m the GREATEST! I’m the KING!!

Come, now. Is it really too much to ask that they get a time-displaced Muhammad Ali circa 1978 to join the Justice League? He’s way better than Geo-Force.

Against Hun’ya, Ali starts off looking good, but much like Superman in their earlier fight, the moment he takes some real damage, he loses his cool. Hun’ya demolishes Ali and succeeds in knocking him down again and again. It’s only the ringing of the bell that saves Ali from more punishment. By the time round four begins, Rat’lar makes a proposition. If Ali gives up and Earth surrenders, he’ll allow everyone on the planet to live as slaves.

The very idea pisses Ali off something fierce. He gets back into the fight and terrorizes Hun’ya. Fearing that Hun’ya might lose, Rat’lar calls up his armada to get their asses back to Earth and blow it up anyway. Rat’lar’s fears are correct as not only does Ali punch out Hun’ya, but he punches him through the ropes and into the crowd.

Rat’lar announces to everyone that the fight was won with trickery and he’s going to destroy Earth despite the victory. On his projector screen, everyone sees Superman take on Rat’lar’s entire armada, trying to disable them before they can reach Earth. Hun’ya gets his bearings and watches in awe.

But while this is the super-strong Pre-Crisis version of Superman, he still can’t hang with the Scrubb armada. There are too many and he overexerts himself. Soon he floats lifelessly in space as Rat’lar laughs. Hun’ya doesn’t.

The giant yells at Rat’lar for being a coward without honor and threatens to tear his throat out if he says another word. Go Hun’ya!

They take in the unconscious Superman and revive him. Hun’ya apologizes for Rat’lar’s actions. He had convinced them all that Earth’s people were evil and dishonorable. Rat’lar screwed himself over by forcing this tournament, which showed what its two champions were made of. Ali and Lois seem pleased that in the end, it was fair play that saved Earth.

Days later, Ali and Superman meet up again and do the usual Silver Age final page recap. You know, the point where they fill in the blanks for the rest of the story. Ali congratulates Superman on putting up a real good fight and then refers to him as Clark Kent. Back in the very first scene, Superman made a slight mistake that Ali picked up on and used it to figure out the dual identity. Not offended at all, Superman instead shakes Ali’s hand as the boxer announces, “Superman, WE are the greatest!”

No matter how many crossovers they do, there will never be another comic like this one. Not only does Ali come off as a badass here, but it’s one of the most enjoyable Superman stories I can think of. It’s a wacky concept, but then again, isn’t that what Superman’s all about? We have an alien in colorful underwear flying around and shooting stuff with laser eyes, but when you add a real person to the mix it becomes too strange? Okay.

Now if you’ll excuse me, I’m going to go drink a McDonald’s vanilla milkshake. I don’t know why. Their shakes aren’t even that good. They’re really just kind of fair.

…goddamn Spider-Man…


By David Brothers on April 2, 2008 at 2:48 pm

The Ten Cent Plague

So What If They’re Just For Kids?

by Bob Proehl of Diagnosis: No Radio

Like jazz, the other great indigenous American art form, comic books started out produced almost exclusively by and for outsiders. In cramped New York City offices, young, hungry artists, unable to find work in the more established and lucrative field of formal illustration and largely of Jewish or Italian descent, with names like Eisner, Kane, Siegel, Schuster, Infantino, worked long hours for page rates, inventing the visual language of a new medium, unrestricted by the formal constraints of tradition or the content supervision of outside parties like the MPAA or the FCC.

Their audience was a group that had yet to be defined as a distinct demographic; “children’s entertainment” in the 1940s amounted to little more than guidebooks for teaching kids how to become well-adjusted adults. The idea that children might have tastes, might desire something in their entertainments other than primers on cultural conformity, was revolutionary. And like most revolutionary ideas, it quickly came into disfavor with those interested in maintaining the status quo.

In his latest book, “The Ten Cent Plague: The Great Comic Book Scare and How it Changed America“, David Hajdu, author of “Positively 4th St” traces the rise and fall of the early comic book industry in post-war America. While most long-time comic book enthusiasts know some version of the story and can name check Wertham, the Code and EC Comics, Hajdu goes into painstaking detail in an attempt to tie the comic book scare to other oppressive cultural and political forces in 1950s, as well as mapping the rise of comic books onto the birth of youth culture.

Hajdu presents early comic book artists simultaneously as hacks and rebels. Many took work in comics to simply to pay the bills, shunning the idea that comics could ever be considered art, and even before the backlash against comics, working in the industry had a certain social stigma attached to it, due in part to anti-Semitic sentiments that persisted in the US even after the revelation of the Holocaust. Regardless of their artistic aspirations, these creators were, for the first time, giving kids what they wanted, and the kids were buying in droves. Even at 10 cents a copy, the comic book industry was making millions of dollars and reaching millions of readers in the early fifties. For a time, it was a more successful form of mass media than traditional print books or television.

Starting from this freewheeling period, when the market embraced superhero comics alongside romance, westerns, crime and horror, Hajdu slowly paints the story of the industry’s decline into violent self-censorship. The book centers on three characters: the iconoclastic Will Eisner, a business pioneer and artistic innovator, frustrated in his pursuit of artistic recognition to go along with his financial success, the tragic Bill Gaines, determined to make his company successful if only to spite the Christian conservative father he’d inherited EC Comics from and bullied into near bankruptcy by forces inside and outside comics, and the spectral Frederick Wertham, once a liberal minded clinician who opened the first mental health clinic in Harlem, convinced comic books were at the root of the rise in “delinquency”, a blanket term which covered every form of what we now accept as the standard rebellious nature of youth. Hajdu evokes an atmosphere of paranoia through descriptions of book burnings in the American heartland, only years after WWII and Senate hearings on comic books, sandwiched neatly between hearings on organized crime and the McCarthy hearings on the communist infiltration of the armed forces. The culture at large seemed to be strictly enforcing hegemony, eliminating anything outside the norm. “It was a bad time to be weird,” artist Al Williamson put it.

With an overload of detail, including a list of nearly 800 writers and artists eventually put out of work once the Comics Code eliminated most books on the shelves, Hajdu presents an almost untold story which makes the more well-known outcry against rock and roll seem like a faint echo. In fact, it’s a fight that has recurred throughout the latter half of the twentieth century and into the twenty-first: a form of media specific to youth (heavy metal in the eighties, video games in the nineties) comes under fire from adult “watch-groups” who fail to understand something novel as anything but strange and therefore evil. Culminating in the introduction of the Comics Code, one of the most oppressive forms of regulation any media industry has imposed upon itself, the book expands on the standard narrative of Wertham as demonizing the evil trinity of Superman, Batman and Wonder Woman as representatives of Fascism, Homosexuality and Sadomasochism (probably not how Kurt Busiek will be presenting the trio, but one can hope), to show an entire apparatus of parent’s groups, media groups and legislators, trying to make the case that taste lies solely in the hands of those in power; the tastes of comic book readers and creators are, by definition, “deviant”. The book shows one of the earliest battles between youth and authority. Authority may have won out, cursing comics with decades of Code-approved super heroics instead of the beautiful chaos of imagination that came before, but, inspired by the sheer uniqueness of comics, a medium all their own, youth was prepared for the next round.


Alternate Current is a series of weekly posts on thought-provoking, or simply fun, topics from bright minds all throughout the blogosphere. We take submissions and responses, so if you’d like to get into the mix, send an email to David Brothers. This week comes courtesy of Bob Proehl. Check out his site here.


Eyedol Worship: Killer Instinct

by Gavin Jasper of 4thletter!

Back in the mid-90’s, fighting games were a pretty big thing. Over the span of several years, an untold amount of sequels and forgettable copycats oversaturated the videogame market. Once all of that calmed down – somewhere around the turn of the millennium – only the big names remained: Street Fighter, Mortal Kombat, Tekken, King of Fighters, Guilty Gear, Virtua Fighter, etc. They continued to have sequels and updates as the others just got thrown to the curb.

