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By on June 2, 2008 at 1:13 pm

This week the Picks & Pans team is Gavin Jasper of 4thletter!, AHR of Geekanerd, and newcomer Carissa Koo! Last week was a big week, and I think we covered all the highlights.

PICK! All-Star Superman #11
Writer: Grant Morrison
Art: Frank Quitely
Colors: Jamie Grant
Publisher: DC Comics

AHR: There are many things about this book I don’t understand. I don’t know if it’s because I forget things from month to month, or if I’m not as up on DC History as Historian-of-the-Obscure Grant Morrisson is, or if the book is intentionally cryptic. Whatever the reason, this book reads like a dream that keeps shifting and introducing new elements, and whether or not you understand everything, watching it unfold is thrilling. Even if the details are hard to keep up with, the impact of the moments are indelible; Lex Luthor on death row, a hands-on fight with a red sun, and an overarching feeling that Superman is saying goodbye to hard, good life. And even if you don’t buy the “Superman is Dead” teaser on the front cover, the feeling of acceptance and nostalgia that Clark carries throughout this issue makes me like him more than I have since, well, ever.

PICK! Angel: Revelations #1
Writer: Roberto Aguire-Sacasa
Penciller: Adam Pollina
Inker: Adam Pollina
Colors: Matt Hollingsworth
Publisher: Marvel Comics

Carissa: Here’s an interesting take on the origins of X-Men’s Angel. I personally really enjoyed this. Far more than I thought I would. The art is beautiful—true, the characters all look like they need to eat a sandwich, but it’s got that great mix of fantasy and Goth, Like a dark fairytale. The art also matches the story concept and writing style well. The story is dark and religious. It’s not self indulgent in that way though. We still get real personalities and a good amount of high school drama. We all know the basic idea of what’s going to happen next to Warren, but the ending is a cliffhanger none-the-less. There’s nothing superhero about this issue though, and it makes me wonder how Warren Worthington is going to become an X-Men team member, or if the series will end before he joins. Either way, I’m curious.

DOUBLE PICK! Final Crisis #1
Writer: Grant Morrison
Art: JG Jones
Colors: Alex Sinclair
Publisher: DC Comics

AHR: The DC event series is over, long live the DC event series. I loved 52, hated Countdown, and the first issue of Final Crisis is….pretty good. A thematic opening sequence that takes place in prehistoric times looks amazing as drawn by J.G Jones, and it feels kind of like a palette cleanser after the continuity nightmare that’s been going down for the last year. Grant Morrison includes some excellent villain banter in the first half of the issue, between both the Secret Society (”I am not adverse to the taste of human flesh, sir!”) and a “blindingly obvious” team-up between Doctor Light and Mirror Master (including jokes about Light’s infamous sexual deviancy, and some good mucky Scottspeak for Mirror Master). It’s fun and funny, but soon it’s down to business, and business means plot-points a-go-go.

Morrison spends much of his time organizing plots involving the New Gods, The Green Lantern Corp, and the Monitors. Oy. Three of DC history’s most convoluted groups, all fighting for space in a seven issue series? And even though I appreciate that Morrison is trying to foist some humanity on to the intensely boring Monitors, I’m nervous. When a multi-thread series hinges on factions instead of individuals, there’s a huge risk of falling into history-lesson territory, all names and places with no personality. Still, no other comic writer balances complicated ideas and character development as well as Grant Morrison, and I’m hoping by next week he’ll prove he’s got it under control.

Gavin: How can I hate a comic that begins with a caveman hearing, “I am Metron”? Grant Morrison is here to fight through one of his greatest challenges. After Countdown and Death of the New Gods, he has to funnel their aftermaths into a story that’s joined by remnants of Seven Soldiers and likely a few pieces of 52 while going in its own special direction. Thankfully, it feels big without being as chaotically epic like the first issue of Infinite Crisis. I’m not too sure what’s going on or where this is going, but at least the opening issue keeps me interested in where this could possibly be going. That, and the JG Jones art is absolutely fantastic.

Morrison or not, I’m sure I can’t be alone in groaning whenever the Monitors show up. There’s too much stigma from Countdown, so that’s going to take me a while to get over.

PICK! Giant-Size Astonishing X-Men
Writer: Joss Whedon
Art: John Cassaday
Colors: Laura Martin
Publisher: Marvel Comics

Gavin: Here it is. The finale to not just one of the best X-Men runs of all time, but as far as I’m concerned, one of the best comic runs in general. Whedon and Cassaday say goodbye to their 25-issue epic take on the X-Men and I couldn’t have imagined a better issue for it. Except for Danger and I guess Lockheed, every single member of the series’ main cast finds a place to shine here. Everyone from Armor to Kitty to the mighty Colossus himself. There’s a subplot involving what Earth’s heroes are doing during this threat which works in two ways. One, to show why they’re taking the backseat to the X-Men in terms of the giant bullet threat. The other is so Spider-Man can give us one of the absolute best set-up lines of the series.

Emma Frost is totally right. The latter pages of the story are indeed nothing short of astonishing.

PICK! The Immortal Iron Fist #15
Writer: Matt Fraction
Penciller: Khari Evans
Inker: Victor Olazaba
Colors: Jelena Kevic Djurdjevic & Paul Mounts
Publisher: Marvel Comics

Carissa: Instead of starting a new Iron Fist storyline, Fraction starts us off in an unlikely place, right near the end of Bei Bang-Wen’s story. We don’t know him, but we find out all we need to know in the first few pages. We also don’t get to find out all the great, heroic deeds Bei did as the Immortal Iron Fist, as we join him near the end of his story. It’s like picking up issue number #7 of a ten parter. We dive in right after the climax, catch Bei self-flagellating, and wave our arms around shouting, “Whatcha gonna do? Whatcha gonna do? You’re running out of time!”

Fortunately, Bei is led by the hand of God (Fraction) to become best buddies with another self-flagellating character, and together, they go on a fabulous odyssey towards more ass-kung-fu-ing, a final battle, and self-realization. Friendship, duty, and Buddhist overtones abound.

I like the story. A lot happens, but it’s paced in such a way that we don’t feel overwhelmed. We get a clear look at Bei’s personality and we see it believably evolve in just 22 pages. The ending is a touch over dramatic, true, but it ties off the story nicely. The art is sharp, clean, and reminiscent of previous art for the Immortal Iron Fist series. My only complaint about the art is that the fight scenes seem disconnected and posed. They lack the fluidity of previous Iron Fist art, and I almost imagine a cameraman making the characters stand in their poses for three minutes, while he readjusts his lens and they try not to think about picking their crotch. It’s a little complaint though. Teeny-tiny.

PAN! New Avengers #41
Writer: Brian Michael Bendis
Art: Billy Tan
Colors: Justin Ponsor
Publisher: Marvel Comics

Gavin: I’m totally down with Secret Invasion and I’ve loved New Avengers since the first issue. That’s what makes it so hard to say that I just plain didn’t like this one. This issue is, sadly, Secret Invasion filler based on the least interesting piece of the Skrull invasion. An obvious revelation is showcased throughout an issue when it only needed a page or so of explanation. It’s told with two guest characters who really don’t fit here. Bendis has pulled the trick of taking non-Avengers and giving them the keys to his issues, but I honestly couldn’t care less about what Ka-Zar and Shanna have to say about anything. At least it gives us a vaguely interesting cliffhanger.

SEMI-PICK! Speak of the Devil #6
Cartoonist: Gilbert Hernandez
Publisher: Dark Horse Comics

Carissa: Speak of the Devil’s final issue was a disappointment to me. I can accept that Gilbert Hernandez was trying to create a town where the people in it are all bat shit crazy fetish-freaks and completely accept bat shit crazy fetish-freak logic, but this was way over the top. Butter knives and blood abound. The women are no longer endearingly nutty and sexy, but raving mad. I do have to thank this issue for giving me one of the best laughs of the day though, even if it probably wasn’t supposed to make me laugh. That scene where Val kung-fu kicks her mother and the blood that’s spraying out her mother’s nose looks like chopsticks rammed up there—priceless.

The story makes little sense. The ending is predictable. The art is unique and pretty in typical Gilbert Hernandez style, but the fight scenes are disastrously scripted and drawn. I had higher hopes for the direction this story could have taken, but, oh well. At least it’s over.

SEMI-PAN! Zombie Tales: The Series #1
Writers: Joe R. Lansdale, Steve Niles, Kim Krizan
Artists: Eduardo Barreto, Daniel Lafrance, Jon Reed
Publisher: Boom! Studios

Carissa: Here’s another bunch of short stories about a particular horror genre from Boom! Studios. As usual, one story is pretty good, and the other two are just ho-hum. The first story, “The War At Home,” just didn’t grab me. It starts the way every other zombie film/comic starts, with a guy waking up in a hospital room and realizing the world has gone to hell. I can’t tell if Lansdale was trying to be original and serious, or trying to do a Sean of the Dead spoof thing. There are parts which look like an attempt to be funny, like the zombie tripping over the IV unit, but it was more of an “eh” than a “hardy ha-ha” for me. “Three gimp vets to defend a hostile zombie beachhead,” as the narrator says right before the “to be continued” sign. Right. Good luck gimps. I’ll pass on part two.

“People Person” by Steve Niles was uninspiring too. Talking zombies! Sexy talking zombies! Boom! Bye bye sexy talking zombie. Wait, sexy talking zombie lives. But we already knew that, because the narrator told us so before we actually were surprised by it. The end.

“Spring 2061″ was the only story that I found interesting. It’s a cute spin on Planet of the Apes. The zombies are in charge, the humans are caged and eaten with cereal. But wait, is that a secret human uprising I sense? The dialogue is cutesy and witty and the art isn’t bad. The story ends too soon though, without a “to be continued” sign. What happens next? What happens next?! We’ll never know.


A Barbecue in Happydale

by Gavin Jasper of 4thletter!

I’m going to go a different route this time. Usually I discuss comics that end up being weird. This time I’m going to discuss a comic that’s explicitly about being weird from the get go. The topic today is Happydale: Devils in the Desert, a Vertigo comic from 1999, written by Andrew Dabb and illustrated by the late Seth Fisher.

I actually received this comic as a Secret Santa Christmas gift last year by a reader who thought I’d dig it. He also sent me enough cannon fodder to keep this column going for another three years, but that’s beside the point. I knew I couldn’t put off reading Happydale based on the cover of the first (of two) trade-sized issues.

The amounts of, “What’s that guy’s deal?” alone set a tone that intrigued me.

The best way I can describe Happydale is as the anti-slasher. It takes a tried and true formula for horror movies and reverses it in an original way. You have to look at the formula used for movies like The Hills Have Eyes, Texas Chainsaw Massacre, House of Wax, House of a Thousand Corpses and a million others like them. You start off with a group of relatively good-hearted, normal folks – either a family or a group of teenage friends. They travel around and find themselves in a strange town, usually after they had a decent chance to evade it, only to find that the strange locals are a bunch of psychotic weirdos out for blood. The car doesn’t start, there’s no way out and the body count starts to rise. Familiar, right?

Now, let’s take this concept and reverse it. You know those weirdos in the freaky neighborhood? What if they aren’t evil psychos? Let’s say that they’re good, kindly folks. And the normal people who visit and get stranded? They are the ones who are horrible monsters. When the shit hits the fan, how does it splatter this time?

We start off by being introduced to our visitor protagonists in the worst depiction one could ask for. They just laid waste to a gas station in the middle of nowhere, killing everyone in the area. To prove against any suspicions that maybe they were just up against some criminals in a badass gun-fu action sequence, we see that among the victims is an innocent family in a van, in the middle of filling up their tank. Also, we see a pentagram behind the station with a human hand in the middle. So yeah, they’re jerks.

The ringleader is Vincent, a half-black/half-Asian asshole who insists his friends refer to him as Belial at all times. He is, without a doubt, the most evil character in the story. With him is his girlfriend Sadie, who constantly puts up with his abuse and does whatever he tells her to do, and his chunky nerd friend Denny. Denny almost comes across as an innocent in this, dragged along by either his fear of Belial or his desperate need to have friends of any sort. Either way, he’s thoroughly spooked by this experience.

After blowing up what’s left of the gas station, the trio go on their way to Las Vegas. Since Belial doesn’t trust the other two’s driving skills, he demands that they stop at the closest town for the night. Naturally, the closest town is Happydale.

Our first introduction to the town is through H.R., a deputy taking a target shooting test. He does awful, but he’s passed anyway. After all, Happydale isn’t known for criminal activity, so why split hairs? Later when the tester is long gone, H.R. shows that in reality, he isn’t all that bad with a gun after all.

Unfortunately, this doesn’t really foreshadow anything about his gunplay. That’s my complaint about Happydale. It feels like Dabb and Fisher were hoping to make a series of stories taking place in this town, but it just didn’t take off. So while the stories of Belial, Sadie and Denny each reach their own conclusion, there is no real closure to any of the town’s citizens. You feel like there should be more to them, but there’s no follow-up.

The town itself is peaceful, but overly strange. As it turns out, it was created as a haven for the outcasts of society. Everyone who is an oddity and can’t fit in can just move to Happydale and feel accepted. This splits the citizens into two groups, ultimately: the mentally strange and the physically strange. There’s Stretch, a guy who appears to be a formerly obese man who lost a ton of weight and now has ugly flaps of skin hanging off his face. On the other side of things is Dino, an unshaven man who seems relatively normal, except for the fact that he’s always wearing a dinosaur costume for no explained reason.

The mayor of the town is a midget with a muscle disease much like Stephen Hawking. The sheriff is an irritated black man with “KKK” scarred into his forehead, so he has no choice but to live in this town. A shopkeeper, a middle-aged woman, has an undying dedication to a long-dead comic book writer that lived in Happydale and treats him the way many treat Jesus. Two of the residents, a man with no legs and a man with no arms, work together in the business of writing advertising jingles. Then there is Paradox Man, a guy wearing a makeshift superhero outfit who refuses to smoke cigarettes because it’s against Justice League regulations. The list goes on and on.

A local woman, Mrs. Merryweather, has a room for rent and our murderous trio stay there. Things go sour that night as at a bar, a waitress accidentally spills a drink on Belial. He insults her to the point that her martial arts expert brother steps in and physically forces Belial into an apology. This leads to Belial later running him off the road and getting revenge by beating him to death with a baseball bat.

They play it cool and try to leave the next day, only to discover that their sparkplugs have been stolen. It isn’t because anyone’s on to them, but because one of the residents apparently steals them regularly to help build a rocket ship. Belial goes to buy some, but the shop is seemingly out. What neither Belial nor the shopkeeper realize is that a big box of sparkplugs and a sign pointing out that they’re on sale are far above them on the top shelf. The shopkeeper’s overgrown son Isaac, who appears to be in some way mentally challenged, seems to have placed the sparkplugs there, not realizing that nobody but he can see that high. It’s a subtle joke that took me a second reading to get, but I like it.

Eventually, the three are found out for their misdeeds and find themselves hiding in Mrs. Merryweather’s house, with the Merryweather family as their hostages. That’s how the first issue ends.

The second issue spends more time getting to know our characters. We see that Belial is actually rich and well off, but can’t deal with that, so he tries to be a too-cool-for-school devil worshipper. Sadie finds out she’s pregnant for the umpteenth time, but this time figures she may have her baby for once, despite what Belial tells her. Denny, as we discover, is not only a heroin junky, but is an alleged rapist. Whether he really did it or whether the girl claimed he did it after the fact is left for interpretation. Either way, Denny finds himself unable to say no to anything Belial tells him to do and hates himself for it.

We also get more personable with the townspeople, seeing them hang out and socialize with each other. As strange as they seem, underneath that veil, they all come off as pretty normal people. Well, most of them at least.

