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Welcome to OEMED!, a series of monthly interviews with various creators, both writers and artists, mayhaps even an editor or two. If you’re not familiar with my work, look me up on Google, I have enough to type already. These interviews should be fun and informative; from the POV of one artist/writer getting into the mind of another creator, helping readers get into our mindset. I won’t be asking about specific projects, but about the process behind those projects. I will try and be as honest as possible about myself, and with whom I am interviewing, and I won’t pull any punches if I have them, while at the same time, remaining respectful. This month, we’ll get to know Jeff Smith. You can check out BONE and his other works at Midtown Comics or your local comics retailer. Mike: Jeff Smith, what a treat to get to interview you. Every night for a few months, I’d read a few pages from the complete BONE to my son at bedtime. It’s a ritual. It’s his Lord of the Rings. Jeff: I’ve been looking forward to this, Mike. I like this idea of one cartoonist asking another one questions. The world clamors for more beer-fueled conversations about pen tips.
J: I liked to sit inside and draw, but I spent a lot of time outside climbing trees and exploring ravines. My parents used to take me to Old Man’s Cave here in Hocking Hills, Ohio, where I could climb rocks and explore the different caves. My folks weren’t rich, but they spent a lot of time with my brother and me, taking us to state parks and historical sites. My mom painted and the family liked joking around and making each other laugh. M: Wow, that actually sounds a lot like your comics… I remember trying to write a Star Blazers story when I was a kid. I never finished it, though. My ideas were too big for my little head then. What was the first real story you wrote? J: In the ninth or tenth grade I decided to ask a teacher if I could draw my report on the Trojan War instead of writing it. I had written little stories before, mostly about the Bones chasing each other and falling off cliffs, but this was the first time I did it for real, structuring a story from beginning to end, drawing it with pencil on oversized boards and then inking it. It was the first thing I ever inked, and I smeared my hand in the wet parts, of course, and I sneezed once through the little hole in the nib. That’s what I learned: If you’re going to sneeze, stop inking! M: Yeah, so for those of you who don’t know, the Bones have been around with Jeff most of his life. What was your introduction to comics? Do you remember the early books; whether they influenced you or not? J: In the late sixties, it was harder to find comics, because the grocer might not bother to put them out, so hunting down your favorite books was a big job. My main memory of comic books back then was riding bikes with friends all over town trying to find the latest issue of Neal Adams’ Batman. I remember one kid, Mike Brooks, had an unbelievable comic book collection; the first I’d ever seen. His mom let him use a whole wall of shelves in her laundry room for comics. That’s where I saw Uncle Scrooge in Disney’s Comics & Stories for the first time. But the two most exciting things in my preteen years were Pogo and MAD. Pogo and MAD Magazine were the only things that told kids the truth, and they were the best-drawn comics anywhere. I used to read them over and over again. M: I hadn’t thought of that… MAD really did say the things for kids they couldn’t or weren’t allowed to say. What about your middle years-early teens? What were those years like? Were you drawing then; were you running around with a gang, slicing tires and burning down national monuments? J: Always drawing. Drawing was almost like breathing. I did it without thinking, especially in class. Even when I lost interest in comics, I still drew naked girls. M: What experiences from your youth slipped into comics? Any themes you find now that Bone is finished that you realize were somehow from your childhood? J: Well, Fone Bone seems to share my adolescent, put-‘em-on-a-pedestal fascination with women. M: What about school? I assume by high school you were known as the kid who could draw? J: Yeah. I had friends who could draw, and we pushed each other on. Jim Kammerud, who became my partner later when we owned an animation studio, would always discover some new drawing tool. He was the first person I knew who tried to use a Rapid-o-graph. Remember those awful things? They were always getting clogged up. But it was honest to god India ink, and it was easier to use than pen tips! Jim tried inking with a brush before I did, too. M: Funny, I recently did some cleaning and found my Rapid-o-graph set. It was costly, and had a lot of memories; it was hard to throw out, but I hadn’t seen them in like 10 years! Get many chicks with that drawing ability? J: Being the guy who can draw isn’t the hottest thing you can be in high school. But I got around all right. M: After high school, did you go to art college? J: I got some scholarship to the Columbus College of Art and Design, a good school with a national reputation. Unfortunately, I didn’t fit in. In the late ‘70s, there were only two kinds of artists you could study to be: a fine artist or a commercial artist. A cartoonist is neither and both. I clashed with the staff and quit before Christmas. I ended up going across town to Ohio State where they had a daily student newspaper I could draw cartoons for. The only thing I really liked about college was Art History. The history of Western Art is the history of Western Civilization. It was eye-opening. We don’t move forward without art. M: What do you mean by that exactly? J: Artists make art about what’s true. The real truth; not the politically twisted truths of the moment. M: What were you doing before BONE? You studied animation, right? J: No, I just played around with animation for the fun