And yet, for whatever reason, Killer Instinct fell off the face of the Earth despite its popularity. In the mid-90’s, the first game was huge. It was a huge seller on the SNES and the sequel was one of the first big games for the Nintendo 64. After that, it just died. Rare just kind of forgot it existed and instead made a bunch of games starring talking animals.

But you know what? I still remember Killer Instinct. I remember it enough that when I found out that it had its own comic back in the day, I had to get my hands on it. Scoot over, kids, and I’ll tell you the story of a ninja monk, a killer robot, a disgraced boxer, a secret agent, an animated skeleton, a man made of fire, an alien made of ice, a cyber Native American, a cloned dinosaur, a two-headed Cyclops and the evil organization that brought them all together. Let’s look at the Acclaim-released Killer Instinct comic book.

Each cover uses the rendered style that came with the games. While the style is a bit dated, it still just feels… right. That would get old quick if the interiors were like that, but thankfully they are not. Amazingly, the interior art is excellent throughout the series. They’re done by Bart Sears, Sean Chen, Steven Butler, Dale Eaglesham, Doug Tropea-Wheatley, Scot Eaton and David Boller. What the hell? The comic has seven different pencillers for six issues and somehow it feels totally consistent! That’s weird. There are a handful of different inkers too, so they can’t be to blame. Huh!

There is only one writer, though. Art Holcomb takes the reigns in all six issues of this. What’s interesting is how the series is laid out. The first three issues are a basic retelling of the first Killer Instinct game. The latter three issues are special one-shots that take place afterwards. This came out in the latter half of 1996, around the time the second game was making its way to the arcades.

Killer Instinct takes place in a future where corporations have taken over the governments, including the very corrupt Ultratech. Ultratech is run by a very deranged and nameless chairman who resembles Wilson Fisk. Ultratech entertains the people with its bloodsport tournament known as Killer Instinct. Most of these competitors are part of the tournament due to Ultratech’s crooked ways. Some fighters are their own creations, while some fight in return for answers to their own dilemmas.

The first issue mainly focuses on T.J. Combo, a former boxing champion who became disgraced after it was discovered that he fought with cybernetic enhancements. Now he cleans clocks in the Killer Instinct tournament to regain that lost glory. As we see here, it includes him beating the dinosaur Riptor to death.

Combo acts like he’s fighting legit to the media, but in actuality, the Chairman is constantly amping up Combo’s bionic implants. Combo is always being tended to by a voluptuous female tech, but by stealing items behind the Chairman’s back, we see that there’s more to her than being a simple flunky. Combo annihilates the skeleton warrior Spinal, but the Chairman decides that in the next match, Combo will no longer be allowed to charge up his bionics. Pissed off, Combo sneaks off and gets his cyber fix via a back alley dealer.

Meanwhile, Jago is shown visions of the Combo vs. Spinal fight. Jago is one of the main protagonists of the series, with his origin being that he was an orphan discovered by Tibetan monks as a child. Worshipping a wise Tiger Spirit, Jago has trained to be a great warrior with hopes to conquer his own inner darkness and all that jazz. By the second game it’s revealed that the Tiger Spirit is really just a villain Gargos using Jago to his own ends, but they never get far enough to reveal that here. The Tiger Spirit tells Jago to seek out the Killer Instinct tournament because it needs someone heroic to cleanse its evil.

Combo’s ready for his next big fight, finding out he’s up against Fulgore. Fulgore is the first artificial soldier and a blatant knockoff of the Predator, created by Ultratech for the sake of selling to as many countries as possible. Of course, when one guy in the Ultratech boardroom points out how it’s not such a good idea to put faith and money into a robot that has been shown to ignore and refuse orders, the Chairman just calmly tosses him out the window. So he’s Predator AND Skynet mixed in one. That’s a bargain.

Luckily, Combo is amped up and ready to beat down that…

Oh. Never mind.

While this is going on, we find Combo’s personal tech sneaking off to use a stolen key to enter the Chairman’s quarters. Turns out that she’s another one of the game’s main characters, the secret agent Black Orchid. Finding out about the Fulgore project, she knows that this is going to lead to a cliché humans vs. robots war. For whatever reason, she figures that rather than all this covert stuff, she should just enter the tournament and work it out from there. That’ll show them!

The next day, they have the Killer Instinct semi-finals, showing that Art Holcomb doesn’t have much of an idea of how tournaments work. Especially when you consider that Orchid and Jago just joined the thing and there are more than four guys active. Anyway, they focus on Orchid, Jago and Killer Instinct veteran Chief Thunder, which makes sense. These three are the only good guys in the story who aren’t dependant of Ultratech.

Orchid debuts against Thunder. The fight goes back and forth, but after Thunder misses a killing blow, Orchid goes to town on him.

Orchid lets Thunder live and leaves, despite personnel explaining to her that they can’t register the win if she doesn’t finish him off. Jago watches this with great interest and begins to rethink his own reasoning.

Later on, in a brutal and rather pretty fight against the werewolf Sabrewulf, Jago wins and gets ready to decapitate him with his sword. Sabrewulf, long suffering from his own disorder, begs him to get it done. Instead, Jago walks away. From his hospital bed, T.J. Combo watches this, confused. Later on, he confronts Jago about it.

As you can see, this comic desperately needed an editor.

There’s a subplot going on about the Chairman and his obsession with listening to “the voices”. Much like Jago hearing the Tiger Spirit’s voice for most of his life, the Chairman has been listening to another set of voices that have led him to greatness. This has led him to work towards creating a portal generator to Limbo. As the Ultratech employees look on in horror, Eyedol, a large, two-headed monster with a club and goat legs enters our realm. The Chairman welcomes him with open arms and calls him master.

The second issue’s climax shows Orchid vs. Fulgore. Again, a well-drawn fight with cheesy dialogue (like Orchid telling the robot, “DIE IF YOU CAN!”). After destroying Fulgore, Orchid is congratulated by the Chairman, who voids her victory by revealing that he now knows who she is and what she’s been doing. With her snooping around so much, the Chairman believes that he should be doing something to improve security. That segues into him revealing Eyedol to the world.

He reveals to the world that Orchid is a traitor who wants to end the Killer Instinct games. Jago and Thunder are guilty by association, which is like saying that you are associated with the guy who held the door open for you at the bank. Because of Orchid’s “threat” to Ultratech, Eyedol has declared martial law on Ultratech City. This means that a bunch of Fulgores are going around stabbing people for their own protection.

The good guys are to deal with Glacius, another Riptor clone, Spinal and two more Fulgore models. T.J. Combo powers through the crowd and makes his way into the fray, coming to the rescue of Orchid, deciding that he wants to be one of the good guys. Orchid and Jago tear apart the two Fulgores and make their way to the Chairman’s quarters.

Eyedol lectures the Chairman on how lame martial law is. “We have commanded legions of the undead. Fought battle to where bodies of our enemies littered the landscape for as far as our eyes could see. You have merely made your people… inconvenienced. We will soon show you what power is.”

Orchid and Jago bust in. Eyedol recognizes the Tiger Spirit presence that comes with Jago and decides to fight him, while commanding the Chairman to deal with Orchid. After some hesitation, the Chairman just high-tails it out of there with Orchid giving chase.

Jago wins the fight and the Tiger Spirit makes his presence known. The Tiger Spirit admits to having battled Eyedol in Limbo and eggs on Jago to kill Eyedol and end the terror once and for all. Jago decides that he won’t kill, even if it’s someone as evil as Eyedol. While the two are having this conversation, Eyedol stands back up and heals back to full strength.

Orchid corners the Chairman and gets ready to kill him, but the Tiger Spirit calls to her with insistence that Jago needs help. Orchid leaves the Chairman, who feels a bit disrespected, and joins Jago in the fight. She turns the portal back on and the two toss Eyedol back to Limbo. Jago feels that this way, he can keep Eyedol in check without having to sacrifice his own soul.

The epilogue has Jago and Orchid discuss their plans. Jago no longer senses the Tiger Spirit, but feels pulled towards the mountains in the east. Orchid feel the need to stick around and help rebuild. They should probably do something about all those Fulgore robots killing civilians, but that’s just me. Before going their separate ways, Jago states, “Stay forever vigilant. For I tell you, the night is coming!”