A pair of Happydale residents are revealed to be shady businessmen with intent to financially capitalize on the chaos created by Belial and his friends. In the end, they show a touching sense of mercy.

Melinda, the teenage daughter of Mrs. Merryweather, appears normal enough in the beginning. She despises the rest of the town and relates with Belial over it. Yet as we later see, she’s just as fucked up as anyone else within the town’s borders. More on the mental side, if you’re wondering.

I guess that’s what it’s all about in the end. Everybody is pretty weird, but even the most fucked up person is relatable in some sense.

I won’t go into how the story concludes, but I do want to talk about Paradox Man for a second.

Based on this exchange, I can’t help but think that underneath that mask, Paradox Man is Belial. Why? Because it just wouldn’t make sense. As wacky as everything is in Happydale, there’s nothing outright supernatural about it. But having Paradox Man be Belial despite the two having no similarities in personality, being shown in the same panel a couple times and a variety of other reasons I won’t go into? It’s his name! Plus his actions cause a series of events that lead to the conclusion of the story. It’s so Twilight Zone that I have a hard time convincing myself otherwise.

Happydale: Devils in the Desert isn’t going to change your life, but it’s still a nice gem. It’s filled with personality and a never-ending supply of interesting characters. It’s a shame that we’ll never get a follow-up with Fisher gone, but maybe we should get him a park statue like the shopkeeper lady in this book. Come, let’s all pray to Seth Fisher!


By on May 26, 2008 at 3:24 pm

Your Picks & Pans come this week courtesy of Ernie Estrella and David Uzumeri of Funnybook Babylon!

SEMI-PAN! Amazing Spider-Man #560
Writer: Dan Slott
Penciller: Marcos Martin
Colorist: Javier Rodriguez
Publisher: Marvel Comics

David U: I’m not even sure if this thing can be reviewed as a comic book anymore, as a pure story separated from its context. The last page of this issue has been described by Dan Slott as a sort of Rorschach blot test, that you can read anything you want into it; I don’t really think it’s that vague, as this issue and storyline seem to be more about their metatextual role in Spider-Man canon than the actual, like, story and comic. The script is typical Slott Spider-Man, not much different from last issue, and Marcos Martin’s art is utterly gorgeous, even better than he was pulling off in Doctor Strange: The Oath – really, if there’s one thing you can’t say about the Brand New Day initiative (which, past the “initial four months” that were only supposed to get that branding, seems to be continuing indefinitely) it’s that it has weak art. If you enjoy Slott’s tongue-in-cheek writing style, then you’ll probably enjoy this comic; but that said, be warned that this story almost seems as much about fucking with the readers as it is about a good Spider-Man story.

DOUBLE PICK! Captain America #38
Writer: Ed Brubaker
Penciller: Steve Epting & Mike Perkins
Colorist: Frank D’Armata
Publisher: Marvel Comics

Ernie: A solid issue that moves all of the pawns forward in Brubaker’s chess game. Sharon’s stares back at a familiar face, while Bucky and and the Falcon get closer to Dr. Faustus and the Skull, all the while it is, an election year, and that lays heavily into Red’s plans. If you’ve seen promos for future issues of Captain America you’ll know why you’ll be seeing double. Cap has always been a much more grand, so this feels awfully small in the bigger landscape of what’s coming up in future issues. Epting, Perkins and D’Armata turn in their usual high level of work and it goes largely unsaid how good of an art team this is. Expecting much more next issue…

David U.: This is probably the weakest issue of Cap since the assassination; thankfully, that’s still a pretty high standard. It’s also probably an unfair statement regarding the comic, since this is the second part of the third act of Brubaker’s Death of Cap epic; the man’s allowed some exposition and setup time. The issue hinges off of a major reveal, which didn’t completely work for me; I know it’s not TOTALLY out of the blue, but the resolution of the mystery hinted at at the end of #37 still seems rather out of left field within the strict confines of Brubaker’s run. (Within the overall tapestry of Cap’s history, it’s rather obvious). However, this is a weak complaint.

PICK! Echo #3
Writer: Terry Moore
Penciller: Terry Moore
Publisher: Abstract Studio

Ernie: Terry Moore doing superhero-like stories has drawn me into the bear trap. Characters are being fleshed out a nice pace, the story surrounding our protagonist gains more intrigue as we continue to pan outward. But something big has to happen soon because something that Moore was able to do in Strangers in Paradise was give readers something memorable in nearly every issue. I respect the pace at which Moore wants to unfold Echo, but I’d be lying if I didn’t want something more. I did get a better feel for what Julie is going through, outside of the mysterious suit. She confronts two very important people in her life and these scenes really build a mystery of who Julie is. She’s more than just some random character, she’s human, she’s full of complexities, and emotions and dreadful situations. It’s Moore at his best and is displayed especially in the last half of this issue.

PICK! Flash #240
Writer: Tom Peyer
Penciller: Freddie E. Williams II
Colorist: Tanya & Richard Horie
Publisher: DC Comics

David U.: The management of this property since Geoff Johns and Howard Porter’s departure in 2005 has probably been DC’s biggest continuing mistake in recent years, from the incredibly poorly-received Bilson/DeMeo run to the controversial killing off of Bart Allen, to Mark Waid’s abortive attempt to reimagine the book as DC’s Fantastic Four (which I really liked but simply did not find an audience at all), to this. This is a long preamble for such a short review, I know, but the fact that Tom Peyer basically got tossed a ticking time bomb is incredibly important to understanding this book’s context. This is a strong issue, with some nice Final Crisis/Dark Side Club moments intermixed with solid Wally/Jay/family character interaction and solid art from Freddie E. Williams II, but I’m worried about this book’s longterm plan and future largely because I’m not sure if it will get a future. While Peyer is turning in solid work here, it’s solid work towards a direction that’s established as not working, and at this point Flash is so close to being a radioactive character that despite Mark Waid’s claims of creative bankruptcy, a “stunt” might be just what this franchise needs. Solid comics, but again, it’s hard to recommend a book with such a vague place and future.

PICK! Ghost Rider #23
Writer: Jason Aaron
Penciller: Roland Boschi
Colorist: Dan Brown
Publisher: Marvel Comics

Ernie: Hell-Bent & Heaven Bound comes to an explosive and gruesome close, so let’s talk about what Aaron was able to accomplish with this first arc. I didn’t know much about Ghost Rider, his rogues, his supporting cast, or even his appeal. I’ve picked up enough over the years of reading comics to vaguely understand who’s who in this world. After one completed story, I’ve gathered enough to keep me for the whole year, I know why he’s had his faithful readers, and I know why Ghost Rider’s going to have many more. While there’s much ado in the rest of the Marvel universe with Secret Invasion, the real excitement for Marvel resides on the roads still left ablaze and decorated in demonic (or is it angelic) corpses and sweet vengeance. The grindhouse approach to this title has made it fun enough for the casual reader, and brought a wickedly tasteful over-the-top appeal to it. Why this title wasn’t written like this all the time, I don’t know. The concepts, the scenarios are all a little out there, but that’s cool because it works. Boschi’s done a terrific job of branding a particular visual style that’s easy on the eyes while encapsulating the supernatural aspects in a happening way. It should be interesting to see what Tan Eng Huat brings for this next story (as he and Boschi will rotate art chores each arc). Speaking of that next story, zip up your leather and strap your boots, it’s going to be one helluva ride!

PICK! Justice League of America #21
Writer: Dwayne McDuffie
Penciller: Carlos Pacheco
Inker: Jesus Merino
Colorist: Pete Pantazis
Publisher: DC Comics

David U.: Despite the fact that Dwayne McDuffie’s run on this book has been riddled with unfortunate editorially mandated tie-ins, from #16’s Tangent story to the Salvation Run tale in #17-19 to, now, this “Sightings”-labeled Final Crisis prelude is probably McDuffie’s strongest issue since the Wedding Special. Maybe Pacheco’s emotive art contributes to this phenomenon; McDuffie’s talking heads are certainly more interesting to look at when Ed Benes isn’t drawing the same face in every panel. Despite McDuffie’s creative distance from the main event, this issue does a solid job not only setting up the roles of Libra and the Human Flame in Final Crisis (or, at least, I assume what their roles will be, as FC1 is still kept under lock and key) but also succinctly recapping previous events and leading into both Final Crisis and McDuffie’s next arc. Strong character work, intelligently written action, a sense of forward motion – I really hope Benes’s return in a month doesn’t kill everything I liked about this issue.

PICK! Justice Society of America #15
Writer: Geoff Johns & Alex Ross
Penciller: Dale Eaglesham
Inker: Prentis Rollins
Colorist: Alex Sinclair
Publisher: DC Comics

David U.: The final part of “Thy Kingdom Come” is really the midpoint in Johns and Ross’s 13?-part Kingdom Come prequel/sequel (it’s kind of both). At this point in the story, we’re getting past the “Oh man it’s Kingdom Come Superman!” part of the story and into the meat of Alex Ross’s original Kingdom Come mythology; the origins of Gog and Magog, why the world became the way it did on that Earth, et cetera. It’s solid superhero work, well-established in continuity, well-characterized and gorgeously drawn, but at the end of the day last issue and this issue have basically been one really, really long slugfest after like five issues of no action. However, the last-page spread of this issue (which they clearly just reversed in Photoshop – man, you think people won’t notice?) promises a more interesting thematic underpinning to the next arc, and a more unique hook, which will hopefully bring this book back up to the impressive quality it displayed in its first arc.

SPLIT DECISION! Mighty Avengers #14
Writer: Brian Michael Bendis
Penciller: Khoi Pham
Inker: Danny Miki
Colorist: Dean White
Publisher: Marvel Comics

Ernie: The Sentry is a big part of the Avengers-Secret Invasion connection as he can turn the tide with Superman-like powers but is self-destructive with his 5-year-old mind. It presents a mildly interesting study in a capes and tights book. I’ve never really grasped Bendis’ treatment of the Sentry. He’s got the super-powered guy down, but his jumbled mind and his wrestling match with the Void, a figment of the Sentry’s mind, has never gelled for me. I realize that the ability of the Skrull nation to mimic the Sentry’s powers and Jarvis’ role in Secret Invasion would be a major plot points, and this book may have more in the background that will come to be something much more in the coming months but as a stand-alone issue, it falls flat. I don’t know why but Mighty Avengers runs hot and cold with me. Perhaps it’s just because I’m not that big of a Sentry fan but this was one of those so-so issues. Too much was revisited of the Sentry/Void one-shots some years ago. One month MA is good, one month it’s… just ordinary. New Avengers doesn’t seem to have this type of inconsistency but a bright spot this month was Khoi Pham’s art which has a Jim Lee/Jim Cheung quality to it. Miki’s inks really stand out as well. Oh well, we’ll see how next month will fair.

David U.: I don’t think I’m alone when I say that, at least in this stage in the overall story, the Avengers tie-ins have been a more satisfying payoff for longtime readers than Secret Invasion itself. I don’t think this is a mistake; Secret Invasion is an ostensibly standalone story, and, for instance, New Avengers #40’s Jessica-Drew-is-the-Skrull-Empress reveal means very little to people picking up Secret Invasion as a standalone story and far more to those who’ve been following this big story since New Avengers #1. This is the Sentry issue, and it contains not only a large amount of interesting and intriguing flashback materal regarding the Skrull infiltration but also pushes Rob Reynolds’s personal story far forward as well. Also, Marvel, for God’s sake, stop putting Danny Miki on every penciller alive – look at the faces on the last page, show them to friends, and ask them what it looks like. I’ll tell you: the ugly, fucked-up inking on One More Day where every single pencil mark was inked rather than used as a rendering guide. This test has worked, like, four times in a blind test and they all say this. I’m serious.

PICK! Scalped #17
Writer: Jason Aaron
Penciller: R.M. Guera
Colorist: Giulia Brusco
Publisher: DC Comics/Vertigo

Ernie: If you haven’t been keeping up with Scalped monthly, allow me to place my hand on your face and push you back a few steps. Go back starting with issue 13 then come back here. Aaron writes a wonderfully tragic single-issue arc within the “Dead Mothers” conclusion. Red Crow continues to grow as a character and is one of the biggest centerpieces in the book. I’m not sure if it’s genuine sympathy by the reading experience or just the gravity of work, but we as readers are pulled emotionally from all sides when it comes to Crow. He’s bad, folks but this issue shows there’s worse.


Dr. Doom vs Robot Mummy Religion

by Gavin Jasper of 4thletter!

Several months ago, there was a Marvel miniseries using the name Super-Villain Team-Up, an obvious throwback to the series of the same name from the 70’s. While the story of MODOK and his cohorts was certainly an amusing one (note to Marvel writers: please do something with Living Laser now that he’s become Watcher Jr.), it really had nothing to do with Super-Villain Team-Up. On the other hand, the Sub-Mariner miniseries from the same that time ended with Namor’s kingdom in shambles as he rekindled his old friendship with Victor Von Doom… now that is more like it!

If you never read Super-Villain Team-Up, you’d think the series was just a bunch of stories about Kang the Conqueror and the Leader coming up with plans to beat the Avengers that failed due to their own incompetence and/or inability to work as a team. That’s what I figured it was when I picked up the Essential collection of the short-lived series. Instead, for the most part, it was one big storyline about Dr. Doom and Namor shifting between working together and being at each other’s throats.

Doom put his pride aside for a moment to accept that while he could easily take over the world, ruling the world is a different beast. He needed a partner to help him and sought out Namor. They never did attempt to rule the world, as they each had their own problems to deal with, but their strange relationship lasted for quite a few issues, plus a lengthy Avengers crossover. There was a great piece of closure towards the end that wrote Namor out of the series and ended their relationship as a high note, as Doom respectfully realized their styles differ too much to truly work together. Namor rules through the love from his people, while Doom rules through the fear from his. It’s almost like they’re the World’s Finest of megalomaniacs.

From there, the series fell apart. They had a Dr. Doom vs. Magneto story that crossed over into The Champions, which was recently referenced in the Champions flashback story from Planet Hulk. That story wrote Doom out of the series, leaving a pointless final issue where Red Skull teamed up with Hate Monger.

I’m getting way off track here. What I’m trying to say is that Essential Super-Villain Team-Up is a fantastic trade worth your time and money. It’s filled with great characterization, great interactions and some nice, badass moments from the two monarchs. It also has a lot of weird in it, such as Dr. Doom chilling with Dr. Henry Kissinger or seeing Doom getting his ass handed to him by the Shroud of all people. The thing I’d like to talk to you about today is a character shown in the pages of this trade who is a collection of oversized Silver Age nuttiness rarely seen in one shortly-lived character.

I want to talk to you about the Doomsman, otherwise known as Andro.

His story begins in the pages of Astonishing Tales, a series that featured stories with Doom as the protagonist. Since a lot of the plot threads continued into Super-Villain Team-Up, they were all incorporated into the Essential trade. Said story was written by Roy Thomas with beautiful art by Wally Wood.

As some kind of elaborate prank, the story starts with Doom watching as the foolish Americans once again make a trip to the moon. Neil Armstrong and Buzz Aldrin come across a strange orb on the planet and believe that they may finally have proof of alien life. Wow. This is an old Marvel comic. Later on, the President gives it a look and Dr. Doom’s face appears on the orb. He laughs at the President and tells him that he placed that orb on the moon just to show how much more advanced he is than the United States.

It’s a good thing Doom would later seek out Namor, because it’s obvious this guy needs some friends.

With that done with, Doom then storms over to the workshop, where a lackey has finished putting together some new project for Doom. Doom dismisses him and gloats over his new robot minion.

That’s right. A robot mummy filled with cosmic rays. That’s already a mouthful.