of it. So did my pal, Jim. We took some film classes at OSU, and we met another student named Marty Fuller who was studying animation, and the three of us thought we could pool our resources and start a company to work on commercial animation projects, which we did with varying degrees of success for years, before I left to start my comic book. M: How did Bone first start to form in your mind, and how did you get it to paper? J: I had been working on the idea of the Bone cousins being lost in a fairy tale land for a while. A fish out of water kind of thing, pitting the modern cousins against the quaint ways of the local people. This was a combination of my childhood loves of Uncle Scrooge and Pogo, with the late seventies fantasy stuff like Star Wars, Lord of the Rings, and Heavy Metal Magazine. The really interesting thing about the Bone college strip was that it made me ask, what’s the point? The characters were pretty solid and the strip was funny, but why? Why were the Bones lost, and why should we care what happens to anybody in this story? I drew the Bone characters every day for four years getting by on college level humor and small bits of continuity, and by the time I finished, a story began to take shape in my mind. A story that I thought would be worth telling. M: I know the story has been told a million times, but tell me about how Bone started out; self-publishing it and all. J: The key was finding out that comic book stores existed… after that I just did a little research, drew a comic and there you go. Pure luck, really. I got friendly with some of the local shop owners and started tagging along with them to industry events, and because of that, most of my first contacts in the field were with comics shop retailers. I would go to the Diamond Retailer sales conference, and since I didn’t know anybody I would hang out in the lounge with Jim Hanley, Rory Root, Joe Field, Chuck Rosanski, and all those kinds of guys. My first year or so in comics was like that. Later on, I started to meet other artists like Neil Gaiman, Charles Vess, and Dave Sim. Also in the lounge, I might add. M: Reading Bone, I loved the arc in theme as well as characters. Reading the Complete Bone was really the best way to read this. Clearly, you had all these character arcs planned out from the start. Did you have a tight outline on hand, or was it in your head? J: Writing a story is an organic experience, no matter how carefully planned it is. With BONE, I had the main ideas written down, and I knew the Bone cousins would leave the valley and go home. I also knew Thorn would rule the Kingdom without a king, that was important to me — I didn’t want her to need a Prince Charming. But even with charts and complicated outlines, the story grew and changed as it went, just like real life does. In fact, the tale unfolded in a pretty naturalistic, living way that felt real while I was writing it, and I hope it rings true for readers as well. M: It sure has. It’s real for my son. We go hiking in the woods and he’ll always make a comment like “Look, I’m Fone Bone!” It used to be Frodo, so pat yourself on the back about that one… What about Lord of the Rings? Is it me or was that an influence on your work as much Pogo and such? J: The Lord of the Rings was instrumental in showing me the way a fully formed world could be brought into existence. Thinking of the world as if it had real geography and each of its people having their own culture. M: I really dig how it starts out as a cute “funny book” and then gets so big and deep. Did you find that a problem with marketing; while your fans grew, do you think you lost a few that didn’t want the book to get so dark? J: Some people complained, I suppose, because they thought Bone was going to be an endless comic like Donald Duck or Uncle Scrooge. But in the end, I was sure readers would like the idea of a single story that had a true beginning, middle, and end. Besides, it was too late to stop. And I knew the one volume edition would drive comic book fans nuts. No one can resist a five-pound comic! M: What about marketing the book? I can imagine Disney or some video game company coming to you early on wanting Bone, thinking it’s this cute little book; then you lay it on them how deep it is. Was that actually a problem for you? J: Yes, but not the way you would think. It’s the opposite problem. The “Darth Vader is Luke Skywalker’s father” aspect of Thorn’s story is something Hollywood execs can see right away. The tricky part seems to be shoehorning both Thorn’s epic story in with the Bone’s seemingly smaller story. Bone’s story is ultimately the more important of the two, but Thorn’s is more conventional in many ways, and it tends to take over in an 80-minute screenplay. M: How did you plan Bone from issue to issue? What was your writing process like on it, and how has it changed? J: Well, in the early days, with the open road stretched out in front of you, planning was easy. You just wrote what worked and was funny without worrying if all the plot points had been made. If you didn’t have room for some idea, it could wait for the next issue, or even the one after that. Toward the end, when I was trying to bring this speeding, billion-ton tanker to a halt, the planning became a nightmare. There were so many threads to tie up, and so much information that still had to go in, the final issues took months to write. I had so many charts and complicated graphs that sometimes I would forget to look at the right one and have to start over. M: Well it paid off, bro. You tied it up nice. I remember the shock reading Bone to my son when I saw the Giant Balloon! I often look back at those scary days; the early days of my career, when I really didn’t know if I was going to make it. Some dark days there, buddy. How about you; what do you feel when you look back on the early days of Bone, both professionally and personally? J: Dude, I’m still worried I’m not going to make it.