Um… okay. Overall, not too awful. The story wasn’t all that hot, but considering what they had to work with, it wasn’t the worst thing ever. Three more issues didn’t sound all that bad. Sadly, that wasn’t the case.

In terms of the game’s storyline, after Eyedol was defeated, a time rift happened and some of the competitors were pulled back 2,000 years in the past. The Tiger Spirit manifested itself as Eyedol’s evil rival Gargos and a couple lame new characters showed up to help kill him. Not great, but it was a development at the very least. They decided not to go with that in the comic.

Instead, the final three issues – labeled as specials – take place after the first three issues, but act like the tournament is still going on. Orchid and Jago, despite the stuff they said they would do, are still competing in the Killer Instinct contest for no reason. Hell, in the next issue, the Chairman kills his own replacement and gets back to work like nothing happened. Except now he has a blond henchwoman named Kara doing his dirty work.

The first special opens with Jago fighting Riptor. It’s stated that the day before, Jago had a rematch with Sabrewulf, where Sabrewulf had wounded Jago pretty badly. Jago still takes on the next challenge, which annoys Orchid. Chief Thunder is quick to point out that Orchid would do the same in that situation, working as a bit of foreshadowing.

Jago succumbs to the wound during the fight and Orchid is the only thing keeping Riptor from finishing the job. After making sure Jago is tended to, she confronts Sabrewulf and finds out that he may have accidentally infected him with lycanthropy. D’oh! Sabrewulf defends his actions by bringing up the reason he’s in the tournament in the first place: Ultratech has the cure for the werewolf virus and will give it to him if he fights in the tournament long enough. Since Orchid knows the Chairman won’t flat out give the cure to Jago, she and Sabrewulf decide to figure out where Ultratech is holding it.

While in Orchid’s quarters, Sabrewulf notices the only photo she has of her long-lost family. Sabrewulf makes mention of how much Orchid looked like her brother and then sulks about how he has no family. During a Thunder vs. Cinder match, Orchid and Sabrewulf sneak around and enter where they figure the cure is kept. They’re met by Kara and a couple Riptor clones, out to protect the serum. Sabrewulf is having none of that shit.

He tears into the dinosaurs and finds a flask of bubbling liquid. Not listening to Orchid, he downs a bunch of it without thinking twice about it. Instead of being cured, he gets covered in this nasty green goop, grows into a giant and smashes out of the building. Turns out it wasn’t the right serum. Whoops. Now, you’d think turning into a giant, walking swamp on a rampage would be a major setback, but surprisingly no. There’s no actual closure to this. He’s just back to normal in a later issue with no explanation.

Orchid goes to visit Jago and finds him almost completely covered in brown fur. The Chairman is excited as they can finally remove Jago’s mask. The doctor there says he wanted to respect Jago’s wishes and keep it on for as long as he could, but the man needs a respirator to stay alive. They take the mask off and you really can’t make out much of his face due to him having become a full-on werewolf. A full-on werewolf with a birthmark on his upper-lip. A full-on werewolf with the same birthmark on his upper-lip as the one Orchid’s brother has in her old family photo.

The doctor says that the only way he can cure Jago is by either getting some of his DNA from before the infection or getting the DNA of a parent or sibling. Orchid figures out that Jago is her long-lost brother and the issue just plain ends right there.

The next story is more of a mess. It’s about Glacius, the icy alien whose ship crashes near a ski resort. He uses the surrounding snow to heal himself, sends a beacon to his brethren to pick him up and searches a hardware store for parts to help repair the ship. Entertaining bit is when he sees a barbecue grill and believes it to be an alter for a fire god.

Ultratech finds him and takes him in. The Chairman says that if Glacius fights in the tournament during his time on Earth, he’ll let him live to see his people again. With no choice, Glacius reluctantly agrees. He’s handed over to Cinder for fight training. Cinder is a criminal turned into a permanent Human Torch, thanks to a faulty Ultratech experiment. As he later explains to Glacius, he wants one of two things: either to get cured by Ultratech as a reward for his fighting or to get killed.

Right on cue, the sprinkler system goes off in the training room. It causes Cinder to collapse in paralyzing, agonizing pain. So he’s in that room just about everyday, but it just so happens that this time his fiery body sets off the sprinklers. Sure, okay! It looks like Cinder’s going to die from this, but Glacius saves his life. Cinder reacts by pointing out that he wants to die. Furious, he tells Glacius that he’s going to kill him the first chance he gets.

I should also add that the sprinklers were turned off by Black Orchid, not as an undercover tech, but as a fellow fighter in her trademark green leotard. Continuity just exploded.

In the tournament, Glacius dominates against everyone he goes up against. He begins to get into it and enjoys the cheers of the adoring crowd. By the point where he finds himself holding Spinal’s disembodied skull in his hand, he finds that the quicker he leaves this planet, the better. Thankfully, the Chairman has agreed to set him free to meet with his alien people, who should be arriving on Earth any day now. Cinder seems to be a bit bitter about this.

On the site where Glacius’ ice alien brethren are set to land, there are a ton of witnesses. Mainly, they are Ultratech soldiers and other Killer Instinct fighters. Glacius slowly comes to realize that Ultratech is going to attack his people. As pissed as he is, Glacius doesn’t do anything about it, since he figures his boys could wipe out Ultratech’s army easy. A shuttle is released to pick up Glacius and Cinder all of the sudden runs off towards the control console for the cannon they are going to use to shoot it down. He fries the console and gets attacked by a handful of Killer Instinct combatants. Glacius joins the fray and fights alongside his fiery counterpart. For some reason, a bunch of good guys like Combo and Thunder are on Ultratech’s side in this.

A tank fires a laser blast at Glacius, but Cinder takes the brunt of it instead. Seeing the severity of Cinder’s wound, Glacius holds Cinder in his arms and cools him down to the point that Cinder will finally get the sweet death he’s been craving. For the first page, this is a fantastic death scene. Cinder’s face becomes more human, he smiles a bit and says how he can feel the fire dying. His word bubbles begin to lose the orange gradient and go back to normal white. Then his eyes close, his head goes limp and he somehow sheds a tear. Really nice.

Only on the next page, he then flies upwards, yelling, “I AM FREE!” Uh… okay.

With Cinder gone, Glacius says, “In the next few minutes, the humans will meet my people… and the next few minutes will seal all our fates.” Meanwhile, more military vehicles show up, as do news vans. It looks as if the battle between Earth and the ice aliens is about to continue with a huge climax… but it doesn’t. It just ends. No conclusion whatsoever.

The final issue looks beautiful, especially in terms of the panel layouts, but feels as if the writer was in a massive rush to get it done. The main character is Chief Thunder, which fits pretty well. What I mean is that this is the last issue before cancellation and it centers on the guy so unpopular that he didn’t even make the game’s sequel. He doesn’t even get to be on the cover for this issue.

Chief Thunder had originally entered the Killer Instinct tournament to get answers on the disappearance of his brother, Black Eagle. As shown via flashback, Black Eagle won the previous year’s tournament. When flashing back to that tournament, it shows Orchid fighting Jago. How do they screw up continuity this badly when they only have six issues to go on?

Eagle wins, does a moving “corporations suck” speech and is never heard from again. Thunder figured he could find him and bring him back home, but now thinks that he’s gotten too into the fighting. He has a tribe to lead and a hot wife to go back home to, so he needs some closure quick. With Orchid’s help, he meditates and calls upon the great spirits to give him answers.

What he gets is a vision where he fights Fulgore, who seems a bit different for reasons he can’t comprehend. The two hit each other at the same time, causing Fulgore to fall and Thunder to become so distraught that he too falls to the ground. An eagle flies down and lands between the two.

There’s a lot to laugh about with this panel. The unnatural dialogue exchange, the completely unnecessary emphasis in Orchid’s word bubble, Thunder looking to have the same facial scars as Heath Ledger Joker. I’m glad this is the last one of these I have to review.