“Soon, this creature will walk – and talk – and conquer! But, he has been created in my image – with my brain pattern! Thus, he can never betray me! Never!!”

Hoo boy. So not only have you built this super-powerful robo-mummy, but you gave him your mind. Doom, I understand you’re a busy man, what with you playing practical jokes on Neil Armstrong and all, but you probably should have read up about Hank Pym’s exploits. A couple years back, he too tried making a robot lackey with his brain patterns and it didn’t work out very well for him. Just a heads up.

The main story involves Prince Rudolfo, the son of the man Doom overthrew to become monarch of Latveria. He’s been plotting to take over Latveria for a while and tries it by using a Valeria lookalike to mess with Dr. Doom’s mind. During the chaos from this revolution, the Doomsman awakens and easily breaks his restraints. Rather than side with Doom, he instead goes berserk and runs through several brick walls like they were nothing. Doom ultimately defeats and captures Rudolfo, but is bothered by the knowledge that his cosmic robot mummy clone may ultimately be his undoing.

Rudolfo’s campaign to get rid of Doom continues in the next issue, where the captive reveals himself to be a Rudolfobot. We discover that he’s working alongside a mysterious figure called the Faceless One, who would appear to pester Dr. Doom occasionally in the 70’s and at one point Ms. Marvel for reasons I don’t care enough about to check out. Imagine Superfriends Lex Luthor with Mysterio’s head and you got it covered. The Faceless One is up to speed on what’s going on with the Doomsman and figures that he’s exactly the kind of weapon they need to turn the tide.

To show just how tough the Doomsman is, after wandering the countryside for a while, he comes across a border patrol and kicks the ass of anything that tries to hurt him.

The Faceless One takes him in and assures him that they’re on the same side. Among other things, he tells Doomsman, “We will help you learn how to live – in a world you never made!” Whatever the hell that means.

Rudolfo goes for another rebellion and this one is far more successful than the last one. By the end of the issue, Doom goes up against the Faceless One, seconds before the Doomsman busts through the wall. Like two pet owners calling over the same dog, Doom and the Faceless One each demand Doomsman to destroy the other as he stands in the middle, unsure of what to do.

Having had enough, Doomsman removes the bandages from his face and gets rid of the mummy motif.

Oh shit! It’s Doctor Manhattan with Deadpool word bubbles! What has science doooone?!

In this third issue of the storyline, Doom pulls out the first of three solutions from out of his tin-plated ass. Using the power of mind-fusion, he dominates the Doomsman’s copycat brain and wills him to be his soldier. The two of them team up and destroy the Faceless One’s personal force field. Doom commands Doomsman to grab his enemy and hold him still. What neither could have guessed was the true nature of the Faceless One.

While they’re distracted by this wacky turn of events, neither reacts fast enough when the alien’s Earthworm Jim body explodes. The Faceless One escapes and finds a way to take control of Dr. Doom’s weapons. In an ill-explained sequence, Doom is seemingly done in by these weapons.

Rudolfo and his followers are all happy about their victory, up until Doom’s second solution from out of his tin-plated ass comes to the forefront. Dr. Doom’s giant head (a hologram I suppose) appears and tells them that in his defeat, he has turned on a device that will create a giant earthquake. Doom’s castle falls apart and everyone runs for their lives.

Underground, Doom commands the Doomsman before him and explains that he’s not going to be able to mentally command him forever. It does take a semblance of concentration, so Doom turns off his mind-control for a moment and tries to kill Doomsman with other robots and some electrified metal bars. Doomsman easily destroys them all and goes for Doom. Doom goes back to the mind-control and discusses his failure. He hoped to have an army of Doomsmen help him rule the world, but that won’t work. It’s a good thing he’s come to that decision by now, since he’s shown to have a handful of mummies littering the background, waiting for the cosmic treatment.

Doom then decides he’s getting very sleepy and takes a nap on a nearby table. Doomsman, now broken from the mind-control, goes for the kill once again. But it is only a ruse, as Dr. Doom gets back up and sends Doomsman away to another dimension. Somehow. He didn’t have a laser or a button or a magic spell accompanying this. He just makes him reappear on some trippy planet and says, “I have teleported you to another dimension!”

I know Superman’s powers were all strange back in the day, but at least he gave some effort in explaining them to an extent. Silver Age Dr. Doom could just tell Captain America that he has no legs and without any justification whatsoever, Cap would look down, notice he was right and fall over.

Years later, prior to the launch of Super-Villain Team-Up, it was preceded by two Giant-Size issues. The second of which, also written by Roy Thomas, would bring our android back into the fold.

Namor’s been having some trouble. His people are all stuck in comas and he has nobody to rule over. Doom seeks him out and brings him to Latveria to suggest that they try taking over the world. The main point of Doom’s demonstration is to reveal that he’s invented a solar power generator. Solar power = world domination. That’s really as far as his plan goes.

I like to imagine this story happening in the present, with Namor just raising an eyebrow and asking, “That’s it? Are you fucking retarded?”

“What?! You may not speak such words to Doom lest you feel the wrath of Doom’s brand new Hybrid! You will find it is not only Doom’s hood and cape that are green, Atlantian!”

Doom shows Namor that he’s upgraded his mindless robot slaves to more intelligent androids. As he explains it, “To betray is human – to obey, an android trait.” Come on, man. You invented a mummy robot that already disproved that. How do you forget that? I suppose you were probably too busy laughing about that time you totally burned NASA to remember.

Still, to prove his point, Doom tells two of his mannequin-looking androids to fight to the death. They do and it’s a seriously creepy fight scene. They have these static, expressionless faces as they tear into each other without showing any pain. Finally, one snaps the other’s neck and lets the other android go limp. As Doom gloats to Namor, the surviving android says the other’s name out loud in an uncomprehending and questioning manner, as if trying to wake him up from a nap. Like I said, seriously creepy.

While on the tour, Namor notices a bunch of the androids kneeling together.

Doom explains that due to some flaw or complication, his androids have taken to establishing their own religion. That would be my first warning that something weird is going on, but they keep their quotas on the up and up, so Doom leaves them to their cyber-church.

Namor sees one of the androids change the expression of its face into something of contempt as Doom walks past. Or maybe it’s just the light. Namor isn’t so certain.

For the next part, I think I’ll let the narration do the talking.

“Fear… pain… weakness. Yes, perhaps Dr. Doom spoke truly there – for, these things seem strangely alien to the milling android throngs. But, was Namor correct when he said that hope, too, was a stranger to them? If so, then why have literally hundreds of androids now deserted their appointed posts… to kneel, with heads reverently bowed before a weird, glowing altar?

“Why do they chant, in a communal voice as cold as any crypt, a prayer song in a tongue newer than tomorrow? Why does the altar piece glow more brightly – shimmer with blazing incandescence? Why does a gaunt, yet powerful blue-skinned figure – as seemingly emotionless as those who bow before him – suddenly appear from nowhere into their very midst?

“And why do they bring him clothes – somber raiment made in secret, by wills they were not supposed to possess – and with knowledge they were not programmed to know?

“You must learn all these things, Doom, and learn them quickly, if you are to survive – let alone conquer!”

This threat comes to Doom’s knowledge fast enough, once he hears a crash in the background.

Hahahaha! What the hell is with his symbol? Really, why the hell does he have the male symbol stitched onto his chest? Maybe he wants to make sure that nobody thinks “Andro” is short for “Androgynous”.

Doom gets busy blowing up androids and asks Namor if this Andro character is some kind of blue-skinned Atlantian. Andro explains that he is the robot formerly known as Doomsman and goes over his backstory so Namor has a better idea of who’s killing him. As for how he escaped the surreal dimension Doom so inexplicably sent him to? One day Lockjaw and the Thing showed up, so he just turned himself invisible and latched onto Lockjaw without him realizing. Once making it to an Earth-like reality, he hopped off Lockjaw. This experience taught him how to travel dimensions on his own volition.

“From that Earth-like dimension, I influenced your newer, inferior androids… became like a god to them… and bided my time! For, what need as a god… of his own creator?”

Didn’t bide your time enough if you ask me. I would’ve waited for the super-strong merman to leave before going for the kill.

Doom and Namor, being overpowered by sheer numbers, escape into a hidden passage that Andro never knew about. Doom busts a hole in the wall, causing water to pour in and power up the ailing Namor. Doom has his own oxygen supply and he deliberately made his androids air-breathers. The attacking androids are all killed easily by the rushing waters, but Namor feels a bit of pity in watching them go. They still had semblance of feeling and Andro just sent them off to die without a second thought.

Seeing the androids worship Andro and then be betrayed makes Namor angry enough to go after Andro himself. After a few punches thrown, Doom steps in and claims responsibility for Andro. Therefore, he will be the one to take him down.

The two fight for only a few panels, but it is shown that despite Doom’s armor, Andro is able to hold up on his end. They are equal in both power and mind. Having proved that point, Andro teleports out of the dungeon and leaves the monarchs to the clean-up. Namor and Doom deliberate on what has just happened, finding that Andro merely wanted to show what kind of threat he really is. Dr. Doom decides that although he is a force to be reckoned with, it will likely be a long time before he tries something again.

Doom wasn’t kidding. Andro hasn’t appeared since this story. It’s a bit of a shame, since while he is a ridiculous, cosmic, blue-skinned, former-mummy Robot Jesus with a male symbol on his chest, he’s still a nigh-invincible villain with the mind of Victor Von Doom. That’s pretty major.

Hank Pym’s robot doppelganger became both a regular threat to the Avengers and a recent threat to the entire universe. Wonder Man’s robot doppelganger was a far more competent and powerful member of the Avengers. Wasp’s robot doppelganger… actually, I don’t know anything about Jocasta. Forget about that. Think of what kind of crazy shit could come from what is essentially Doctor Doom’s Ultron.

The idea of a mechanical god character would be revisited twenty years later by Peter David in his Friendly Neighborhood Spider-Man run. The character, the Tracer, claims to be a god created by machines to be worshipped. While he was a cool enough concept to be given another go, he still hasn’t been used since Spider-Man’s The Other storyline.

If they really wanted to give it a try, they could easily explain that Tracer and Andro are one in the same. Sounds simple to me.


By on May 12, 2008 at 4:08 pm

Picks & Pans for May 7th! Tons of Reviews! Samantha of Neither Doormat Nor Prostitute! Ernie Estrella! Gabe Mariani! Gavin Jasper of 4thletter! David Uzumeri of Funnybook Babylon! And last, but definitely not least, AHR of Geekanerd! Need I say more?

PICK! Abe Sapien #4
Writer: Mike Mignola
Art: Jason Alexander
Publisher: Dark Horse

Ernie: The first three issues of this fine mini-series rush out the gates dropping hints of why Abe should be hunting down this latest mystical and nocturnal artifact. That fast pace is taken down several notches because here Abe gets the complete 411 and by the end of it, it’s not pretty. Dig out the earlier issues and re-read them all and get committed by reading these by either a single candle-light or a single dimmed lamp and read out loud–especially the incantations. Enjoying Mignola’s work is all about moody stories void of any sunlight. They’re an adventure, a horror show, and a mystery bundled in a sarcastic wrap. Alexander’s renderings of Abe Sapien though, are a joy.

PICK! Action Comics Annual #11
Writer: Geoff Johns & Richard Donner
Penciller: Adam Kubert & Stephane Roux
Colorist: Edgar Delgado & Karine Boccanfuso
Publisher: DC Comics

David U.: At this point, the drama behind this issue’s creation has probably captured more hearts and minds than the story itself. That’s a shame, because Johns’s first Action Comics arc ends, although definitely belatedly, very appropriately, with an excellent extended action sequence that, although it partly falls play to Johns’s fight dialogue tics, is very well-structured and diverse and, at times, even very funny. Kubert’s art is sharper than ever – I like the effect created by the clearly uninked backgrounds with the characters inked over them – although Dave Stewart’s loss is definitely felt. Edgar Delgado does a good job filling in, but at the end of the day he’s unfortunately just not Dave Stewart. That’s really my only quibble, though.

PICK! Buffy the Vampire Slayer Season 8 #14
Writer: tbd
Penciller: tbd
Inker: tbd
Colorist: tbd
Publisher: Dark Horse

Samantha: This issue was a pleasant surprise. With a few obvious exceptions, namely the Faith issues, I’ve generally found season eight to be a disappointment. They haven’t been horrible, by any means, but while there are certainly worse comics published every month, Buffy Season Eight hasn’t for me, been particularly memorable, either. Their biggest problem has been the complete lack of any discernible emotion. The characters, with few exceptions, seemed to be going through the motions and none of the complex interpersonal relationships shined in the way that made Buffy special in the first place.

This issue pulled through, however. Not only do the characters have emotions that are in character for who they are supposed to be, in true Buffy fashion, the emotional punches are highlighted by the quirky, offbeat humor. Only in the Buffy world would we get several panels of Buffy carrying the body of a dead slayer followed by a quip from Dracula about eating the body. Unlike previous efforts, neither the humor nor the dramatic scenes seem forced, and the result was an enjoyable read that makes me hope issue 15 follows this one’s example.

PICK! Cable #3
Writer: Duane Swierczynski
Art: Ariel Olivetti
Publisher: Marvel Comics

David U.: While Olivetti’s art still looks more than a little bit ridiculous (especially the truck on the first few pages), Swierczynski’s script picks up in pace, finally starting to move the book towards territory that wasn’t given away by solicitations weeks before the book’s release. While it’s certainly not a comic book writer’s job to sacrifice the story for the sake of providing shocks, the first two issues of Cable have, for a new, continuity-central series, been remarkably uneventful. This issue begins to change that, and hopefully it’s a trend that will continue both in this book and in Swierczynski’s other upcoming work on Punisher and Immortal Iron Fist.

PICK?! Detective Comics #844
Writer: Paul Dini
Penciller: Dustin Nguyen
Inker: Derek Fridolfs
Publisher: DC Comics

AHR: When it comes to Paul Dini’s run on Detective, I tend to run the risk of damning the series with faint praise. Each issue has been supremely solid with frequent laughs, but the impact of the short and sweet storylines never seemed to go beyond the closing of the book. This issue, however, hits hard enough to leave an mark, due to the fact that it resolves the mystery of the new Ventriloquist, a loose thread Dini’s been dangling for almost a year now. Whether or not you were wrapped up in the mystery of where Scarface’s new blonde-bombshell sidekick came from (I was), this issue fills in her backstory with the kind of sympathy Dini used to show so regularly to his villainous characters in the glory days of Batman: The Animated Series. It’s a revenge tale that hits all the right notes; good intentions, violence, and only the faintest trace of redemption. There’s a little coda at the end about Bats and Zatanna, but as is often the case, the trials of the righteous take a backseat to the more interesting and F’ed up lives of the bad guys.

Gavin: This second half of a story about Zatanna and the new Ventriloquist mostly works as a way to explain the backstory of Arnold Wesker’s voluptuous replacement. Considering how much of an afterthought Wesker’s death was in the Face the Face storyline, the story for how Sugar took the Ventriloquist mantle isn’t a bad one. The great thing about the storytelling and the art is that even though we know that Scarface is just a dummy, there’s still the benefit of the doubt due to his expressions and the tension between him and Sugar.

Once the origin flashback ends, the story rushes towards the finale. The action sequence and the epilogue zoom by so fast that you wonder if Zatanna was really needed in this story. Sure, she was there to save Bruce at one point, but it isn’t like we haven’t had enough of her in that Joker two-parter a few months back. As one of those characters this writer loves to shoe-horn, Zatanna just felt really unnecessary.