J: Always. What else do you write about? You just have to disguise it bit, so people won’t recognize the argument you’re writing between two hairy monsters is really just a fight you had with your wife the night before. M: I love it when I write bits of my life, or my friends into a story, and don’t realize that until much later. Has that happened to you? J: One day someone told me that Thorn looks just like Vijaya, my wife. I hadn’t thought I was drawing her, but suddenly I could see it! The way Thorn leans forward to listen, the way she brushes her hair behind her ears; it’s Vijaya. M: Bone had a sense of world, part of which was a spiritual world. Do you have a religious background, and did you find any of those themes working into Bone or your other works? J: There’s religion in BONE, but no religious message. There’s obviously more to our existence than what we can see, and people are always trying to come to grips with it. People all over the globe struggle to understand the Mystery, and that is what I was trying to portray in BONE by giving the characters a belief system. It adds another level of reality to that sense of world. M: I’m a huge mythology fan. I can tell you are, too. Have you ever read the works of Joseph Campbell? J: I have. I read Campbell’s most famous book The Hero with a Thousand Faces while writing The Great Cow Race. What Campbell does is compare the world’s religions and folk tales, looking for what they have in common. I thought, “That’s interesting!” Most people would have focused on what was different. From there, I not only read everything of his I could get my hands on, I started reading mythology on my own. Hindu, Greek, Nordic, American Indian. The Dreaming from Australia really caught my eye. The key thing for me in Campbell’s books is the discussion on symbolism. He shows that the symbols in mythology are the same as the ones Carl Jung cataloged in our dreams. In other words, some symbols are hardwired into us! I love symbolism, anyway. You can use this stuff in your art. It all dovetails nicely with the symbolism I learned in Art History. What I discovered from a storytelling perspective is that a structure, like through-lines and turning points, can give your story a horizontal line from beginning to end, but mythology gives it a vertical one; gives it depth. M: I have several of his speeches on CD, including a great one with Bill Moyers that’s like SIX discs. I highly recommend them. Right now, I’m comparing JOB with the ODYSSEY… We’ll have to have a talk about that stuff over some beers… What kind of symbology made its way into Bone? J: I use water a lot. Fone Bone falls off waterfalls, and meets Thorn in a hot spring. The dragon pops up out of a well. Water is important to us, and it’s a very traditional storytelling symbol. King Arthur was given his sword, Excalibur, by the Lady of the Lake, and whenever the Knights of the Roundtable come across a fountain surrounded by virgins in the middle of nowhere, you know an adventure is about to happen. M: When you started Bone, did you have a family? Or were you a single cat about the town? J: My cattin’ days were behind me. In fact, it was when I met Vijaya that I started to take my cartoons seriously. M: How about now? J: No kids. I mean, I love kids, I just prefer to visit somebody else’s, get them riled up just before bedtime, then leave. Makes you want to invite me over, doesn’t it? M: Don’t get my boy riled up; he might put a hurting on you. Ask David Mack. I have to tell you, doing what we do and having kids is hard, at least for me, because I find my work incredibly selfish. For me, it’s very time-consuming and solitary; I’m always second-guessing how much time I’m working and how much is family time… I work at home, it’s great, I love it, but I think I work too much. Sometimes my studio becomes a weird time warp and I can’t get out; the outside world becomes my enemy. Do you work at home or have a studio? J: Yeah, Holidays are rough. I always forget and think, “Oh, I have another week to work on this — oh no I don’t, it’s Christmas! Fuck!” Once you get wound up and the deadline clock is on, you lose proportion. Everything is big, and nothing is small. I scream and rip my hair out every time an issue goes to press. It’s ugly, and I hope nobody ever sees it. When I lived in the Santa Cruz Mountains, I rented a separate little A-frame cottage in the middle of the Redwoods. Everything there was geared toward making comics. I had no phone, no TV. Just paper, brushes, books, and music. Now that I’m back in Ohio, I