The Chairman is finally getting yelled at by the stockholders, meaning he has to cut back on some of his projects. To keep the Fulgore project under budget, he’s had to make some adjustments. He and his assistant Kara will have a control box to shift the new Fulgore’s power during the match. At a crucial moment, they’ll drop the power completely so that Thunder can easily destroy it. For the reader, it’s pretty obvious by this point that Black Eagle is inside the Fulgore costume, tying in with Thunder’s vision. That just goes to show what a really awful villain this Chairman guy is. He’s going to deface and discredit his top moneymaker for the sake of ruining one guy’s day. I liked it better when Eyedol was around.

The fight happens and it’s mostly what you’d expect. They turn the power down on Fulgore and Thunder smacks him around. Black Eagle breaks through the programming and talks to his brother. Thunder removes the Fulgore helmet, showing Eagle to look like post-cyborg Anakin Skywalker, and they both leave the arena. That’s it.

This comic is just a series of badly-written endings. Even when we get a semblance of closure, they don’t even give it space for a real conclusion. It just ends.

It looks to me that the writer took the three issue arc somewhat seriously, but decided he didn’t give much of a damn after that and phoned it in for the remainder.

On the upside, it did have this scene.


By on March 28, 2008 at 8:36 pm

The line-up: David Uzumeri of Funnybook Babylon, Ernie Estrella, Gavin Jasper of 4thletter!, and AHR of Geekanerd.
The big winners: All-Star Superman #10, Blue Beetle #25
The reviews:

DOUBLE PICK! All-Star Superman
Writer: Grant Morrison
Penciller: Frank Quitely
Inker: n/a
Colorist: Jamie Grant
Publisher: DC Comics

Ernie: Grant Morrison stories have a way of leaving your mind shattered in pieces. Everything he’s done in this series has been a fabulous trip down memory lane of what makes Superman, well, super. So what Superman does in this issue, knowing he is dying will… well, blow your mind. My only wish is that each of these issues contains enough material for dozens more to explore and DC would be justified in publishing each one. Leave us wanting more, right? I won’t say more about the contents of the story but will say that this has a good argument to be Morrison’s greatest mainstream work to date!

David U.: The quality of this book shouldn’t come as a surprise at this point, but somehow, I didn’t think it’d be this good. I’ll admit it kind of started having a downturn for me with the Bizarro arc, but this issue was nearly perfect. This is a short review because it’s almost redundant – everyone knows how good this book is. This might be the best issue.

PICK! Black Panther #35
Writer: Reggie Hudlin
Penciller: Cafu
Inker: Francis Portela
Colorist: Val Staples
Publisher: Marvel Comics

David U.: Finally, it’s a Black Panther comic again, dealing with characters, themes and concepts you’d expect to find in a Black Panther book. In other words, Hudlin is doing his best full-on Priest impression here, and much like it did during the World Tour arc, it elevates the book. After almost a year now of bizarre (and, in my opinion, poorly written) sci-fi action, we’re back to the intrigue, scheming and politics that made Priest’s run so great. It’s still an imitation, but a huge improvement.

DOUBLE PICK! Blue Beetle #25
Writer: John Rogers
Penciller: Rafael Albuquerque
Inker: Rafael Albuquerque
Colorist: Guy Major
Publisher: DC Comics

Gavin: This is the best kind of comic issue. Blue Beetle has already been an unbelievable series, filled with fantastic action, humor, art and characterization. It’s been consistently good for its first two years. This issue is one of those that tie everything together as a the main Jaime vs. Reach plot finally comes to a close. Closure is handed out all over like it’s Halloween, laced with crazy style. The cover acts as a bit of a spoiler, but you’ll be so enthralled that you forget about most of it until it happens. Had this been the final issue, I would be content on seeing it go. The fact that it’ll keep moving on is just the icing on the cake.
A little touch that pushes this issue over the edge is that Jaime’s had to deal with being a cog in the Beetle legacy. Not only has he proven himself by now, but this issue has his series surpass Ted Kord’s solo series in longevity. That’s cool.

AHR: The title of this issue indicates it’s the conclusion of a four part story arc. Not so. This is the conclusion of a story that began twenty-five issues ago; the transformation of teenager Jaime Reyes into the third Blue Beetle. Over the last two years John Rogers has given readers a nuts-and-bolts look into the makings of a young superhero, and in this climatic issue you can see past adventures reflected in every decision Jaime makes. It’s Continuity Heaven.
Rogers and artist Rafael Albuquerque flip smoothly between two massive action set pieces; a land battle between alien invaders and the book’s huge supporting cast, and a suspenseful escape as Jaime and the Scarab struggle to destroy The Reach’s space fleet from the inside out.
Rogers’ writing of the Scarab as a thinking, feeling character has never been more emotionally charged, and this issue expands on the artifact’s origins in a way that is both surprising and completely appropriate. We’re left with no doubt that this book is really about the transformation of two heroes, who by working together have realized who they are and what they’re capable of. Here’s to a long career of hero-ing for both of them.

PICK! Dan Dare #5
Writer: Garth Ennis
Penciller: Gary Erskine
Inker: Gary Erskine
Colorist: Parasuraman A.
Publisher: Virgin Comics

Ernie: The Prime Minister has sold our planet out to the Mekon and his plan has been discovered. Dare’s lost his last best friend and the Mekon has his fleet outnumbered and control a black hole that’s just swallowed up Pluto and its moons. Now Dare’s going to turn himself over to the Mekon? Think Dare’s finished? No way. I don’t know how the earlier incarnations of Dare were when Garth Ennis read them, but I do know that he’s writing a modern-day space/war hero I can get behind. Trust me if you’re not looking for a pair of boots to strap on and are ready to die for your country, hell, your planet after reading this, you have no pulse. These are ballsy guys doing ballsy things and there’s a rush of adrenaline in these types of Ennis adventures. Each issue you get the sense of patriotism, and heroism at its finest, if but just for 15 minutes each month.

PAN! Freddy vs Jason vs Ash #6
Writer: Jeff Katz/James Kuhoric
Penciller: Jason Craig
Inker: n/a
Colorist:
Publisher: DC Comics/Wildstorm

Gavin: This entire miniseries is a comic adaptation of a film script never meant to see the light of day. I tried to be excited about it, but it looks like the concept just doesn’t work like it should. I liked Freddy vs. Jason and I liked the Evil Dead movies, but Ash doesn’t seem to fit with his slasher brethren. When you have two unkillable monsters fighting each other, the only real enjoyment you’re getting is from the cool visuals. Those seem to be lacking here, with our sloppily-drawn main characters slugging it out in front of a bland, blue background in every panel. It’s a final encounter that doesn’t meet the build-up. Another problem is that Ash’s narration is really, really bad. I know Ash is supposed to be one of the coolest badasses to ever exist, but not every single sentence he says is meant to sound overly hip, especially when he has 17 narration boxes over the course of two pages.

PICK! Green Lantern #27
Writer: Geoff Johns
Penciller: Ivan Reis
Inker: Oclair Albert
Colorist: Randy Mayor
Publisher: DC Comics

David U.: In a very well-timed change of pace for the series, we now go back to Hal Jordan’s pre-Green Lantern life and lay out a lot of the background material Johns has been hinting at since the start of this volume. After a long few issues of nonstop action, the pace shifts completely to a down-to-earth family drama, and it’s kind of remarkable how well Johns and Reis keep the reader’s interest regardless. Reis is just as talented at everyday life as he was with cyborgs blowing up gods, and the last page promises that despite the change of pace Johns isn’t losing sight of what brought everyone to the book in Sinestro Corps War. Great stuff.

SEMI-PAN! Jack of Fables #21
Writer: Bill Willingham/Matthew Sturges
Penciller: Tony Akins
Inker: Tony Akins
Colorist: Daniel Vozzo
Publisher: DC Comics/Vertigo

Ernie: English Literature hounds beware, this issue’s for you. The Pathetic Fallacy puts a Shakespeare play together, but like many of William’s plays, this one’s a tragedy. It’s a fun filler issue but in the end doesn’t hold up to issues past. I would have liked to have seen it stretched out to a two-story arc because it felt really rushed. The crowd reactions to the play work as a running gag and Jack’s weakness seems to prove time and time again to lie in his pants. More of the literary jokes will be bonuses for those who’ve been around a stage or two but it may also go over some heads.