Gabe: The issue consists of an enormous amount of exposition – done “info dump” style through flashbacks, the most boring way to tell a story ever – about a character created a year ago that I still haven’t found a reason to care about. Dini’s Zatanna obsession crops up again as well, and by the end of the comic she is basically begging Bruce to love her. We get an unsatisfying conclusion to two story arcs I can’t imagine anybody cared about anyway. I’m growing tired of the inconsistency between issues and story arcs on this comic; issues randomly vary from excellent (his Joker/Robin issue) to boring (this arc). Ah, well. At least Dustin Nguyen is making it pretty to look at.

PICK! Dock Walloper #4
Writer: Ed Burns & Jimmy Palmiotti
Art: Siju Thomas
Publisher: Virgin Comics

Ernie: Ever since the fantastic debut issue, Dock Walloper has been a solid read–not mind blowing–introducing more characters and the complete story taking shape. In the latest issue though, everything converges and it’s done in a tragically beautiful way. John “The Hand” Smith is plotting against his boss because he’s got the plan, the backup, and the dame. But he’s in for a rude comeuppance. Tear that main character down, I say. There’s great chase scenes and escapes but the Grade A beef behind the story continues the nice balance that keeps you interested and involved. These characters have firmly made a home in the bank of stories I want to share, perhaps not to the seasoned superhero reader, but the Walloper drives home the limitless possibilities and levels of storytelling that can be done well in sequential form.

I know there are a bigger crime stories with bigger names in comics, but Dock Walloper really has a complete feel to it. Thomas’ art and colors really make this world created by Burns and Palmiotti, believable and makes the journey back to the Depression a fully imaginable experience. Despite his more expressive style and loose scribbly lines, there’s a lot of detail and thoughtful design which goes unmentioned in most books but the little things that make this a big time book.

PICK! House of Mystery #1
Writer: Bill Willingham & Matt Sturges
Art: Luca Rossi & Ross Campbell
Colorist: Lee Loughridge & Ross Campbell
Publisher: DC Comics/Vertigo

Ernie: Vertigo’s hoping the Fables writer combo of Sturges and Willingham are enough to draw you into the undefinable corner of the Vertigo selection of books. This comic starts out in the house of Cain and Abel but visits many more houses. Five people are stuck in the House of Mystery and have converted it to a bar where visitors can drink for free–as long as they have a story to tell. The premise is simple and allows for stories to be told within stories. For people with the gift of gab or can dominate a party with an anecdote, Vertigo may have created this book just for you. It’s a title with no genre attached, or explained, it’s a title that can encompass everything, really, twisted that is. And the House of Mystery may be a way to have an anthology of sorts work, but not be an anthology book in the truest sense. See, even that sounds as unexplainable as the actual book. The story told within this issue, is enough to twist your stomach into a shroud knot while leave your mouth gaping long enough for devious things to crawl into it. If a mixed drink was comprised of the TV show Cheers, the variety of stories told in Fables, or you’re in search of something really different, feast away.

PAN! Infinity Inc #9
Writer: Peter Milligan
Penciller: Pete Woods
Publisher: DC Comics

David U.: Last issue rejuvenated my interest in this title, but now I’m feeling lost again. I’m still very confused as to what this team’s purpose is, why it exists, and why suddenly people in the DC universe are suddenly fearful of superpowered heroes with questionable backgrounds. I understand where Milligan was going with this book, and a psychotherapy-themed superhero comic certainly sounds intensely interesting, but I don’t think it’s really hit it off anywhere near as much of Milligan’s previous work has (X-Statix, anyone?) and the catastrophic sales numbers certainly don’t distract from that view. I really can’t place my finger on why this book doesn’t work – Fiumara’s jolting scene transitions in the first few issues certainly didn’t help – but there’s a disconnect somewhere between concept and execution that’s hurting this book’s quality.

PICK! Invincible Iron Man #1
Writer: Matt Fraction
Artist: Salvador Larocca
Colorist: Frank D’Armata & Stephane Roux
Publisher: Marvel Comics

Ernie: Yes, there are now two titles starring Tony Stark, yes he’s present in Avengers and Secret Invasion, and yes, he’s becoming a risk of being overexposed more than Wolverine–okay that’s a bit too far, but the aftermath of Civil War has elevated Stark into a more interesting read and seeing the Marvel Universe through his perspective is the balance I enjoy reading. Let it be known, I’m a Cap guy, too. In all the years I read Iron Man, I wish he was written AND drawn this good all the time. It may be redundant for me to gloss on about how great the film is but Marvel is capitalizing greatly on the fine work done by the film and backing it up with a great new Iron Man title. It’s contemporary, relevant and addresses all facets of Stark’s life: The playboy, the industrialist, the mechanic, the new director of S.H.I.E.L.D., and the Marvel’s future forefather of THE weapon of mass destruction which has evolved into something out of his control. As far as first issues go, this has it all and proves that Iron Man can be done so well that he belongs in the same breath as Captain America by Ed Brubaker. Matt Fraction outdid himself and if Iron Fist has to suffer some, or Punisher War Journal, then so be it because I love this creative team. Larroca’s art was the only thing positive in the Brand New Day debacle and I thought, “Damn, this guy needs a regular book!” and oh glorious prayers have been answered. If you saw this guy drawing X-Men books back in the day then you know what a beautiful evolution his style has become, and the look and the weight of the style of the Iron Man film is present in the pages of this comic. Great creative team, even better story.

PICK! Iron Man: Viva Las Vegas #1
Writer: Jon Favreau
Artist: Adi Granov
Publisher: Marvel Comics

Ernie: Favreau just couldn’t get enough of Granov’s design work on Iron Man. Can’t blame the man, because Granov draws and colors, the coolest looking Iron Man I’ve ever seen, and as a longtime reader and admirer of Tony Stark’s mythology, that’s a firm statement and I have the “marvelous” film to back me up. So these two guys get to have a little fun and go wild with Stark playing up the playboy millionaire and attempt to make Fin Fang Foom cool. The first part’s easy, the second… not so much. But they take a real fun stab at it, and we’ll see in the subsequent issues if there’s enough meat on this rib to enjoy or if it’s going to be just another great portfolio piece for Granov. I’m not skeptical with my grade so much as I am just patient for what’s to come.

PICK! Jonah Hex #31
Writer: Justin Gray & Jimmy Palmiotti
Penciller: Paolo Siquiera
Inker: Amilton Santos
Publisher: DC Comics

Gavin: This was my first Hex comic in a while, but the beauty is that you can pick up just about any issue and go from there. This issue deals with Hex hunting down a mysterious man in a red mask that has been robbing a town dry. The identity of the masked man is more obvious than a Scooby Doo rerun, but that’s not what this is about. This is about various parties trying to prove who is the smartest by attempting to screw each other over. Of course, there’s a lesson to be learned in this little adventure: even if you are smarter than Jonah Hex, telling him that makes you an idiot.

Paulo Siqueira’s pencils and Amilton Santos’ inks do a beautiful number. This is definitely one of the better issues of the series I’ve read.

PICK! Logan #3
Writer: Brian K Vaughan
Artist: Eduardo Risso
Colorist: Dean White
Publisher: Marvel Comics

Ernie: I thought by the end of this series I would have walked away with a satisfying slice of Logan’s past. I don’t know if I got that. This three issue jaunt down memory lane seemed almost like an exercise to work the Hiroshima bombing into Wolverine’s past rather than a real reason as to why he was in Japan in this moment of time. I think Vaughan captured Logan’s voice, and Risso defined a great new visual take on him, but perhaps his relationship with the villain just wasn’t as compelling as his relationship with Atsuko. Call me crazy but I think I’d rather see a whole story on just him and Atsuko, or perhaps I’m just professing my love of Japanese films about life, but I was often distracted at the conflicts with Lieutenant Warren. I’m overall underwhelmed by the series as a whole, but glad to have some new black and white art by Risso.

QUADRUPLE REVIEW! Mighty Avengers #13
Writer: Brian Michael Bendis
Penciller: Alex Maleev
Colorist: Matt Hollingsworth
Publisher: Marvel Comics

Samantha: I’m torn on this one. Fury’s little gang of caterpillars seem fun and likable enough (much more so than say, the Teen Titans, which is sad.) But more than one aspect of the story stretches my imagination to its breaking point.

In the first place, all of the kids get their powers through heredity, yet no one but Fury knew about them? That makes the Initiative seem even lamer than before. Also, powers of a god or not, one of the kids is ten years old, and despite how otherwise enjoyable he might have been, that one sticking point is enough to make me roll my eyes.

The issue itself was hard to judge, as it was mostly just filler. But I did like the characters and wanted them to succeed. And possibly go beat down the Teen Titans.

Gavin: Once again, Bendis gives us a neat background issue for Secret Invasion, but at the cost of what Mighty Avengers is about. I mean, granted, this one has Ares in it for a couple panels, but could it have killed Bendis to have made these past couple issues into a double-sized annual or special of some sort? We should be getting scenes of Sentry punching a hole in a giant robot walrus or something instead.

Anyway, past that it’s a pretty cool introduction to Nick Fury’s new crew. We get enough personality from each member, though one slips through the cracks when it comes to explaining where he comes from and what he does. It adds to several mysteries, including one that lends itself to the X-Men side of the world. But like I said, I’m not really interested in reading this comic for the sea of new blood. I want Ares decapitating an evil Santa Claus with Doc Ock metal arms.

Also, I have to say this just so I can get it off my chest: Ghost Rider wasn’t even supposed to be here today.

Gabe: As a reader who just got into Marvel comics through Civil War, I don’t know much about Nick Fury’s history in the mainstream Marvel universe. This short arc is a good introduction to the character and what he’s capable of. Fury continues to prepare for the inevitable conflict with the Skrulls by assembling a team of “caterpillars:” superpowered adolescents and young adults (though judging by Maleev’s artwork on some of the new characters, you’d be hard pressed to tell) that neither SHIELD nor any government has a record on.

Bendis has done a great job creating interesting characters right off the bat. I hope we get more time with Fury’s team before they explode onto the pages of Secret Invasion. There was one misstep, in my opinion: the way Ares interacts with his son is very different from the original Ares miniseries. Oeming made Ares a loving, sensitive father to contrast with his godly persona. Here, Areas acts like he does when he’s fighting Ultron. I hope the trend doesn’t continue, but I’m willing to give Bendis a pass on this considering the current atmosphere in the Marvel U. Maleev knocks the book out of the park, as usual.

Ernie: There’s a bit of comic magic that occurs when this team of creators collaborates on something. For years it was Daredevil, and they reunite to expose what Nick Fury’s been up to in his absence from the Marvel Universe. This issue features absolutely no Avengers activity, just Fury playing Cerebro and finding the youngest bunch of super-powered punks on the planet, and who will inevitably become major players in the Secret Invasion. It’s a formulaic type of story, but it’s a formula that always seems to work. After all of this Secret Invasion stuff is done, I would hope Marvel has plans for a Bendis-scribed Nick Fury title because he knows how to write him well, heck, attach Maleev and Hollingsworth while you’re at it. C’mon Marvel, this is a monthly I want to see! If anyone else feels the same, let’s hear you! As for Mighty Avengers, ever since Secret Invasion started, all of the Avengers titles have stepped it up to the point where I feel I am going to miss something if I don’t pick them up–so this is an easy recommendation from me.

PICK! Nightwing #144
Writer: Pete Tomasi
Art: Don Kramer, Rags Morales, Christian Alamy, Michael Bair
Publisher: DC Comics

Samantha: Every month I open up Nightwing expecting that Tomasi will slip up and this issue won’t be as wonderful as the month that came before. I don’t really have a reason to believe this about Tomasi, but I consider it Post-Traumatic Stress Disorder from the first 124 issues of the Nightwing title, which were frankly all crap.

But this was yet another month in which I wasn’t disappointed. Everything, from the fast paced action the interactions with Deb to the confrontation with Talia was perfect, and excellently characterized.

Two very significant things stick out in this issue. One, the sheer confidence with which Nightwing moves in every panel – as it should be for the man who led the Titans since he was a kid. Sorry, Devin, but this is how the boy should behave. Not moping in the shadow of the Bat.

Also, it is very obvious from the fun that Dick is having with the new girlfriend that if DiDio did nothing else right, the man needs a medal for keeping Dick and Babs apart. Dick is relaxed and happy with Deb in a way he never was with the woman he supposedly wanted to marry. I’m fond of them together, and I’m fond of Deb in her sheer non-Battiness. I hope she sticks around for a while.

PICK! Punisher: War Journal #19
Writer: Matt Fraction & Rick Remender
Artist: Howard Chaykin
Colorist: Edgar Delgado with Jesus Alberto
Publisher: Marvel Comics

Gavin: Fraction understands that there is more to tossing Frank Castle into the 616 world than just having him fight supervillains and evade Daredevil. It’s the little things, like tossing in a pair of jet boots into a chase sequence. Also, Fraction isn’t afraid to make Frank more likable than the grizzled monster from Ennis’ MAX series. A good chunk of the issue involves Frank going through a social routine, meeting up with people who he’ll respond to with more than an annoyed grunt. It may not be the best use of comic space, but considering how sparingly Frank has been used in the past few issues, it’s a welcome sight.

The Jigsaw plot comes into effect and while the media and government are shown to be made of short bus passengers in their reactions, it’s par for the course. Jigsaw himself finally acts despicable in this storyline, at least in the way that shows him as a worse human being than Frank. And good going for Fraction introducing a new character to the main cast who has found a way to counter Chaykin’s face-drawing. Hell, Chaykin’s stuff has been fairly easy to handle for most of this run.

TRIPLE PICK! Secret Invasion #2
Writer: Brian Michael Bendis
Penciller: Leinil Francis Yu
Inker: Mark Morales
Colorist: Laura Martin
Publisher: Marvel Comics

Samantha: Honestly, this is the first issue out of any of the overwrought New Avengers-Mighty Avengers conflicts where I actually felt sympathy for characters on both sides of the conflict.

Also in the issue’s favor, Clint’s reunion was also extremely well done. Very touching, as it should be given the history between the two characters.

On the other hand, the material between Iron Man and Ms. Marvel was pretty unimpressive. Carol acted as though this was her first day as a superhero, and Tony is apparently going to build a shiny new costume to be next issue’s plot device. Yawn.

All in all, not a complete waste of time, but far from the highlight of my week.

Gabe: A lot of people are going to complain that nothing happened in this issue, and a lot of people are wrong. While the rapid-fire shocking plot reveals of the first issue made for a great opening chapter, there was no reasonable way to keep that up while telling a complete story. In this issue, Bendis takes a moment to examine (through a beautifully illustrated fight scene – no talking heads here!… well, ok, a few talking heads) the characters’ perspectives on the situation. It serves as a great introduction to the current Avengers rosters for new readers, as we get a notecard-version of their personalities without bogging down the pace of the comic.

Bendis also sets up a number of future plot threads to tantalize the reader: What exactly is Iron Man up to? What is the motive behind the Skrulls’ latest moves? What’s going to happen with the Sentry? Just how much more awesome can Yu’s artwork get?? I’d imagine it can’t get much better because it is already pretty fucking amazing. Ingredients: Leinel Yu, just add inker!

Ernie: I’m prepared to eat some crow because I was one of the ones who really was not excited about Secret Invasion. Tired from all of the major crossovers, I was apathetic to pick this up and two issues in, I’m glad I’m not left behind on all this. The sheer size of this story and the possibilities of who is and who isn’t a Skrull has the fanboy in me itching to release. So to have the Avengers, already split in half against each other, and Skrull counterparts facing them, we’ve got a knuckle-to-knuckle brawl in the Savage Land. Good superhero writing and Yu continues to be one of great talents born out of Marvel’s late 90’s talent search. Not as juicy as the first issue, but the gears in the head keep turning on the magnitude of the series.