have a private studio as well as an office at Cartoon Books where Vijaya works with Steve and Kathleen. And I still go nuts when I work. M: Tell me more about your little working family; your wife (like, how do you pronounce her name), and Steve and Kathleen. J: It’s pronounced Vee-JAY-ah. Vijaya is my partner here at Cartoon Books. The basic breakdown is she handles the business and licensing, while I take care of promotion and creating the books. That’s too simple of course. We work together, but that’s the gist. Kathleen Glosan is our production manager. Steve Hamaker is my art assistant, working on all artwork that isn’t my actual comic. Right now Steve is coloring the BONE saga for Scholastic, and he just started coloring the mini-series I’m doing for DC. M: Some days the work takes over my mind and anything that’s not that work grinds on me. Have you ever been overwhelmed by your work? Not how much you have, but the ideas, the force of the work; has it ever overcome you? J: I worked on Bone for 12 or 18 hours a day, usually starting at 5 am. Deadlines used to make me insane, and I never seemed to be able to get out in front of them for even a moment. I wanted everything perfect, and it takes forever. When you’re putting that much effort — that much emotional power and energy into something, it makes it difficult to keep space available for anything else. Pay the bills, or take out the trash; how could you even ask? When I would stop working for something important, like say, Thanksgiving, it would only be because I had to. And if I’m interrupted in the middle of working, I swear, it’s like emerging from a dream or something. I can see Kathleen or Steve’s mouth moving, but it takes a second before I can hear the words. M: Oh my God, you are my soul brother. No shit; it’s crazy if I’m broken out of my work, or if I fall into the ideas when I’m out. It’s like I’m Homer Simpson thinking about hamburgers while people are yapping at me. I love driving; stories really flow for me then, but usually I miss my exits and stuff; my son constantly mocks me for it. It’s easy enough for the life to fall apart being that deep into the work, thank god for our families to run our lives for us! How do you see your work objectively? I find it too easy to be in my own head and I think the work can suffer for that; at least my writing. How do you know you are conveying your story clearly and that your pacing is right? J: For some reason, I can view my own work critically. I can look at it and see right away if it’s shit or not. At each step of the process, when the panels are penciled, and then again when they’re inked, I read and reread any given sequence to feel it moving. I learned that the timing changes as the panels become more finished. Inking and background details give your eye more things to linger over and can slow you down. The trick is first to figure out what needs to be done to fix it, and then to be willing to start over if that’s what it takes. And I’ve done that. My words and drawings aren’t precious; if a sequence isn’t reading, then I need to make it work. M: Enough of work, what do you do outside of drawing and writing? Are you involved in any covert CIA operations? Mark Millar said you do “wet works.” J: I have a pit bull named Preston that I like to run with. I love to travel, eat good food and drink good wine. I love to visit New York and play with my cartoonist pals. And I read comics. I’m re-reading Chester Brown’s Louis Riel, one of the most perfectly constructed graphic novels of the last few years; and I’m on book three of Tezuka’s Buddha. I’m exploring web comics. Web comics are fascinating because there are no market forces. These artists do whatever their muses tell them. And they use color. My generation of do-it-yourselfers had to print booklets in black & white, but this group is free to use digital pallets of infinite complexity. There are a bunch of artists who post at the FLIGHT forum, and the links take you to sites that look like old school Disney. You know, Mike, I’m a big fan of yours. I love that booklet you have at shows with drawings of nymphs and fairies. If you ever want to do that short story we talked about, Naked Fairy Wars, let me know. M: My son, who loves Bone, has asked me to ask you if you will ever do more Bone, and if he will ever drive a racecar? J: The answers are Yes, and Yes. Check out more Jeff Smith at www.boneville.com. Check out more Mike Oeming at www.mike-oeming.com. Join the Oeming newsletter for previews and announcements via email to: oeming @ aol.com.