SPLIT DECISION! Mighty Avengers #11
Writer: Brian Michael Bendis
Penciller: Mark Bagley/Marko Djurdjevic
Inker: Danny Miki with Allen Martinez
Colorist: Justin Ponsor
Publisher: Marvel Comics

Gavin: When this series initially started, I wasn’t all that into it. This whole Doctor Doom adventure brushes those thoughts away. I love Doom and I love Bendis. Having Bendis write Doom is the comic equivalent of someone getting peanut butter in your chocolate. When you get right down to it, he doesn’t even seem to do all that much in this issue, yet he steals the show. I gasped when Doom snapped and ranted at Ms. Marvel, then laughed my ass off. I don’t care if it’s misogynistic, it was so over-the-top that I couldn’t help but lose it. When Doom slapped Ares, I had to think that no matter how top tier Doom is, he may had just signed his death warrant. When you look back at that scene and look at the ending, the old gypsy got off lightly.
Also in this issue, we finally see the Sentry get the rub he’s needed for a while to truly establish himself as the king of the superhero mountain.

Ernie: I’m one reader who sided with Captain America in the whole Civil War shebang, so perhaps that sours my disposition a bit on Mighty Avengers which is lead by Tony Stark. Ms. Marvel, Wonder Man, Spider-Woman, it all reminds me of the days of the West Coast Avengers which wasn’t necessarily a bad title in its day but it wasn’t great either. Bendis plays with the narrative in this series with the thought balloons and it’s a novel idea, but I don’t really need to know what everyone is thinking while they’re saying something else. It gets a little cumbersome at times. This is the conclusion of the Dr. Doom arc and in all of the great Doom stories you almost see his side, you feel the passion with which drives him and you almost feel like jumping on his side, but not here. There is a great finish but the problem of knowing what the next few weeks will bring in Secret Invasion is that you just want to get to it already.

PICK! New Avengers #39
Writer: Brian Michael Bendis
Penciller: David Mack
Inker: David Mack
Colorist: Jose Villarubia
Publisher: Marvel Comics

Ernie: Brian Bendis and David Mack have collaborated before with the character of Echo in the pages of Daredevil and they get to do a little two-step dip back in showing how close Echo and the Skrulls got. The relationship and history of Echo and Logan is flirted with too but who hasn’t Wolverine had history with? I mean, really? Like I said above, knowing that Secret Invasion is looming this is a brief 4-way stop before getting there. What’s notable though is to just how much the Skrulls have adapted in way of their powers and abilities. Also by the end, one can wrap their heads around every possibility on who’s a skrull and who isn’t to the point of insanity.

PICK! Power Pack Day One #1
Writer: Fred van Lente
Penciller: Gurihiru
Inker: Gurihiru
Colorist: Gurihiru
Publisher: Marvel Comics

Ernie: I’m not a Power Pack fan, nor am I really the intended audience of Power Pack Day One, but this is a good comic for Marvel Zombies in training wheels. At $3 for a comic it’s childish fluff but for that transition from story books to comics, it’s still a fine price for keeping a kid motivated to read. The risk though is the draw of the Power Pack origin enough to get someone to try it cold? Well that’s for readers to determine but there are young comic readers out there, and those who still find it troubling to be inspired to read in school. Comics have always been a useful tool in encouraging reading. Most comic buyers will pass or you may have to beg your retailer to stock this, but for those searching for new, regular titles for their young ones, this is not a bad start.

PICK! The Spirit #15
Writer: Sergio Aragonés/Mark Evanier
Penciller: Paul Smith
Inker: Paul Smith
Colorist: Lee Loughridge
Publisher: DC Comics

Ernie: Sergio Aragonés and Mark Evanier do a wonderful job keeping Will Eisner’s Spirit as a fairly light, new-reader friendly, all-ages read. The cast of colorful Eisner characters move each story forward with personality and charm until the crime is solved, or the bad guy is caught. Even though the story is self-contained, there’s enough to each story that one feels like it’s a cliff notes version of the story; you really do get a complete story. Unfortunately unlike the first year of this contemporary turn of the Spirit and DC’s other reader friendly title, Jonah Hex this lacks a bit of teeth and ever-so-slight edge to it that it once had. Does everything have to have that edge, no, but my preferences tend to lean towards ones that do.

PICK! Wolverine First Class #1
Writer: Fred van Lente
Penciller: Andrea di Vito
Inker: Andrea di Vito
Colorist: Laura Villari
Publisher: Marvel Comics

Ernie: If there weren’t enough mutant titles at Marvel, we revisit the early days of the X-Men and look into “untold secrets” of days past. For the debut, Wolverine is forced to take Kitty out on her first mission as an X-Men on a classic recon mission to fetch a mutant in distress. Almost like an episode of X-Men Animated, Wolverine: First Class is a brisk, light history treading that’s perfect for younger readers or those nostalgic for the fan-favorites in their most revered time period. The story, mostly told in Kitty’s point of view, is light on substance but captures everything that was fun about those early X-Men tales. (I never get tired of the X-Men playing sports on the manion.)I’ve read a lot worse X-Men titles. But my question is: does the modern day reader have enough money or care to revisit this time period, yet again? Why wouldn’t they pick up a trade paperback written by Chris Claremont? How much are we really going to learn? Questions aside, Fred Van Lente and Andrea Di Vito do a nice job on this niche title, but it may be too much back-stepping for hardcore X-Men zombies.

PICK! X-Men Legacy #209
Writer: Mike Carey
Penciller: Scot Eaton/Billy Tan
Inker: John Dell/Billy Tan
Colorist: Frank D’Armata/Brian Reber
Publisher: Marvel Comics

David U. What I find so remarkable about this comic is how together it feels despite the fact that by all accounts everything involved should feel thrown together and poorly constructed. It’s a book that revels in, rather than denying, the quirks of X-Men continuity, while also managing to make depictions of past events general enough that anybody could follow along. For old readers, it exposes and explores twists in what they new (that are logical, and don’t seem like retcons); for new readers, it gives them reconstructions of iconic X-Men events. Carey’s understanding and analysis of X-Men history is deft and pointed, cutting through the layers of artifice and bullshit to the core of these characters and the history of their conflicts. Way better than it should be.


By on March 26, 2008 at 4:58 pm

Alan Moore’s Black Dossier: Another Look

Alan Moore Is At It Again

by Dyfrig Jones of http://bloganswyddogol.blogspot.com

First of all, apologies for being late. This being the Internet, there’s no excuse for falling behind. And since League of Extraordinary Gentlemen : Black Dossier was originally published nearly four whole months ago, this piece is seriously behind schedule. But then I do have a defence – I’m British, and getting my hands on a copy isn’t as simple as walking in to your average neighbourhood comic store. Alleged copyright infringement by the author means that while the book has surfaced in the US, DC have decided not to run with it in the UK.

There has been a predictable amount of speculation and rumour-mongering regarding these legal wrangles. Some fans have questioned whether there is a genuine problem, while others have asked how the first two volumes managed to get around infringing the copyright of existing fictional characters while the third book failed. For what it’s worth, I think the answer to this second question is fairly straightforward. In the previous books, Moore chose to work with characters that were out of copyright, or with characters whose identities were tweaked sufficiently to separate them from their source material. Moore has taken a similar approach in the Black Dossier, but may have sailed a little close to the wind.

There can be little doubt that one of the main villains of the book is fairly closely modeled on England’s most famous secret agent. His surname is never mentioned, but there are plenty of heavy-handed hints to his identity, including a reference to a Jamaica based Asiatic super-criminal that was “No Doctor”. In and of itself, the publisher may have got away with it – as they did in volumes 1 and 2 – had “Jimmy” the spy been a slightly more sympathetic character. But making him a rapist might not have been the wisest way of currying favour with the copyright holders, and may be the reason for DC’s nervousness. Their legal counsel may have come to the conclusion that imitation may be permissible as long as it is flattering, rather than venomous, in tone.