Will this fix everything by the end? by the holidays, we’ll find out, but the hope that some of the Marvel convolution and rash decisions made over the years have been all part of the Skrull master plan schemed up from scraps of the original Kree-Skrull War and Secret War? Well it’s damn genius. In any major event there are must-haves and must-have-nots. More must-haves are the recipe for a crossover event that leaves a good taste, and will place Secret Invasion on the bookshelf or in the garbage.

PICK! Supergirl #29
Writer: Kelley Puckett
Penciller: Drew Johnson & Ron Randall
Inker: Ray Snyder & Ron Randall
Colorist: Kanila Tripp
Publisher: DC Comics

David U.: This is rapidly becoming one of my favorite DCU books, because it takes the spirit of Jeph Loeb’s take on Supergirl – confused, somewhat naive, angry, more adolescent and rebellious – and plays with youthful idealism instead of nihilism, which makes for a much more interesting and sympathetic character. This current arc, where Supergirl is trying to save a young boy’s cancer, is smartly written not only in how it deals with the totality of the DCU attempting to find an answer but also with regards to Kara’s reasoning for this Promethean task that significantly unsettles her mentors and compatriots. It’s complicated, it’s smart, it’s got characters coming into logical conflict from opposing but still valid viewpoints – I really hope it sticks around to realize its potential.

PICK! Thunderbolts: Reason in Madness
Writer: Christos Gage
Penciller: Ben Oliver
Inker: Ben Oliver
Colorist: Jose Villarubia
Publisher: Marvel Comics

Gavin: It’s a radical way to do comics, but I rather enjoy the way Thunderbolts is currently handled. Ellis writes his arcs and gets them out every two months because that’s his usual speed while Gage fills in the gaps with one-shots that work as character spotlights. He does a great job with it, especially in this month’s issue, starring two Spider-Man villains (well, more like three) in a comic that doesn’t even mention the webslinger. In this story about Venom being asked by other villain regulars to turn on the Thunderbolts and join them, we’re given two things that we never get a chance to see in Ellis’ run nor any of the special Thunderbolts appearances in other comics.

For one, Venom actually gets time to shine. Other comics just show him off for the sake of sales and then relegate him to the background. Even Avengers/Invaders just has him say something badass about God and tosses him aside in a comic where he’s fighting his top nemesis. The other is that Norman Osborn gets to actually be something more than a crazy guy behind a desk. It’s awesome. When the post-Civil War Thunderbolts roster was announced, this was exactly the kind of comic I was hoping for.


Kramden/Albano Team Up ‘88

by Gavin Jasper of 4thletter!

Some people believe I always go out of my way to search for weird comics. Not always. The truth is that most of the time, weird comics go out of their way to find me. Take two weeks ago, for instance.

There I am, flipping through some back issues, when I find a batch of issues for a Honeymooners comic from the mid-80’s. I didn’t even know there was a Honeymooners series. I’m still not certain why there was one in the 80’s, considering the show was long dead and gone for decades. Now that I think about it, it does give me hope for one day reading Garth Ennis and Steve Dillon’s Perfect Strangers.

Okay. So now we have an old sitcom re-imagined into a comic years after the fact. That’s a good start. I looked through the covers and found one that completely stood out. It’s the kind of comic that makes you question the industry and reality itself for allowing such a thing to exist. Ralph Kramden in a comic book? I guess I could buy that.

Ralph Kramden in a comic book, wrestling alongside Captain Lou Albano?! Welcome to the 5th Dimension.

Much like the epic battle of Superman and Muhammad Ali, there are plenty of cameos in that crowd. I notice Frankenstein’s monster, Gumby, White Spy, Groucho Marx (obviously not amused by rest-hold spots), Alfred E. Newman and Gorbechaf.

Also note the top right corner. Not only is this issue #7, but it’s #7 of 24. That’s… odd. I guess Triad must have had a two-year contract and decided to flaunt it. Though from what I’ve found, the series didn’t make it past the twelfth issue. No other wrestler cameos, from what I’ve gathered.

The writers for this epic comic were Thomas Edward West and Norman Abramoff. Neither did all that much outside of this series. Art was done by Win Mortimer, a Schuster Award-winning artist who had done piles and piles of comics for DC and Marvel over the years. This series was the last of his comic work. The fact that he worked on it makes enough sense to me, as the art in this comic is really great.

The story begins with Ralph Kramden and Ed Norton in the front row of a wrestling match, watching Turk the Terrible, an obvious Iron Shiek homage, beating the stuffing out of… Guy Gardner, I guess.

Turk bullies around Ralph and makes an announcement. Next week he will make an open challenge. Anyone who can beat him will get a thousand dollars. He then puts his opponent in a leg lock and suggests he’ll do the same to Ralph, causing the overweight bus driver to pass out in Norton’s arms.

Cut to the next day as Ralph saves a kid Tommy from being run over on his street. Ralph then tumbles into a pool of cement, which quickly dries into a one-inch layer around him, except for his eyes and mouth. As Norton chisels him free, Ralph tells young Tommy that the streets are too dangerous to play in. He decides to lie to the kid’s face and says that he’s going to rent out an empty lot and turn it into a safe place for children to play in. Then Norton comically misses with his hammer and hits Ralph hard in the shin.

When Alice yells at Ralph and asks how he could promise something so expensive, he reacts the way you’d expect.

Yes, they beat that line into the ground. His other catchphrase about punching Alice to the moon probably didn’t go over well for an 80’s comic for kids.

Ralph and Norton later help out Tommy’s grateful mother and unclog her sink. It’s there that Ralph notices a photo of Mrs. Manicotti’s nephew Captain Lou. Wow. The dude was in his mid-50’s by this time and Mrs. Manicotti’s son is like ten. Then again, does this take place in the present or the 50’s? Pretty sure Captain Lou didn’t wear his trademark rubber bands and Hawaiian shirt back then. I’m confused.

Our two bumbling heroes go find Captain Lou’s wrestling gym. There are photos of other, older wrestlers on the wall in the background. It’s cool that they listed real names, such as Gorgeous George, but I doubt Tor “Swedish Angel” Johnson of Ed Wood movie fame ever had long, blond hair and a goatee.

Ralph tells Captain Lou about his situation and Lou offers to lend him some money. Ralph declines and instead asks to be trained as a wrestler.

Ralph begs him to help and upon namedropping Turk the Terrible, Lou snaps. That bum has been giving wrestlers a bad name, so Lou agrees to train Ralph. We see Lou putting Ralph through harsh exercises while giving Norton orders to keep Ralph on a good diet. As Ralph’s training gets more intense, we see him slug a heavy bag with a picture of Turk on it as hard as possible. A moment later, he screams out in regards to his aching fist.

When I turn the next page, there’s a little scene where Ralph gets home, makes up an excuse to Alice and passes out on the floor. Unfortunately, I’m distracted and horrified by getting this image from the neighboring page shoved into my face.

Gah! Just a whole page of that out of nowhere.

For the next three pages, we take a break from the comic and get an interview with Captain Lou, who discusses his love for Jackie Gleason, his friendship with Cyndi Lauper, his acting career and his involvement with using his name to help fight against multiple sclerosis. When discussing why the Honeymooners TV show was so successful, Lou brings up Gleason’s character acting and how it wasn’t about the jokes, but the mannerisms of the brilliant cast. In other words, he’s saying that it was things that can’t be replicated so easily in comic book form. Oops.

Ralph continues his training and soon Lou is teaching him various holds. Lou suggests that Ralph practice them whenever possible. While at his bus driving job, Ralph reflects on that advice as a loudmouthed guy behind him yells for a transfer. The loudmouth puts his hands on Ralph, causing Ralph to unconsciously take him down. Shock of all shocks, it’s Turk the Terrible, who promises that if he ever sees Ralph again, he’ll turn him into sausages. No wonder Captain Lou says the guy gives wrestlers a bad name. His promos are terrible.

Ralph is now scared as hell. How can he face Turk in the ring now, when the guy wants to kill him twice over? Norton figures that Ralph could just wear a mask and none would be the wiser. Lou gets an idea of his own and suggests that he’ll hide under the ring and coach Ralph through the match. I’d think it would be easier to just coach him outside the ring where you can see everything and not be deafened by the microphone-enhanced bodyslams. Then again, there’s more to Lou’s plan than what he tells the other guys.

Meanwhile, Alice and Trixie are given free tickets to the show and decide to bring Tommy along. Man, Ralph was a lucky guy. He had a hot wife who insisted on going to wrestling shows.

Despite Lou’s coaching, Ralph is absolutely decimated. He can’t get a single piece of offense in there. He can’t hear Lou over the crowd noise and Norton doesn’t dare run towards the ring out of fear of being seen by Alice and Trixie. After getting conked in the head by Turk’s headbutt, the masked Ralph falls out of the ring. Lou drags him under the ring, compliments his guts and comes out wearing Ralph’s mask.

I did a double-take and had to check that yes, Captain Lou was already wearing the same wrestling gear as Ralph before this part. I’m not sure if that’s a good thing or a bad thing because in the end, I wouldn’t have minded if I had to upgrade this article into “talking about that comic where Captain Lou Albano strips an unconscious Ralph Kramden naked”.

Pretending to be Ralph, the masked Lou barges into the ring and annihilates Turk like nobody’s business. Even Norton is fooled and exclaims, “I never knew Ralph could do that!” when Lou hits a dropkick. It’s par for the course, since I’m pretty sure Captain Lou could never hit a dropkick in real life either.

Turk cries uncle and gives up. After having his hand raised, Captain Lou slips out of the ring, crawls underneath, puts the mask back on Ralph and has him come back into the ring. Ralph is awarded the money and unmasks in front of everyone. Alice and Trixie give a surprised shriek, which leads me to believe that Ralph and Alice are set to have some very hot “Mr. Plow jacket” bed action that night.

Sometime later, Lou talks to his cousin Tommy, ignoring the suspicious 40+ years of age difference between them. Tommy knows that Lou was wearing the mask, to which Lou silences him and explains that with Ralph being there for Tommy when he needed help, Lou had to do the same for Ralph. Tommy agrees to keep his mouth shut.

The Manicottis, the Kramdens and the Nortons all get together for dinner as a way to finish off the story. Oh, wait. There’s still one page left after that. Figuring out a way to fill in that last page, they have Ralph give a speech about how helping others makes the world a better place. Everyone supports the statement, including a random scream of, “I love you, Ralph!” from Alice.

Then, all of the sudden, Ralph gets dangerously close to Mrs. Manicotti and with a sinister glare like that of a serial killer excited that he’s about to slaughter an entire orphanage, he informs her that it’s mambo time!

What a nonsensical way to end a comic that should never have existed in a sane world. As you can see, the art was fantastic stuff through and through, but the writing was a bit off. There were a lot of flow problems from panel to panel and scene to scene. In fact, Turk makes it clear that it’s a week between shows, but the constant “next day” and “later that night” narration boxes also make it clear that it’s only been about three days.

Now if you’ll excuse me, I’m going to go search for a comic where Amos and Andy grapple with the Powers of Pain.


By on May 4, 2008 at 7:31 pm

Let’s get it in! Samantha of Neither Doormat Nor Prostitute, Ernie Estrella, Gavin Jasper of 4thletter!, and David Uzumeri of Funnybook Babylon!

PICK! Action Comics #864
Writer: Geoff Johns
Penciller: Joe Prado
Inker: Jon Sibal
Colorist: David Curiel
Publisher: DC Comics

David U.: I think this issue is the single best thing Geoff Johns has ever written, playing perfectly to all of his strengths and working over his flaws. It lays its roots in a common dilemma – you know, when your best friend from high school meets your best friend from college and they each think the other dude is a total prick. In this case, Clark’s stuck between Lightning Lad and Batman, and the interactions are insanely natural. There’s also some stuff about Legion of Three Worlds, and a reuse of Geoff Johns’s new favorite narrative trick of a mysterious narrator who’s revealed on the last page, but the Clark/Bruce/Garth interactions are what really
shine.

DOUBLE PICK! Blue Beetle #26
Writer: Jai Nitz
Penciller: Mike Norton
Inker: Trevor Scott
Colorist: Guy Major
Publisher: DC Comics

Samantha: This issue was definitely filler between writers, and the overall plot lacked the energy of the previous 25 issues. That being said, the basics of what made Blue Beetle work for the past 25 issues were still there. He still had a loving family, was a generally upbeat and fun kid, and his interactions with both the Scarab and his supporting cast were witty and clever. I can only hope that Pfeifer can do as well when he takes over the helm next month.

Gavin: No matter how good a fill-in issue is, it could never really follow up on Blue Beetle #25. Luckily, this issue has a gimmick working for it. #26 here is written in mostly Spanish, other than several English exchanges involving Traci and Milagro. For a guy who has a faded memory of a couple years of high school Spanish under his belt, the whole thing almost comes across as one of Marvel’s ‘Nuff Said issues. It says a lot that without being able to understand most of the dialogue, I was able to understand the story Nitz and Norton were trying to tell. Thankfully, there’s a script at the end of the issue that translates the whole thing to English.

Getting past the gimmick, it’s still a fill-in issue. Not a horrible fill-in issue, but it is what it is. At the very least, the aftermath of Beetle’s fight with Parasite shows a panel that can definitely hold its thumb down on Jaime’s future. Or not. It’s up to Pfeifer what he wants to do

SEMI-PAN! DC Universe #0
Writer: Grant Morrison & Geoff Johns
Penciller: George Perez, Doug Mahnke, Tony S. Daniel, Ivan Reis, Aaron Lopresti, Philip Tan, Ed Benes, Carlos Pacheco, JG Jones
Inker: Scott Koblish, Christian Alamy, Tony S. Danie, Oclair Albert, Matt Ryan, Jeff de los Santos, Ed Benes, Jesus Merino, JG Jones
Colorist: Alex Sinclair, Tom Smith, David Baron
Publisher: DC Comics

Samantha.: I’m of two minds about this story. On one hand, the actual “story” (or
stories, or advertisements, or whatever you would like to call them)
are bloated and unfullfilling. It’s questionable that anyone actually
needs to pay money for what boils down to teasers for additional
stories.

On the other hand, the end page is almost worth the price of
admission, and not just because of the fun that will come in listening
to people whine about how death doesn’t mean anything in comics, and
not just because the arrival’s comeback should have happened years
ago. It’s worth it, because reading those final words sent a shiver
down my spine.

And the fact that the lightning struck behind a stripper joint makes
it all the better, really.

PAN! New Avengers #40
Writer: Brian Michael Bendis
Penciller: Jim Cheung
Inker: John Dell
Colorist: Justin Ponsor
Publisher: Marvel Comics

Samantha.: I suppose every big event has to take time out to lecture the readers about what exactly happened in their top secret past, and with Secret Invasion it was inevitable. But I’m not sure it should *feel* like a lecture, as this one unfortunately does.

Worse yet, the big build up at the end just fell flat. I’m well aware of Spider-Woman’s complicated past, but to indicate that, out of all the heroes on the planet, impersonating her would do the biggest amount of damage…I just don’t buy it. The Skrulls can lecture about the need for secrecy and intrigue in the person’s past, but it still makes me roll my eyes and cry foul.

My impression in going into Secret Invasion is that ultimately it wouldn’t matter, because no one of any importance would be affected. I was willing to set aside my pessimism when the first issue of Secret Invasion came out, because I was intrigued, but this issue? Has brought me right back to square one in my belief that the entire “event” is going to be a colossal pile of blah.

PICK! The Order #10
Writer: Matt Fraction
Breakdowns: Barry Kitson
Penciller: Javier Saltres
Finishes: Scott Hanna, Victor Olazaba, Nelson
Colorist: Sotocolor’s J. Roberts & Wil Quintana
Publisher: Marvel Comics

Gavin:I believe I echo the sentiment of many when I say that I’m sorry I got into this comic so late – or more accurately – too late. This issue, while by no means the best of its ten-issue run, shows in its portrayal of the team’s ultimate failure in staying power what it has ultimately succeeded to do. Yes, the series is canceled. Yes, the characters in the story realize that their adventure was nothing but a lead-in to an upcoming Iron Man adventure. Still, I believe that The Order will be remembered for being a launch pad for future Marvel mainstays. Sure, some characters will be forgotten about, but I can tell that it’s only a matter of time before a talented writer decides that he really enjoyed someone like Anthem and revitalizes the character the same way Bendis has taken a shining to the Hood. Just watch, someone on the team will be an Avenger within ten years.

Funny thing is, within the last couple issues, I believe Fraction has done away with the two least usable characters. While Obadiah Stane’s son is a complete bastard and has a fun little scene with Iron Man towards the end of the issue, I’m still not totally convinced that he has what it takes to become a regular rogue. I feel that this issue was slightly rushed in storytelling and could have used another handful of pages to really get a better sense of closure. Here’s hoping Fraction’s Iron Man series keeps the quality but surpasses the success.

PAN! Teen Titans #58
Writer: Sean McKeever
Penciller: Carlos Rodriguez
Inker: Bit, Rebecca Buchman, Jimmy Palmiotti
Colorist: Rod Reis
Publisher: DC Comics

Samantha: It seems to me that a very basic strategy in writing a team-focused book is that you would focus on why that team works together as a group. Since Geoff Johns left the title, Teen Titans has defied that logic by showing instead why this group of characters completely fail as a group. The last couple of issues, and 58 in particular have reinforced that theory by not even bothering to focus on the team, and instead just show how the Titans individually fail as heroes. It’s an interesting approach, I suppose, though I’d like it much more if the McKeever could pull it together and actually show why I, or any reader, should care about these people.

As for M’gann, I’ll start to care about her storyline and all of its angst when it stops being a bad rehash of the Raven/Trigon storyline. You know, the one that is also being retold once again in the grown-up Titans title?

The only standouts in this story – and I don’t mean that in a positive way – are the completely gratuitous attempted rape that served absolutely no purpose to the storyline, and the bizarre characterization of Robin. Apparently the kid that stalked Batman when he was barely out of diapers is suddenly shocked and horrified at the idea of a little forgery to get his alien teammate an identity. Which is not only bizarrely out of character for a kid that worshiped Batman and fanboyed Oracle, it makes no sense in the world in which he lives.

PICK! Teen Titans Year One #4
Writer: Amy Wolfram
Penciller: Karl Kerschl
Inker: Serge LaPointe
Colorist: John Rauch
Publisher: DC Comics

Samantha: Reading this title, particularly next to the current Teen Titans, was such a breath of fresh air. Sure, the kids are still going through growing pains, but unlike the overdone melodrama in the regular title, the problems amongst the team in Year One actually make sense for them to have. Of course Kid Flash is jealous of Robin. Why wouldn’t he be? But he handles it by sulking to himself, not by throwing a hissy fit and proclaiming that he doesn’t need to be a Titan, or by trying to get Robin “fired” from the team. As a result, despite how wonderful it is to see Robin rush in and save the day (ah, if only Dick Grayson could be portrayed that competently in all his appearances) Wally’s problems are understandable, too.

The only problem I have is with Donna. I know the kid’s full of hormones and has just came off an island full of women, but she really doesn’t need to fall in love with every boy she meets at first sight. It stopped being cute two issues back.

PICK! X-Men: Legacy #210
Writer: Mike Carey
Penciller: Scot Eaton & Greg Land
Inker: John Dell and Andrew Hennessy & Jay Leistin
Colorist: Frank D’Armata & Brian Reber
Publisher: Marvel Comics

David U.: This book has been an odd duck so far, which pretty well fits with Mike Carey’s sensibilities. Professor X having a solo book was an inevitable turn of events considering his central role in the mythos, but this is a different book due to the whole self-rediscovery angle Carey is going for. It’s a smart book by a smart writer about a very smart but very flawed man, and I’m really looking forward to seeing where it goes.


Kountdown To Final Kombat

by Gavin Jasper of 4thletter!

It’s been a busy week for me. You take time off from work to go to a comic convention and you come back to find more work forced on you than usual. It really sucks, but I pushed through it, knowing that the greatest videogame of all time was on its way.

We’ve seen a lot of strange crossovers in videogames over the years. The Incredible Hulk crushing down on Dan Hibiki. Spawn clashing with the behemoth Astaroth. Wario and Bomberman trying to outmaneuver each other. Solid Snake trying to vanquish various Pokemon. Tony Stark out-skating Tony Hawk. I can go on and on.

Just a week ago, Mortal Kombat vs. DC was announced. Obviously, this is inspired by the long-been-touched-but-still-popular Marvel vs. Capcom series. Some would say that that’s the only reason it exists. At least Capcom released a few Marvel fighting games prior, including X-Men: Children of the Atom, which featured their character Akuma as a secret character. This is just straight out of the oven, confusing just about everyone

Already, the internet is filled with complaints and discussion. Will there be Fatalities? Will Batman be able to kill, turning this into some kind of interactive version of Justice League: The Nail? With only 20-22 characters announced, will we get anyone good out of this? What about those of us who want to see Stryker fight the Joker? I mean, the thing about the Joker is that he’s so unafraid of death that it makes him even more annoying and scary to deal with, but I’m sure even he would be afraid of the indignity of dying at the hands of Stryker! And what of the blood? Are they really going to tone this thing down? Doesn’t that defeat the purpose of making it Mortal Kombat, throwing us back to the days of SNES Mortal Kombat 1 or that awful animated series? Why would they tone it down, anyway? Didn’t Black Adam graphically shove a mask through a man’s skull in the pages of a major DC comic?

You know what? I don’t care. This is awesome. I’m honestly more pumped up over this game than Grand Theft Auto and even Mario Kart. If this game turns out to be good, then good. If it turns out to be bad, then great! This is going to be the videogame version of the Ghost Rider movie, more so than the actual videogame based on the Ghost Rider movie.

Here is a list of ten things I’m looking forward to in the upcoming Mortal Kombat vs. DC game:

10) The Battle for the Cosmos Suddenly Becomes Even Better

Sometime later, Baraka will be cut in half by Kung Lao’s giant, green hat construct.

9) Explaining Retcons with Other Retcons

Notice how in all the 2D Mortal Kombat games, all the ninjas dressed exactly alike, but yet they always changed their styles from game to game? First they had a simple, colored cloth. Then in the next game, they had better masks and quiltier clothes. By Ultimate Mortal Kombat 3, they all had more dynamic outfits with colored blocks pasted to their chests. Why would all these ninjas, many of them unrelated in the storyline, know to change their style from adventure to adventure?

Obviously it’s this guy’s fault.

Considering the job this guy did on Risk and the Teen Titans, you’d think Superboy Prime would make a great fit in the Mortal Kombat universe.

8) Batman vs. Shao Kahn

The skull-faced barbarian warlord has dominated everyone from thunder gods to metal-armed special force agents. Can even Kahn take on the World’s Greatest Detective?

It doesn’t even matter if Batman has prep time or not. He’s in constant contact with the world’s best hacker.

“Oracle, it’s me. I need your help.”

“Hold on, I have to finish this game of FreeCell.”

“NOW.”

“Fine. What do you need?”

“YOU WEAK, PATHETIC FOOL!”

“What the hell was that?!”

Hh. Look up what you can on a ‘Shao Kahn’. I’ll keep him busy.”

“Shao Kahn… Shao Kahn… Here we go. Gamefaqs strategy guide to Mortal Kombat vs. DC, last updated on Wednesday. Do you want me to read you the walkthrough on fighting him or should I just upload the Gameshark code that makes him fight like Stephen Hawking?”

7) Return of the Black Mercy

Being forced into a Mortal Kombat game gives Mongul a newfound advantage. By attaching his parasitic plant, the Black Mercy, onto the heroes, he can put them in a catatonic state where they live out their dreams of being in a better fighting game.

6) The Victory of Maxwell Lord

Pressing forward, down, down, back, high punch causes Superman to tear out his enemy’s kidneys and toss them into the sun. Why does this make Max so excited?

Sore thumbs beats a bloody nose any day.

5) Birds of a Feather

Mokap, the motion sensor-wearing martial artist, stops believing he’s alone in his ridiculous concept of an existence when Sonya Blade punches his head off and he meets up with the equally ridiculous Black Racer!

4) Special Trick When You Land an Uppercut on the Justice Society Stage…

Now we know where the portal to Outworld is.

3) Keeping the Legacy Alive

Newly introduced for this game are Didioalities. Not only do you kill your opponent, but you replace them on the select screen with an ethnic minority with the same name and gimmick!

2) Johnny Cage + Booster Gold = Best Friends Forever

Get past the time travel and martial arts and they’re basically the same dude. Hell, if Mortal Kombat had time machines in it, Johnny definitely would have tried saving Liu Kang’s life by now. And now that I think about it, Booster needs to punch people in the nuts more often.

1) Sub-Zarro

Watch out or he’ll tear your foot off with the shinbone hanging out!


By on April 25, 2008 at 6:22 pm

We’re getting a combined Picks & Pans this week– New York Comic-con managed to put the PCS gang out on its feet. So, enjoy these reviews of this and last week’s books, courtesy of Samantha of Neither Doormat Nor Prostitute, Ernie Estrella, Gavin Jasper of 4thletter!, David Uzumeri of Funnybook Babylon, and AHR of Geekanerd.

PAN! Birds of Prey #117
Writer: Sean McKeever
Penciller: Nicola Scott
Inker: Doug Hazlewood
Colorist: Hi-Fi Designs
Publisher: DC Comics

Samantha: Well… at least Barbara got over herself enough that no one was forced to call her “Miss Gordon,” I guess? That’s honestly the only positive thing I have to say. Well, that and the art was pretty. The story? Was dreadful. Look, when you have to build up your heroes by proposing that Superman is a big, bad meanie who bullies people, it’s not the best foundation.

The characters are worse than the story itself. “Miss Gordon” is a hysterical creature who needs external validation for all her actions, lets her ego get in the way of helping her team, and is generally the last person any sane adult would follow. She acts like a completely newbie and her “epiphany” makes no sense based on either her actions or the storyline as it was told to us. On top of it all, she can’t even do her job correctly. Her cohorts give off a similar air of “why should I care about these people?” In the end, one of them is in the hospital, and Helena and Zinda don’t even pause long enough to pretend to care before shrieking about how mean Miss Gordon was to them.

Honestly, the only decent person in this storyline was Misfit, and that’s pretty sad.

PICK! Captain America #37
Writer: Ed Brubaker
Penciller: Steve Epting
Inker: Steve Epting
Colorist: Frank D’Armata
Publisher: Marvel Comics

Samantha: One of the things that makes Brubaker’s Captain America worth reading is that the tension between the characters – and there is plenty of it to spare – is always balanced by very human reactions driving those tensions. In the hands of a lesser writer, the Red Skull’s plot would seem very staid and overdone. But even the Red Skull’s actions are tempered by the very human motivation of revenge and hatred, not mere cartoonish superiority that drives some supervillains.

On the hero side of things, the emotions are equally as complex. Both Sam Wilson and Clint Barton have reasons to not be happy with Bucky wearing the Captain America costume, albeit for very different reasons, and their reactions to the news allow Brubaker to reveal even more about Bucky, Cap, Clint, Sam, and Tony. All five men may not agree on the same path, but their reasoning is done so well that none of them can really be faulted for their reasoning, which is a pure love of the man they’ve lost.

On a purely shallow note, anyone yelling for Cap to “look out for the internet” made me laugh out loud.

SPLIT DECISION! Catwoman #78
Writer: Will Pfeifer
Penciller: David Lopez
Inker: Alvaro Lopez
Colorist: Jeremy Cox
Publisher: DC Comics

David U.: This review is, unfortunately, colored by the recent news that Catwoman is ending with August’s #82 (not July’s #81, apparently, according to Will Pfeifer). This is really sad, because Catwoman is a damn good comic, and despite the covers – especially the utterly ridiculous one for this issue, with actual lip-biting – it’s a solid example of how to portray a female character, and females fighting females, in ways that seem less like exploitation and more like natural character conflict. I’ll miss this book hardcore, and hopefully the replacement? on DC’s solicitation page, “Bad Girls of Gotham”, will… uh… fill the gap… maybe?

Samantha: You know what would be really sad? If I picked up a Superman comic and realized that Jimmy Olsen was far more competent and interesting of a character than Superman himself. Which is kind of how I feel about picking up a Catwoman comic and seeing that Slam Bradley is more competent than Catwoman.

Also, “My god, girl. I hope nothing happened. I know you’re a match for anyone, for anything. But a kid…A kid changes everything.”

So, it’s Helena’s fault that Catwoman has sucked since Pfeifer took over? Huh. And here I was, blaming the author for bad characterization and ridiculous plots.

On a final negative note, while the art inside the issue is gorgeous, the cover is awful. Catwoman isn’t Mike Tyson. She doesn’t have to bite her opponent to win. No, not even if her opponent is a girl, and the artist can imply some wink-wink-nudge-nudge lesbianism in the shot. I’ll be willing to change my mind on this stance if they ever do a cover of Superman where Clark is biting Lex’s lip passionately.

PAN! Countdown #1
Writer: Paul Dini, Keith Giffen
Penciller: Tom Derenick
Inker: Wayne Faucher
Colorist: Pete Pantazis
Publisher: DC Comics

Gavin: Well, I’m glad that’s over.

Countdown is the Goofus to 52’s Gallant, regularly doing wrong what the other series did right. The final issue of 52 gave us a real reason to check it out. Other than the epilogue stuff, we had a major climax to deal with and enjoy. Countdown is just a handful of quick scenes to show us where our characters have ended up. Some of them aren’t bad and I really like how one of the Atom’s first actions when entering his home is to stare at the Justice League group shot that they used as a cover for Identity Crisis. Great touch.

Other than shoving most characters back to the status quo and another character getting a new power set, the only thing of note that happens isn’t exactly very exciting. I’m not even looking forward to where it’s going. I’m sure it’ll feel like a piece of this series refuses to die once it shows up in other books.

PICK! DMZ #30
Writer: Brian Wood
Penciller: Riccardo Burchelli
Inker: Riccardo Burchelli
Colorist: Jeremy Cox
Publisher: DC Comics/Vertigo

Ernie: The power of an election and the change brought by that change can be staggering. If you don’t believe that statement, look at how the world has changed four years ago, then look back four years from that. A candidate speaking for the common person promising change can be many things to many different people. It gets a rise out of people. Those who are in control, don’t like to lose it and in this second installment of Blood in the Game, Matty Roth understands how many people will listen if the right person is speaking. If jumping into a title nearly three years old deters you, then that’s a shameful reason not to be reading DMZ. Wood’s fast-paced storytelling brings newbies and regulars up to speed with an urban paradise napalmed by the world of control and greed. The roots of this story branch out to more than the passionate readers of grit and gristle. It’s is a universal story that will and should affect any reader who’s wise enough to suspect the world around them or to those who have ever felt lost. The DMZ is not a monthly posting of propaganda; it’s a blaring alarm clock to the sleepy and subdued readers who are numb with being fed the same costumed rhetoric month after month after month.

PICK! Flash #239
Writer: Tom Peyer
Penciller: Freddie E. Williams II
Inker: n/a
Colorist: Tanya & Richard Horie
Publisher: DC Comics

Samantha: Any comic where Roy Harper saves the day is a good one, although I am saddened to see more “Titans as a family” vibe in The Flash than I am in Titans thus far.