Whatever the reason, the Black Dossier remains, officially, an exclusive treat for American readers. Which is a curious state of affairs, considering that this is a book that exists, essentially, as a compendium of mid-20th century British popular culture. This is not, after all, League of Extraordinary Gentlemen Volume 3. It is, to borrow a wholly anachronistic classification, League of Extraordinary Gentlemen Version 2.1 – a strange combination of graphic novel and background source book.

Set in England in a post-Nineteen Eighty-Four 1958 (if that makes any sense) the narrative follows Mina Murray and a rejuvenated Allan Quartermain as they steal the eponymous Black Dossier. The book, which details the history of the many incarnations of the League of Extraordinary Gentlemen (among other things), is in the possession of the British government, who have recently ousted Big Brother’s Ingsoc tyranny. As our two heroes make their escape, they frequently pause to read extracts from the dossier, re-prints of which make up the majority of this book – a combination of prose, retro comic book pastiche, and literary ventriloquism.

So far, so Alan Moore. Mixing media has always been a hallmark of Moore’s work, and part of what gave Watchmen it’s appeal was the back and forth between the main plot, the “source material” – Hollis Mason’s Under the Hood, pages from the New Frontiersman – and the secondary narrative, Tales of the Black Freighter. To be fair, the same device was present in the first two volumes of League as well, in the form of the story Allan and the Sundered Veil and the mock travelogue The New Traveller’s Almanac.

Now this is where I make my confession. Until recently –until I sat down to write this piece, in fact –I had never read The New Traveller’s Almanac from beginning to end. Neither did I bother with Allan and the Sundered Veil. I began to read both of them, but found that they lacked the interest of the main narrative. Unlike the prose section in Watchmen, they seemed supplementary, appendices that – like their anatomical equivalents – weren’t really necessary. If you wanted to write an academic paper about Alan Moore, you’d need to read them. But for the general reader’s convenience, they were tucked away in the back of the book, to be ignored.

The problem with Black Dossier is that the same sections are no longer tidied away neatly. While the first few page of main narrative is classic Moore, once our heroes get their hands on the book itself, it simply becomes a device for getting us from one piece of source material to the next. If you start skipping them, you miss the point of Black Dossier. To do so would be like watching commercials on TV and then fast-forwarding through the programme itself. Now this wouldn’t be a problem, if the source material was any good. But the sorry fact is that it doesn’t make for very interesting reading. And it illustrates a central point about Moore as an author.

Moore’s problem is that while his work is always well written, it isn’t always enjoyable. Now a statement like this raises a point about writing in general. Does “good writing” exist, or is anything you enjoy reading, by definition, good writing? I would argue that there are certain criteria that mark out good or bad writers. Originality is certainly one, but the ability to structure a story well; to ensure that characters act in a way that is consistent with their motives; to string words together in a coherent and stylistically interesting manner; to explore themes in an implicit, subtle, manner; and to weave together disparate storylines are all necessary skills for a good writer.

The problem is that a book can contain none of these elements – it can be predictable, ridden with clichéd language and characters, and lack any narrative unity – and people will still enjoy it. Bad writers produce books that people like –the enduring career of Frank Miller is testament to this fact. And likewise, good writers can produce books that contain every element of great literature, and be phenomenally dull to read.

Perhaps the central problem of Black Dossier is that it is the work of a man who is determined to prove what a good writer he is. Moore’s most disappointing work often feels as if it is trying to make a point. Reading Supreme or Tom Strong , you feel that you’re watching a man desperately trying to answer his imagined critics, a man who is screaming at them – “Look at how clever comic books can be. Notice the post-modern intertextuality. Bow down before the deconstructive knowingness.” And like the super-villain of old, he becomes crazed by his power, and it destroys him.

Black Dossier falls firmly into this category of Moore book. It is heavily inter-textual, and stultifying dull; as much of a puzzle book as a story. It contains well observed pastiches in many literary styles – from Shakespeare to Jack Kerouac – and is engorged with tiny references to 1950’s British pop culture. But how many of Moore’s readership are sufficiently familiar with either Shakespeare or Kerouac to truly appreciate how well Moore has managed to mimic their voices? How many of his readers will recognise one percent of the supporting characters? Some may argue that the fun is in the finding out, but I suspect that the answer is much simpler, and more disappointing. The fun of Black Dossier was probably in the writing. It’s only a pity that there’s none left for the reader.


Alternate Current is a series of weekly posts on thought-provoking, or simply fun, topics from bright minds all throughout the blogosphere. We take submissions and responses, so if you’d like to get into the mix, send an email to David Brothers. This week comes courtesy of Dyfrig Jones. Check out his site here.


By on March 21, 2008 at 6:06 pm

Whoops! We’re running a little behind schedule today, mostly because I got the great idea to try a new P&P design. It lists more info, but it’s also a little longer. Give us some feedback on it! Does it look good? Awful? Too much, too little, too late? Let us know.
However, our Picks & Pans gang is in full effect, with Samantha of Neither Doormat Nor Prostitute, Jason Michelitch, David Uzumeri of Funnybook Babylon, Ernie Estrella, and Gavin Jasper of 4thletter! talking about this past week’s comics. There were a number of big winners– Captain America #36 and Incredible Hercules #115 being particularly well-reviewed. Ernie even managed to say everything I wanted to say about 100 Bullets, too. Jason’s got a full review of War Is Hell #1 up here, if’n you’re interested.

PICK! 100 Bullets #89
Writer: Brian Azzarello
Penciller: Eduardo Risso
Inker: Eduardo Risso
Colorist: Trish Mulvihill
Publisher: DC Comics/Vertigo

Ernie: Location, location, and location. One of the endless “bullet” points as to why this book is so good, is the locations. Every place this epic takes place whether it’s Vegas, Chicago, New York, Rome, Paris, Miami, Atlantic City, border towns, hell even Cleveland and takes the best of each to romanticize this world but each location has its own mystique, dark corners and hidden past. These spots are where the characters in 100 Bullets are born, bred, and play. The beginning of the end starts here, in the beginning of what will likely be the last two stories in the series. Pick this up with the trades that build to this point and see where the lines in the sand are drawn and who steps behind them.
SHOCK VALUE: A

PICK! BIRDS OF PREY #116
Writer: Sean McKeever
Penciller: Nicola Scott
Inker: Doug Hazlewood
Colorist: Hi-Fi
Publisher: DC Comics

Samantha: This title’s been languishing for a while, certainly since McKeever took over, and arguably, since OYL began. But, while a long way from perfect, it regained some of its lost momentum in this title. First and foremost, Helena’s personality came back! As she was fighting with Zinda in attempt to get Zinda to overcome the brainwashing, she sounded like the old feisty Helena. No spouting off about anyone being “pure of spirit,” as she was doing last issue. Her battle cry this time was one of a woman who doesn’t want to hurt her friend, but will commence butt-kicking if necessary – and frankly, with Helena, that should always be on the menu. That Zinda overcame the drugging of her own free will also rang very true to the type of women who brought me to this title in the first place, back when it was Dinah and Babs. That point is further driven home when Barbara tells Misfit that Zinda and Helena can take care of themselves.
Yeah, they really can, and it was great to see them do it so competently and well.
SHOCK VALUE: B

DOUBLE PICK! CAPTAIN AMERICA #36
Writer: Ed Brubaker
Penciller: Butch Guice & Mike Perkins
Inker: Butch Guice & Mike Perkins
Colorist: Frank D’Armata
Publisher: Marvel Comics

David U.: Ed Brubaker’s Cap is like a roller coaster – no, seriously, hear me out. You can see about five yards in front of you most of the time, and you can always tell what the next twist is going to be. But the overall picture – and the meticulousness of its construction – will completely elude you until the end, when you walk off and look at it in perspective. That’s this run, and that’s why every ’shocker’ in this book has seemed so fascinating and yet inevitable. This is the last part of “The Burden of Dreams”, the second act of the Cap’s Death Saga, and it ends on a moment of crushing weight for the storyline. God, I love this comic.
SHOCK VALUE: A