I’m a little iffy on the characterization of the JLA here, as a whole. Roy’s the only one that seems to have any sense, the others are apparently too afraid to be “policing” Wally to step in when they think he is having problems. But that minor characterization flaw aside, I’m continuing to enjoy Peyer’s Flash.

In this issue, Wally and his family continued to struggle with the demands of Wally not being employed, and both Wally and Jay Garrick dealt with the repercussions of mind control. What I loved most about this is the fact that, as opposed to genuinely pitting the two Flashes against each other, Peyer allowed Wally to be smart enough to know that something was wrong with Jay when he was under duress.

For the second month in a row, I’m actually looking forward to the next Wally-as-Flash comic… this is a new and confusing thing, but one I could grow used to.

PICK! Hack/Slash #11
Writer: Tim Seeley
Penciller: Emily Stone & Courtney Via
Publisher: Devil’s Due Publishing

AHR: This issue centers loosely around a done-in-one plotline; a sharp, simple revenge tale with some occasional gore thrown in for color. Around this self-contained story, writer Tim Seeley blends in updates on what the various members of the book’s cast are up to, all of whom are interesting and appealing enough to keep this issue from feeling like an in-betweener. Emily Stone and Courtney Via (pencils and colors, respectively) do a fantastic job as usual, with some particularly good facial expressions for lead character Cassie, who has quite a lot of acting to do in this issue. The more personal thread of this book deals with Cassie’s two most pressing non-slasher-releated problems; the absence of her father and her feelings of sexual immaturity. While that first problem is nothing new in the pantheon of female asskickers, you rarely see sexual inexperience dealt with much in mainstream comics (there’s irony in there, somewhere). Female heroines tend to wield their sexuality as a weapon, in that faux-feminist sex-equals-power kind of way. This issue frames Cassie as someone who has never been in love, who doesn’t know who she desires, and this comic doesn’t make her out to be any less human for it. Complex, subtle stuff for a horror comic about hacking up zombie serial killers, but good writing cares not for genre restrictions. BONUS: The return of Pooch, the world’s ugliest (yet most adorable?) horse-dog monster.

PAN! Hulk #3
Writer: Jeph Loeb
Penciller: Ed McGuinness
Inker: Dexter Vines
Colorist: Jason Keith
Publisher: Marvel Comics

Gavin: It’s a good thing Loeb’s comics depend on so many splash pages because it makes reading them that much faster. I tried to give him the benefit of the doubt on this one, but all I see is the potential realized in Greg Pak’s run being tossed away for Loeb’s usual masturbation. A-Bomb fights Red Hulk – who is either going to be Doc Samson or someone completely out of left field – and a bunch of robots show up for no other reason than to remind us of an older, better Hulk storyline. McGuinness’ art remains pretty, but still screws a couple things up. Like despite only having Iron Man’s helmet in two panels, he still can’t get it straight of what it’s supposed to look like. And why does Agent Hill look like she’s 12?

I can’t wait for the next issue where there’ll be one page of talking, followed by a TOTALLY KICK ASS two-page spread of the two guys from the cliffhanger fighting. Then Bi-Beast will probably show up because who doesn’t like pointless throwbacks? Oh, and bad one-liners. I’m predicting something stupid like, “PAPA HULK’S GOT A BRAND NEW BAG!”

PICK! Incredible Hercules #116
Writer: Greg Pak & Fred Van Lente
Penciller: Rafa Sandoval
Inker: Roger Bonet
Colorist: Martegod Gracia
Publisher: Marvel Comics

David U.: Well, it’s good to see this title’s high standard being maintained after the initial arc. I had a feeling this team on Hercules might make for a good comic, but I don’t think anybody predicted just how good or well-received this comic would be. What’s truly remarkable about this issue is how good it is while serving so many masters – it continues the plot of Hercules, serves as both a tease and a reminder regarding the upcoming Eternals series, and sets up Hercules’s role in the Secret Invasion. Top notch work.

SEMI-PICK! Justice League of America #20
Writer: Dwayne McDuffie
Penciller: Ethan Van Sciver
Inker: Ethan Van Sciver
Colorist: Brian Miller (Hi-Fi)
Publisher: DC Comics

Samantha: This issue was devoted to The Flash, and even though I am loving Wally over in his own book, and even though the Diana in this book was fantastic, this story just didn’t do it for me. The League’s dependence on the Flash is cute, but not really very believable. They already have a Superman, and this story told us that Wonder Woman was more than capable of keeping up with Wally … so why, exactly, does the League need Wally? Mostly, throughout Diana’s whole recruitment lecture, all I could think was “pity the League didn’t care that much about the Flash when Bart Allen was Flash. If they had, the boy might not be dead.”

Which is probably not what I was supposed to be thinking.

Overall, the story gets high points for making Diana every bit the great warrior and icon she should be to the rest of the League but gets very low points for Wally being overly smug and for having a rather boring story. The combination is enough to land it square in the middle of mediocre territory. Not horrible, but not memorable in any way, either.

PICK! Mighty Avengers #12
Writer: Brian Michael Bendis
Penciller: Alex Maleev
Inker: Alex Maleev
Colorist: Matt Hollingsworth
Publisher: Marvel Comics

Ernie: Hey, now we’re getting somewhere. For the first time reading The Mighty Avengers did I feel like I was holding a classic Bendis story. Great espionage, great character study of Nick Fury shortly after he lost his seat in SHIELD, and you felt the weight of Secret Invasion ever-present in the air. He’s clearly defined as a major player and Bendis, who has a knack for writing him, will no doubt cement him as one of the baddest Marvel Mofos this year. One thing’s for sure though, I never knew he and Star Trek’s Capt. Kirk shared something in common. Maleev’s pencils took you back to the fan-favorite Daredevil run with Bendis where the art and script were so equally in synch. There’s a neat bit of visual cool bottled with Fury’s cloaking in and out of people’s lives, and fact-finding. This issue really stepped it up, which is good, because it really needed it.

Gavin: Nick Fury makes his long-awaited return, showing us what he’s been up to since the end of Secret War. Shortly into the issue, we smile as good ol’ Nick reminds us of why we love him in the first place. The dialogue and characterization are top notch and the final pages will have people speculating for months, but what annoys me is that this isn’t right for the book. Nick Fury talking for twenty or so pages isn’t what Mighty Avengers is about. I mean, something like Blue Beetle #25 is awesome no matter how you cut it, but if that particular issue had been labeled part of Green Lantern Corps instead, I’d still have to call bullshit on it.

Maleev screws up by putting Spider-Woman in Secret War. Probably nitpicking on my part, but when the storyline is partly about dissecting each panel and discussion, it’s somewhat annoying.

PICK! Northlanders #5
Writer: Brian Wood
Penciller: Davide Gianfelice
Inker: Davide Gianfelice
Colorist: Dave McCaig
Publisher: DC Comics/Vertigo

Ernie: In all good stories of revenge, knowing what fuels it is half the enjoyment. This flashback story fills readers in with plenty to chew on about Sven’s transformation into the warrior we’ve all come to revel in. To become an accomplished man, requires the conditioning of the boy. And behind every good man is woman of equal or greater stature. Sven’s has two women in his past that come to inspire what he has become and what was a forgettable weakling is now a man of great potential. This bloody march takes a brief but crucial stop in defining our protagonist, giving color to the pale and supplying readers with the satisfaction of what should be sweet revenge. If you value a story with calculated drive, bitter deceit, salty blood and guts, Brian Wood has bestowed you a gift.

PAN! Salvation Run #6
Writer: Matthew Sturges
Penciller: Sean Chen
Inker: Walden Wong
Colorist: John Kalisz
Publisher: DC Comics

David U.: Wow, this is such an amazingly huge waste of a solid concept. Supervillains on Lost – how do you screw this up? Well, first, by writing the most mindbendingly dull depiction of the Joker I can remember in recent memory. Not only is the Joker painfully unfunny, he’s not even sufficiently crazy – he’s just a standard shit-disturber, which is a pretty boring representation of the character considering the possibilities and avenues available. Sturges’s Luthor is alright, I guess, but the Vandal Savage let’s-all-fuck-forever plan is just distracting and the entire series seems like it’s going to end with a Countdownesque deus ex machina from another series.

SPLIT DECISION! Superman #675
Writer: Kurt Busiek
Penciller: Renato Guedes & Jorge Correa, Jr.
Inker: Jose Wilson Magalhaes & Jorge Correa, Jr.
Colorist: David Curiel
Publisher: DC Comics

David U.: Adios, Kurt Busiek. It was a good run, although I kind of wish you hadn’t done that Insect Queen thing. Regardless, although it got cut short, this final issue makes at least a halfway satisfactory attempt at resolving the ongoing moral quandry Superman was being faced since Camelot Falls, and it sort of ties up this story and Busiek’s take on Superman in a very cool way. He says this was a filler arc he wrote in a weekend, but honestly, I think this two-parter has probably been his strongest work on the book. Great stuff.

Samantha: Kurt Busiek’s Superman has been mind-numbingly boring since the start and while in this issue Clark finally managed to remember that things matter outside of his little nuclear family with its cookie-cutter Superboy “son,” it did not save the story from being ridiculously dull. Even the shots of Superman fighting are interspersed with Lois holding Chris tight and promising that it was going to be okay.

Of course it will, Lois. It’s Superman. Those panels are completely unnecessary and add absolutely nothing at all to the story. What new development did it shed on Superman’s character? That his wife loves him and his kid wants to join him in battle? We already knew that. In fact, since “Up, Up, and Away,” both those messages have been hammered home with all the subtlety of the average anvil.

All the right parts are present for this to be a good story. Superman says all the right things, the battles show both his might and his heart, and for two whole panels Busiek actually remembers that Lois has a real job outside of being Chris’ mom. But they’re just pieces put together with very little passion. As a result, the story is flat and lifeless. Quite frankly, the only actual redeeming quality of this story seems to be the art, which is gorgeous.

PICK! Wolverine Origins #24
Writer: Daniel Way
Penciller: Steve Dillon
Inker: Steve Dillon
Colorist: Avalon’s Matt Milla
Publisher: Marvel Comics

Gavin: Over the weekend, Daniel Way was announced as the new writer of the next solo Deadpool run. This entire story arc has been his audition for the role and as much as I’ve had problems with him over the years (I will point at Venom and shake my head at it for years to come), knowing that he won’t have Dillon with him on the book makes me optimistic. In this issue, after all the non-stop Warner Bros. action between Wolverine and Deadpool, we settle down for some simple discussion between the characters. You know, I don’t know if I recall seeing that ever. Logan and Wade have so much baggage with each other from over the years, but this is the first time I recall seeing them not stabbing each other for more than two minutes.

Way shows he has a grasp on Wade Wilson, incorporating backstory from Nicieza’s Cable/Deadpool to great effect. Deadpool has become old hat over the last couple years, but Way introduces a couple subtle ideas to breathe fresh air into him. While I suppose they were saving something for the next issue, I feel that the Wade/Logan discussion could have gone slightly deeper. Still, it’s promising.

PAN! Young Avengers Presents #4
Writer: Paul Cornell
Penciller: Mark Brooks
Inker: Jamie Mendoza
Colorist: Christina Strain
Publisher: Marvel Comics

Samantha: I’ve been enjoying Young Avengers presents, more or less. It’s had some parts where it fell flat, but overall has been true to the Young Avengers as they were presented in their series. This issue completely failed on that level, making Cassie so completely out-of-character that it’s hard to believe Paul Cornell read so much as one issue of Young Avengers before writing some stereotypically witchy blond teenager that is usually more DC’s cup of tea than Marvel’s (see Wonder Girl and Supergirl for example.)

While it’s feasible that her complete change in personality is due to the high amount of stress that she’s endured, it doesn’t change the fact that it’s hard to like stories where one half of the leads is completely unlikeable. I also don’t like being lectured to by comic book characters, and Cassie ranting about people who didn’t support “the right side” of the Civil War was in bad taste in both length and wording of the diatribe.

The only redeeming virtue this book has is learning that Vision has been on a quest to “discover” himself, but honestly, that’s not enough to save the story.


Scoundrels: Behind the Cage Part 2

by Gavin Jasper of 4thletter!

After sixteen issues, Luke Cage had come to realize that with a title like Hero for Hire, nobody would ever take him seriously. He was rarely mentioned in the press due to the feeling that he was just a mercenary. He took that to mean that he needed a new name and stat. He considered calling himself “Ace of Spades”, but decided it was too ethnic. During a team-up with Iron Man, a villain asked Cage, “But how? This ship’s construction makes what you’ve done impossible!”

“Just chalk it up to black power, man.”

Then he got distracted so much by how right on track he was with a new nickname that he got punched in the ribs by a villain in a robot suit.

As of that issue, the title changed to reflect his newfound name. It also led to a fantastic issue where the villain named Power Man (currently Atlas) took exception to this infringement and fought Cage in a movie theater. This ranks up there with #9, the Cage vs. Dr. Doom issue, as one of the best pieces of the series.


STEEPLEJACK
First Appearance: Luke Cage, Power Man #18
Threat Level: 2
Bizarreness: 4
Lasting Ability: 1

Jake Mallard and his two brothers were construction workers working for Maxwell Plumm. Plumm liked to cut corners whenever possible and the shoddy materials led to the deaths of Jake’s brothers. Jake swore vengeance and spent the next few years building some construction-based weaponry for his own construction-based villain gimmick of Steeplejack.

Looking like a really bad Raphael cosplayer, Steeplejack got hold of Plumm and tried to toss him off a building. Cage was in the area, saw this and intervened. Steeplejack fired rivets at him, tossed Plumm to his doom and ran off. Cage saved Plumm, who hired our hero to protect him.

That night, Steeplejack figured that if he couldn’t get straight-up vengeance, he’d ruin Plumm business-wise. He went back to the construction site and began melting some of the girders as way of sabotage. Cage arrived and the two fought once again. This time Steeplejack used a gun that shot out liquid fire. To best combat it, Cage found a barrel lid, covered it with asbestos and used it as a shield while yelling one of the all-time best battle cries in comic book history.

“CAPTAIN AFRO-AMERICA STRIKES AGAIN!”

He karate-chopped Steeplejack’s gun and then punched him back, knowing that a nearby girder would break his fall. Irony of ironies, it’s one of the girders that Steeplejack had sabotaged, so he broke through it and fell to his death. To make sure he was really, really dead, his backpack of liquid fire exploded upon impact.

As for Plumm? He became Steeplejack II in the pages of Ms. Marvel. Why would you do such a thing?


CORNELL COTTONMOUTH
First Appearance: Luke Cage, Power Man #19
Threat Level: 3
Bizarreness: 3
Lasting Ability: 1

I suppose the fans or writers wanted them to bring back Diamondback in some way. He was dead, but I suppose the idea of a snake-based crime lord was something they wanted to revisit. With one of the oldest tricks in the book, they do this by introducing Cottonmouth. He isn’t Diamondback, but he is the one who taught him everything he knew. Diamondback used to work for Cottonmouth until betraying him and stealing his gimmick.

We never found out all that much about Cottonmouth’s past, but he is equally as strong as Cage. He dealt in heroin and got Cage’s attention by killing off Flea, Cage’s personal word on the street. He then hired Cage with the promise that he had the records that could clear the name of “Carl Lucas”. Cage worked for him as muscle, but snuck around trying to find those records. Cottonmouth caught him doing this and the two brawled it out in his office. Cottonmouth had things under control until his assistant Mr. Slick (which looks like “Mr. Suck” in comic print) came in with a gun, pleading to be the one to waste Cage for kicking his ass earlier on.