Samantha: In this issue, we really see Bucky struggling to live up to the ideals Steve established during his time in the costume. We see it physically, after Bucky gets thoroughly trounced by Crossbones. We also see it mentally, as he tries – and fails – to deliver the speech that Steve would have given to calm the protesters. And most gratifyingly of all, we see him struggling as he admits that, as much as he’s trying to live up to what Steve would have been, he’s also doing this for himself, to make up for all the years he spent under mind control. Mixed in between all this lovely character development are some excellent fight scenes with Sin and Crossbones, and the best Tony Stark Marvel has produced in years.
The pregnancy plot is still stupid. If anyone at Marvel is a Skrull, I want that baby to be. But despite Sharon’s annoying presence in this story, it’s still one of my top picks out of the last month.
SHOCK VALUE: A-

PICK! CATWOMAN #77
Writer: Will Pfeifer
Penciller: David Lopez
Inker: Alvaro Lopez
Colorist: Jeremy Cox & Guy Major
Publisher: DC Comics

Samantha: When this issue starts, Selina is still trapped inside her “mental submission” box on the alien prison planet. As such, she believes she is in a world in which she can do anything she wants. This, for the reader, has the delightful side effect of letting her go through and kick everyone in the JLA’s butt. It is sheer gratuitous hero on hero violence at its best. As the story ends, however, both the reader and Selina realize that this is all just a figment of her mind trying to give her a perfect world to make up for the shambles of a life she has back home, and Selina vows that if she could pick up the pieces and determine her own fate in the fake version of her life, she can do so in real life, too. I hope so, because I would like to have a Selina I can root for again, like I used to pre-OYL and like I did in this issue.
Also, this issue made me care a lot more about the prison planet nonsense than the last two issues of JLA combined have.
SHOCK VALUE: B+

SEMI-PAN! DEATH OF THE NEW GODS #7
Writer: Jim Starlin
Penciller: Jim Starlin
Inker: Art Thibert
Colorist: Jeremy Cox
Publisher: DC Comics

David U: This comic is so specifically targeted that I’m kind of stymied DC has made it the backbone of this whole event cycle; that said, maybe the original idea for Countdown was a more general, ‘reader-friendly’ version of this title. (They failed.) My main comment regarding this issue is the cheap trick Starlin plays regarding last issue’s cliffhanger – I don’t want to elaborate, but it’s a really dirty narrative trick that left me with a bad taste in my mouth for the rest of the issue. Luckily, it improves after that, with solid character moments as everything goes towards a fairly predictable final destination. This book really isn’t for the average reader, and Starlin’s distaste for some characters (like Scott Free) makes it somewhat unpalatable for a lot of hardcore Kirby fans, too. It’s a fun guessing game and Starlin’s Metron is still great, but it’s not a great comic.
SHOCK VALUE: C

PICK! FABLES #71
Writer: Bill Willingham
Penciller: Mark Buckingham
Inker: Steve Leialoha
Colorist: Lee Loughridge
Publisher: DC Comics/Vertigo

Ernie: “Cinderella Cut it Up One Time… Let’s talk about war, bay-bee, let’s talk about war, bay-bee. Let’s talk about all the goblins and the dead guys there will be…” Like every issue of Fables, you never know what type of story you’ll get. You just get it all with this series. This time around, Cinder-fucking-rella plays a game of espionage and does so efficiently–and succinctly–I might add. She’s to obtain an important part for the war against the adversary. Bill Willingham and the boys blue, Mark Buckingham and Steve Leialoha cut up the spy game playing by all the rules when you need to and then knowing just when to break them. It seems like every story that comes up, I say, “Ooh, this is going to be the big one.” and that’s what this crew continually accomplishes nearly every single storyline, topping themselves and building on the massive world they’ve recreated.
SHOCK VALUE: A-

DOUBLE PICK! FLASH #238
Writer: Tom Peyer
Penciller: Freddie E. Williams II
Inker: n/a
Colorist: Tanya & Richard Horie
Publisher: DC Comics

Samantha: I don’t really like Wally West. I generally think that Barry was a better Flash, and Bart was a better person, so I’m kind of annoyed that we’re stuck with Wally as Flash again. I mostly read his comic because he’s a former Titan, and I have Titan obligation issues. That bias being in place, I still really loved this issue. It really brought Wally down off the pedestal he’s been on – he’s not portrayed as the greatest Flash ever, as Waid had a tendency to do too often. He worries about being a good dad, gets a (deserved) lecture from Jay Garrick, and is cranky and irritable, but understandably so considering he’s an unemployed father of two kids who may wake up older than he is tomorrow. But on the flip side, he’s a very good dad and has the only (currently) healthy marriage at DC in which he and Linda are genuine partners. This issue made me like Wally, and fall in love with his family – which is important since the title is about all four of them, and not just Wally himself. Also on the positive side, the art is gorgeous, and I look forward to seeing Spin cause some more havoc in Wally’s life.
SHOCK VALUE: A

David U: Iloved Tom Peyer on Hourman, and here he does a pretty good job of keeping up the lighthearted tone Mark Waid set. It really harkens back to the Flash stores of the early ’90s, with silly villains that really only act as catalysts for stories about Wally’s life and his place in the DC Universe as the perennial working-class hero. Nothing incredibly special, and West-family haters won’t be swayed, but I enjoyed it.
SHOCK VALUE: B

PAN! FX #1
Writer: Wayne Osborne
Penciller: John Byrne
Inker: John Byrne
Colorist: John Byrne
Publisher: IDW

Jason: I know everybody is pretty much done with John Byrne these days, but I still love his art. There’s a great energy to his comics, and I always wished he’d done more things like Danger Unlimited, self-contained bursts of adventure, as opposed to diddling around with the Fourth World or The Demon, trying to prove to the world that he understood how to do Kirby’s characters better than anyone else, as if being the best Johnny-come-lately was somehow something to aspire to. (Oh, hey, I just caught the pun with “Johnny-come-lately”. Completely unintended, but now I love it). Anyway – though I wish he wouldn’t ink himself, I still like Byrne’s art, and so for about the first third of FX I was tricked into thinking it was a good comic book. Then I started actually paying attention to the script by Wayne Osborne, and realized just how much of a half-assed early-Spider-Man rip off the whole thing was, only with less believable teenaged dialogue than even Stan Lee was able to muster. There’s something sort of admirable about how the superpower the main character acquires is basically the ultimate in eight-year-old wish-fulfillment: being able to do any of the things he pretends to do when he’s goofing around with his buddy (like pointing his finger pretending it’s a ray gun, only to have it shoot actual rays). And, yes, the kid really does name himself “FX” as a superhero, as in, “wouldn’t this look great as movie FX?” I’m not sure if this book is a blatant try for a movie option, or just nostalgia-heavy for old superhero books, or both. At least there’s a giant talking gorilla for the hero to fight, so it wasn’t a total loss. And, y’know, the art was good.
SHOCK VALUE: D

FLASHBACK PICK! GHOST RIDER #20
Writer: Jason Aaron
Penciller: Roland Boschi
Inker: Roland Boschi
Colorist: Dan Brown
Publisher: Marvel Comics

Ernie: Ghost Rider is one title that I was never drawn to despite all of the inspired creative teams over the years. But Jason Aaron is a big fan of the Rider, and he knows these characters back to front. Thanks to the Daniel Way’s run, Ghost Rider’s an angel instead of demon and is hunting down the rogue angel, Zadkiel. I didn’t know what to expect, but it certainly wasn’t this. This new direction is something fresh in the Marvel landscape with everything else seemingly involved in a post-Civil War or the Skree Invasion. I was never drawn into the nineties connection with Blade and the Nightstalkers, and the movie did nothing to get me interested but setting churches ablaze, nurses toting uzis, and fire and brimstone battle between heaven and hell–this sounds like fun! And Roland Boschi’s art reminds me of when an unknown Jae Lee broke onto the scene with Namor, I hope he remains for Aaron’s entire run and we can see him grow as an artist. Aaron is the reason I picked up Ghost Rider this month but I have a good feeling I’ll be picking it up for the next couple of years for many more.
SHOCK VALUE: A-