With Cottonmouth distracted, Cage got his second wind and punched the crime boss into Mr. Slick. Slick flew out the window and splattered on the streets below. Cottonmouth had the last laugh as Mr. Slick’s photographic memory was his records. Cage was on a wild goose chase and took it out on Cottonmouth by throwing him through a desk and calling the cops on him.

Since then, not a word on the guy. Good riddance, I suppose.


X
First Appearance: Luke Cage, Power Man #27
Threat Level: 1
Bizarreness: 3
Lasting Ability: 1

That’s right. X. Or as the cover calls him, “Just a Doom Called X!” Or as the first page calls him, “Just a Guy Named X!” If you’re at the Prize or No Prize panel at Comic Con and Tom Brevoort asks you to name a character starting with the letter X, give him this guy as your answer. You’d make me proud if you did.

X’s story is one of the better Cage issues, put together by the team of Bill Mantlo and George Perez. That’s quality.

Willie Dance used to be a great wrestler with potential to be one of the all-time best until he developed a nasty blood clot. That plus his history of head injuries had turned him into a dim-witted has-been. He had let himself go quite a bit and took up the masked guise of X the Marvel. His manager Bernie took care of him and humored him, but knew that the big guy was dying and couldn’t bring himself to tell him.

Bernie and X rented out a room next door to Luke Cage’s office. Hearing X training drove Cage crazy, merging with all his other many problems. When X accidentally missed a punching bag and flew through the wall, Cage had had enough. He took out his frustrations on the apologizing wrestler who only fought back out of self-defense. Cage repeatedly insulted him over his weight and lack of intelligence. Before things could get really messy, Bernie stepped in to break up the fight. He offered to pay for the hole and got X to apologize. Once they were gone, Cage figured he probably was acting like a bit of a douche.

This is where the story gets nutty. A scientist had created a synthetic version of the Super Soldier Serum. Another guy shot him and stole the formula before the notes could be written down. Afraid of the cops, he snuck into X’s locker room and placed the serum canister into his locker. Shortly after, he died in a police shootout.

Angry at the way Cage treated him, X snapped at Bernie and caused him to leave in a huff. X then found the canister in his locker and figured it to be some kind of protein shake. He drank it and his figure transformed into a perfect human physique. His first act of business would be to get revenge on Luke Cage for laughing at him.

Another hole in the wall later and the two went at it once again. This time it was more of an equal match. It spilled out into the street, where Bernie saw what was going on. He ran over, screaming at X to stop. X didn’t hear him and instead pulled a handful of bricks out of a wall and tossed them at Cage. They exploded off his chest and a piece nailed Bernie in the head. X stopped fighting and shrugged off Cage’s attacks to see to his friend, who was unresponsive and bleeding heavily.

With the ambulance taking Bernie away, X’s serum began to wear off and he returned to being a timid, tubby guy in a wrestling mask. Watching them leave, Cage figured that maybe he shouldn’t complain so much, considering some guys have bigger problems.


COCKROACH HAMILTON
First Appearance: Luke Cage, Power Man #28
Threat Level: 3
Bizarreness: 5
Lasting Ability: 3

Don McGregor had just taken over the series at this point and I can’t say enough about how much he hurt the series. Don McGregor is to Power Man as Bruce Jones is to Nightwing. Don McGregor is to Power Man as Jeph Loeb is to Ultimates. Don McGregor is to Power Man as Chuck Austen is to any comic scene that doesn’t involve the Juggernaut.

Instead of the exciting adventures of the funky Hero for Hire, we’re bogged down with endless text about how much New York City sucks. Everybody who lives in New York City sucks. Everybody who has ever gone to New York City sucks. Everything involving New York City sucks. Rather than tell a good story, he just tries to depress us over and over again by talking about the environment and whatever the fuck. Then he would shoehorn in his pet character Quentin Chase with hopes of getting him his own spin-off series. Said character was never heard from again after Marv Wolfman finished off McGregor’s run for him.

I’m getting sidetracked here. This is where I talk about Cockroach Hamilton. Is he wacky? No doubt, but McGregor tried too hard to make him a bit too wacky. He came up with about 50 different ideas to make him out of the ordinary and shoveled them into the design of a short pimp with a giant nose and a love of “Cheez Snips” junk food, who carries around a six-barreled shotgun and regularly talks to it. Because he’s so weathered from living on the streets of Harlem, he is able to take a punch from Luke Cage and not even register it. Bullshit, says I.

Cockroach worked for Piranha Jones, who I’ll get to in a second. Cage was hired to protect a man Cockroach was hired to kill, so they had their own little fight on a rooftop. Cockroach used his pet shotgun “Josh” on Cage and dislocated his shoulder before finishing off his target.

In a rematch towards the end of this story arc, Cage simply snatched “Josh” out of Cockroach’s hands and destroyed the gun with his bare hands. Piranha Jones tackled Cage into a piranha-infested pool and the angry Cockroach activated the covering so to keep the two locked in there.

He was used a couple more times after this story, though never in a Cage arc (thank God). He showed up in Terror, Inc. for a little bit, still working for Piranha Jones and later appeared in Black Panther as an agent of Nightshade.


MISTER FISH
First Appearance: Luke Cage, Power Man #29
Threat Level: 1
Bizarreness: 5
Lasting Ability: 1

The classic. Chances are, you know all about this one-shot villain considering Seanbaby made him into a household name.

Since the whole Cockroach/Piranha storyline was taking too long, Bill Mantlo worked his magic again with this fill-in issue. Luke Cage was hired to work protection for a trucking company terrorized by Mr. Fish and his gang. When a truck exploded, Cage chased around and discovered Mr. Fish himself. The villain used to be a lesser criminal (if there was such a step down) who stole some radioactive isotopes, accidentally exposed himself to them, fell into a river and came out as a fish-man.

Cage fought off all the henchmen, but Mr. Fish blasted him down with his laser handgun. Since he was still alive, they figured they would bring him to the top of a building and shove him off to finish him. On the way down, Cage caught onto a girder and saved himself. He climbed back up and fought Mr. Fish one-on-one. Fish ran at him with a girder in hand, got backdropped off the rooftop and fell to his death.

Having to fight a man named Mr. Fish then caused Cage to reconsider his way of life.


PIRANHA JONES
First Appearance: Luke Cage, Power Man #30
Threat Level: 4
Bizarreness: 3
Lasting Ability: 3

Hm. Sort of looks like a black Christopher Walken with Headless Horseman teeth.

Piranha Jones grew up in poverty to the point that his teeth rotted away completely. He worked his way up and became a major criminal, able to afford steel spikes surgically added to his gums. He regularly hired Cockroach Hamilton as his go-to man, showing a bit of an Odd Couple vibe with the two.

Jones’ plans involved stealing a chemical agent from a truck shipment. This led to a fight between he and Cage, which was mainly just Jones biting into him again and again. Their fight had caused the canister with the chemicals to crack. With New York City in danger, Cage solved the problem by punching the canister a bunch of times before it exploded. Yay?

The weakened Cage was taken to Jones’ home where they soon fought again. This time they fought within Jones’ piranha-infested pool. Cage punched him out under the water – knocking out a handful of teeth – and decided not to leave Jones to be eaten by his pets.

Piranha Jones was brought back in the pages of Terror, Inc., where he was killed off by the Terror for a dollar.


WILDFIRE
First Appearance: Luke Cage, Power Man #32
Threat Level: 2
Bizarreness: 3
Lasting Ability: 1

Wildfire is such an important character that his creator, McGregor, would refer to him with the wrong name within his one issue.

Wildfire was Harold Paprika, a racist white man living in Jamaica, Queens. He was so angry at a black family living in his neighborhood that he got himself a flamethrower, got some tights put together and tried to force them out of town. Being that McGregor was nerfing Cage’s powers all over his run, McGregor was easily able to wipe the floor with him in hand-to-hand combat. To make matters worse, the neighbors didn’t seem to care about the terrorized Simmons family and instead alerted Wildfire to danger. The neighbors then allowed Wildfire to get away.

Their rematch took place within the Simmons’ house, this time with the house on fire. Towards the end, Cage began pummeling Wildfire with Quentin Chase trying to stop him from murdering the creep. Cage stopped because the father of the house had just told them that their son had died in the fire. Wildfire apologized, since he only wanted to scare them away, but Cage furiously slugged him out.

For the next few issues, the Simmons family existed in the comic to be nothing but a huge downer, getting no payoff other than eventually moving away.


SPEAR
First Appearance: Luke Cage, Power Man #33
Threat Level: 2
Bizarreness: 2
Lasting Ability: 1

Spear and Mangler had a brother Jack who was dying of a brain tumor. Dr. Bernstein used him as a prototype for his Luke Cage experiment, but it instead caused him to die faster and more painfully. Like everyone with an ax to grind, Spear bided his time and became a supervillain. A supervillain with trick spears.

First, Spear called out Cage to get him out of the way. I know I’ve been ragging on McGregor non-stop here, but when Cage punched Spear in the mask, he stopped to scream in pain over his aching hand. Are you kidding me? This guy shrugs off bullets on a daily basis and once punched a hole through Dr. Doom’s chest plate. In the immortal words of Chris Rock, “What next? The Hulk gonna get the gout?”

Thank God he was off the comic towards the end of this story. By then they had handed it over to Marv Wolfman and we were all better for it.

Spear stalked Bernstein for a while, showing that he could kill him at any time. After enough lead-up, he had Bernstein meet him at a pier. Spear impaled Bernstein with one of his spears and left him for dead. Bernstein survived, but ended up in a wheelchair.

After a failed attempt to rescue the Mangler from jail, Spear’s own mother ratted him out due to the fear of losing another son. Cage found out where Spear lived and the two took part in a chase that ended with them on a bus. The bus swerved and drove off a pier. Cage pulled Spear to the surface and punched him out, making it easier for the police to take him in.


MANGLER
First Appearance: Luke Cage, Power Man #34
Threat Level: 1
Bizarreness: 1
Lasting Ability: 1

Mangler is Spear’s brother and yet another masked wrestler. He figured out that the masked criminal going after Dr. Bernstein was his brother and decided to make it easier on him by barging into Luke Cage’s office and taking him out himself. Cage fought him off, but the moment he went after him, one of Spear’s spears sent him through a window.

Spear later belittled Mangler for interfering, but decided to use him anyway. As Spear confronted Bernstein, Mangler again attacked Cage. This time, Cage easily beat him down and knocked him out.

The next day, Mangler tried escaping from jail with the help of Spear, but when the wrestler climbed across a grapple-line, Cage jumped out and grabbed onto his leg. The rope snapped and the two fell into a dumpster.

After all this time I don’t think it would be too hard to get some use out of these two again.


BIG BROTHER
First Appearance: Luke Cage, Power Man #38
Threat Level: 5
Bizarreness: 3
Lasting Ability: 1

As a youth, he was arrested time and time again to the point that he ended up in prison. In prison, he seemed reformed due to his fixation and skills with computers and robotics. He was released from prison, but chose to use his tech skills to create a criminal empire.

He was in competition with the Baron over the criminal underworld. Baron had equipped himself with the second Chemistro, who convinced Cage that he worked for Big Brother. Seeing Big Brother’s get-up for the first time, Cage yelled in big, bold letters, “HOLY JUMPIN’ CRUD!!” which is completely understandable.

Big Brother’s right-hand man was a guy named Cheshire Cat who was infinitely annoying. He was a guy with the power of invisibility and nearly every one of his speech bubbles was some variation of, “Yeah, daddio, I can dig it! Baby, I can dig it!”

Big Brother somehow convinced Cage that he wasn’t a major criminal and got him to go mess with the Baron for a while. After pounding down on the Baron for a bit, Cage discovered that Big Brother was going to connect himself with all the computers and annihilate the entire city.

While Cage visited Dr. Bernstein at the hospital, Big Brother took him out with knockout gas. They decided to kill Cage by chaining him to the top of a train and having it fly off a cliff. Can’t you just force-feed him rat poison and be done with it? Even Frank Gorshin thinks this death trap is over-the-top.

Cage escaped, hopped off the cliff and onto Big Brother’s helicopter. He and Big Brother traded punches for a bit until one punch knocked Cage out through the door. He caught onto the railing and climbed to the top. He tore the helicopter rotor apart and hopped onto another cliff as the copter exploded into the ground. That’s the last we’ve seen of DBZ Shaq, so I guess he really is dead.


THE BARON
First Appearance: Luke Cage, Power Man #39
Threat Level: 1
Bizarreness: 5
Lasting Ability: Is it too cliché if I put it in the negatives?

It’s pretty telling when you’re owned this badly in your debut. Despite all the lead-up to the Baron’s appearance, his castle fortress, his army of knights, his futuristic weaponry merged with medieval weaponry and having Chemistro II on the payroll… the son of a bitch didn’t even stand a chance.

After hearing that Chemistro was really working for the Baron, Cage went to his castle and annihilated everything in his path. This isn’t one of those things like how Mr. Fish got the best of Cage and later lost. No. Cage steamrolled the Baron’s home with his fists! Even the cover, which regularly showed Cage about to be killed by the villain of the month, featured Cage handing these guys their own asses.

Oh, Baron. Baron, Baron, Baron. You lost the second you put on your chain mail.


GOLDBUG
First Appearance: Luke Cage, Power Man #41
Threat Level: 3
Bizarreness: 2
Lasting Ability: 4

Bumblebee told the resurrected Optimus Prime that he felt like a gold bug. Optimus laughed at him and told him that that’s what he’d be known as for now… wait. Sorry, that’s the wrong Goldbug.

This Goldbug seemed to be based on the Blue Beetle, only as a villain. At least, that’s the expression that I get from seeing a millionaire with a double life who carried around a sci-fi pistol and piloted a giant bug around.

Jack Smith hired Luke Cage to protect a gold shipment, but warned him that the world famous master criminal Goldbug was going to plan something. If Cage was a smarter man, he would have smacked him down right there, but he ignored Smith’s glowing review of Goldbug’s style and took the job.

During the job, there were complications and Cage met up with the obscure speedster Thunderbolt. Cage figured he was a villain, so the two fought it up until Goldbug’s aircraft melted the van away and stole the gold. Cage went after him, but got zapped by a ray that covered him in gold. Thunderbolt used his speed to break him out of there.

Cage and Thunderbolt decided to team up. The two had great chemistry, which made it more of a shame when they killed off Thunderbolt a few years later. Through one of Thunderbolt’s stoolies, they found out where Goldbug regularly landed his craft and tried to apprehend him. As the story advanced, the three of them were inside the aircraft over the streets of New York. Thunderbolt punched Goldbug into the controls, destroying them. Knowing that they were going to crash, Goldbug escaped with a parachute.

Cage and Thunderbolt, on the other hand, did their best to land the craft without hurting any innocents. They survived the crash landing and Cage piggybacked away on Thunderbolt. The two left on good terms and decided that they would check in later that night to continue working on the Goldbug case. A rarity, the entire story arc changed in the middle of the issue and the Cage/Thunderbolt vs. Goldbug situation would go unconcluded. Cage wouldn’t be checking in with Thunderbolt, since he’d be skipping town to evade the IRS.

This was part of a third Gideon Mace storyline, followed by a one-shot where Luke Cage fought Zzzax. After that, Cage was blackmailed by the criminal Bushmaster into kidnapping Misty Knight, known girlfriend of the martial artist Iron Fist. The rest, as they say, is history.

Oh, wait! I forgot to talk about Goldbug. Okay, so compared to all the other Luke Cage bad guys, Goldbug actually got the most use. The guy made it big with appearances against Spider-Man and the Hulk. He was even in Secret War! In fact, the guy got the biggest break of any Cage villain by getting a speaking role in the world famous event Civil War! Things are looking up for…

…never mind.


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