DOUBLE PICK! GHOST RIDER #21
Writer: Jason Aaron
Penciller: Roland Boschi
Inker: Roland Boschi
Colorist: Dan Brown
Publisher: Marvel Comics

Ernie: In “Hell-Bent and Heaven Bound” Jason Aaron is taking a character who in my opinion is in Marvel’s third or fourth class and taking him close to the top of the second. He’s taking everything that’s slick about Johnny Blaze and really emphasizing that by placing him in 70’s exploitation-type story. I understand the apprehension, people, I am talking about Ghost Rider but here’s the hook. After taking on the devil, Blaze finds out all this time he’s been a tool of the baddest-ass rogue angel behind the pearly gates, Zadkiel. So the hunt is on and heaven’s throwing everything at this guy including a hospital where nurses are packing semi-automatic heat. It’s a hip premise complete with flesh devouring creatures and corn field fisticuffs. Aaron’s also answering the question: why is Montana such a large state and so sparsely populated? You can hear the soundtrack skipping, smell the leather burning off the pages, and witness the making of the turnaround of the year. Pick this up!
SHOCK VALUE: A

David U: Jason Aaron mentioned he was going for a sort of grindhouse theme with this comic, and he’s succeeding without making the story seem fluffy or weightless. In terms of subject matter and tone, this really reminds me of Preacher in all the ways Way (ha) was reaching for but never got, and I hope Aaron fits some time for character development in eventually (but since this is only his second issue, I’m willing to give him a balls-out-the-gate opening few issues).
SHOCK VALUE: B+

DOUBLE PICK! INCREDIBLE HERCULES #115
Writer: Greg Pak & Fred Van Lente
Penciller: Khoi Pham
Inker: Paul Neary with Danny Miki
Colorist: Dennis Calero
Publisher: Marvel Comics

David U: I thought this book was going to be good, but like everyone else, I don’t think anybody was expecting it to be THIS good. From interviews, as far as I can tell even Pak and Van Lente are surprised by the reaction. They shouldn’t be – this is a completely amazing comic that deserves all the praise, a well-constructed surprise hit in the vein of Immortal Iron Fist. This issue wraps up the first arc beautifully, continuing the great mixture of introspection, mythology and humor that marked the first three issues. I’m really excited for the future of this comic.
SHOCK VALUE: A

Gavin: Greg Pak finds characters with potential and makes sure they fulfill that potential. That’s what he did for Hulk and that’s what he’s doing for Hercules. Hell, the guy was able to do it for freaking Johnny Ohm and Brigade, but that’s neither here nor there. It’s great that Marvel was able to take the momentum Hercules gathered from Civil War and make it into one of their best ongoing series. The issue is filled with great humor, great character interactions, absolutely fantastic action (the list of badass things Ares has done grows longer) and a really nice moment where Hercules explains the true story of one of the old myths about him. I can’t say enough good things about this series. Loeb stealing the Hulk for himself and crapping it up is almost worth it.
SHOCK VALUE: A+

PICK! IRON FIST #13
Writer: Ed Brubaker & Matt Fraction
Penciller: Tonci Zonjic, David Aja, Kano
Inker: Tonci Zonjic, David Aja, Kano
Colorist: Matt Hollingsworth
Publisher: Marvel Comics

Gavin: Part of me never wants this storyline to end. There seem to be like fifty different subplots going on here, but not a single one fails to keep my attention. I’ve found that Fraction’s main skill is to make you think the story is going in a certain direction, only to go in a different, more exciting direction. That’s definitely what I feel with this whole storyline. From the first issue it looked like we’d be seeing some variation of Iron Fist vs. Davos in the end, yet we’re getting something infinitely better. The coolest thing about this issue is the flashbacks to Wendell Rand’s past. The entire thing is a sweet parallel to Danny’s initial storyline, back in the 70’s.
Now come on, guys. Give us a Fat Cobra spin-off already!
SHOCK VALUE: A

PICK! INVINCIBLE #49
Writer: Robert Kirkman
Penciller: Ryan Ottley
Inker: Ryan Ottley
Colorist: Bill Crabtree
Publisher: Image Comics

Gavin: It’s the setup for the major shakeup that’s been hyped for the next issue, as well as closure to the Doc Seismic crossover story. The main story here is the long-teased confrontation between Invincible and Cecil, which is the natural thing to do. After all, the series got off the ground by having Mark learn his father’s dark secrets and challenge him. Now it’s the same, but different. The real highlight of issue is Invincible’s explosion at another hero and the hypocrisy that comes from it. I don’t mean hypocrisy from what Mark’s done in an earlier issue, as Cecil brings up, but from what he was going to do in this one.
You can hate on this issue for not being the next, but it delivered everything I could have asked for.
SHOCK VALUE: A

PAN! JUSTICE LEAGUE OF AMERICA #19
Writer: Alan Burnett
Penciller: Ed Benes
Inker: Sandra Hope, Mariah Benes, Ruy José
Colorist: Pete Pantazis
Publisher: DC Comics

Samantha: As I sit here trying to express my discontent with this issue, I realize there are a number of problems I could pick. I could complain about bad characterization, for one, and the fact that Cheshire has tried to kill almost everyone Roy has loved at one point or the other and making him be obsessed with her makes me wonder if he’s having a smack relapse. Failing that, I could complain about the plot holes from the last issue to this one.
But worst than any other complaint I have about the story is the simple fact that it was boring. For all that it’s supposed to be dramatic – government plots! prison planets! lost teammates! two back-up quivers! – the issue kept trying to whip up my suspense, and delivered no payoff. This may be, admittedly, because I can’t care about the prison world plot. Or it may be because none of the writers that keep trying to sell me on it have managed to make it interesting enough to hold my attention. Whichever the case, I can forgive a superhero comic for a lot of things, but I can’t forgive it for being boring.
SHOCK VALUE: D+

PICK! WAR IS HELL: THE FIRST FLIGHT OF THE PHANTOM EAGLE #1
Writer: Garth Ennis
Penciller: Howard Chaykin
Inker: Howard Chaykin
Colorist: Brian Reber
Publisher: Marvel Comics

Jason: WAR IS HELL: THE FIRST FLIGHT OF THE PHANTOM EAGLE is a new WWI aviation comic written by Garth Ennis, and thus is a guaranteed purchase for me. I always thought that WAR STORIES from DC/Vertigo was one of Garth Ennis’s finest hours as a writer, and apparently someone at Marvel did too. Something about war clearly brings out the best in Ennis, and Howard Chaykin is as worthy a collaborator (if not moreso) than any of the WAR STORIES artists.
WAR IS HELL opens like the crack of a whip. The first two images (1 full page + 1 double-page spread) set the tone so well, it’s like a great guitar phrase dragging you into a strong drum beat kicking off your favorite single…
Click here for a link to Jason’s full review.
SHOCK VALUE: A

SEMI-PAN! WOLVERINE ORIGINS #23
Writer: Daniel Way
Penciller: Steve Dillon
Inker: Steve Dillon
Colorist: Avalon’s Matt Milla
Publisher: Marvel Comics

Gavin: This whole story arc has really just been Daniel Way’s audition for doing a new Deadpool series. I hold a lot against Way, namely because I read every single issue of his horrendous Venom run, but in terms of writing Wade, he isn’t all that bad. Therein lies the problem. The last few issues have been the Wade Wilson Show, having very little to do with Wolverine and his Origins. Is it funny? Sure. He even does a good job with depicting Deadpool as being insane instead of simply wacky. But someone is going to buy this trade and get really annoyed when they finish reading it in ten minutes. This entire arc is just one, big decompressed fight scene. That’s fine when it’s just one issue, but stretching it this far just doesn’t fly.
SHOCK VALUE: C


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