The very first time I saw a young girl sitting in the manga aisle, flipping through Inu Yasha, I was amazed. I couldn’t believe it. A girl! Reading comics! And a “boys” comic, no less! I stared at her from a distance as though she were a rare creature – a unicorn stepping into the orchard to take a bite of the magic fruit. I approached slowly, cautiously averting my stare as I scanned the manga shelves. The girl flicked her eyes toward me shyly. She seemed embarrassed by my presence and quickly set down the book. The unicorn fled off into the jungle of bookshelves. I wished that I had left her alone. What were the chances of seeing a girl reading manga in a public bookstore again? Nowadays I curse and grumble as I have to step over a flock of 5 or 6 girls as they sprawl out on the floor, blocking the shelves. They seem unconcerned with the fact that I am a paying customer, trying to browse. The most popular manga are dog-eared, and the titles are strewn out of order. Okay, so it isn’t as mystical and strange as I used to think it was, but I am happy to see girls drawn to the manga section, reading comics with their friends. I’m sure if manga was this popular when I was a girl, I would be doing the same. But I can’t help but notice how many of these girls are poring over shounen titles such as Fullmetal Alchemist, Naruto, and Sakura Taisen. And while I can definitely understand the appeal of these titles, and enjoy them myself, I do find it interesting that I don’t see as many girls browsing shoujo titles; at least not in public. It makes me think about what girls in our society enjoy in terms of story and character, and I wonder if our own culture plays a part in this. I wonder if the messages in shoujo aren’t as strong to Western girls as they are to Japanese girls. In Japan, the gender roles are far more defined than they are in the West. A Japanese woman, even if she works for a number of years, is generally expected to eventually leave her job to be a mother and wife. It’s true that times are changing for women in Japan, and more and more women are pursuing careers, but there is still a stigma attached to that lifestyle.
To a girl reading Tramps Like Us here in the West, Sumire’s choices may not seem that amazing. After all, many girls expect that one day they will be involved in a career, even if they do decide to get married and have children. Many women I know here in the States are a lot like Sumire – proud, outspoken, and intelligent. They balance jobs and families. In some ways, Sumire is a lot like every woman. But to read Sumire’s story in the context of its country of origin, Sumire is also a hero – a strong woman with ambitions who, despite being ostracized because of them, continues on the path that she chooses for herself. Even when she finds a caring man who does not seem to mind her ambition, she is still reluctant to marry him, as though she is worried she will be trapped – that a piece of her will be lost forever. The only man she can be herself around is Momo and, even then, she does not look at him as a man, but as a pet. While this scenario is amusing, I think it also hints at Sumire’s fear of trusting men in general. It’s as though she is afraid that if she begins to look at Momo as a man, and not as a dog, he will suddenly have power over her.
But do themes like this, and the ones found in Tramps Like Us, have as much impact on a female reader in the West? Do Western girls take their positions for granted? I know I have from time to time. Shoujo has sometimes been criticized for the way that the main characters are fixated on finding boyfriends and true love. Critics claim that shoujo teaches girls that they should only worry about how to get the man of their dreams, and that nothing else is of importance. But, again, you have to look at it in the context of its country of origin. A female character finding love on her own is a liberating theme. Even today, many marriages in Japan are still arranged. And if the bride-to-be does have more of a say in whom she ends up with, chances are her parents are still very much involved in the process of selecting a husband. In shoujo, the girls always discover love on their own. To a Western reader, a shoujo character’s actions may come off as pining and starry-eyed, but they are truly acting independently – learning love and heartbreak on their own. It’s also curious to note that parents are rarely involved in a shoujo story, unless it is to prevent the girl from seeing the boy she loves. In Peach Girl, which spanned 18 volumes, you rarely saw the main character’s mother and father. Many times, parents are depicted as almost faceless, or at best, very generic. This puts the focus on the living, breathing heroine, full of emotion and hopes and dreams, as well as on the choices she makes. Girls in the West may have it good, but perhaps our inability to appreciate what we have makes it harder for us to be fully affected by the themes in shoujo? Or, as I watch girls flip through the pages of One Piece, maybe they just like a good pirate story?
![]() By Dave Rodriguez on January 20, 2006 at 12:00 am Welcome to OEMED!, a series of monthly interviews with various creators, both writers and artists, mayhaps even an editor or two. If you’re not familiar with my work, look me up on Google, I have enough to type already. These interviews should be fun and informative; from the POV of one artist/writer getting into the mind of another creator, helping readers get into our mindset. I won’t be asking about specific projects, but about the process behind those projects. I will try and be as honest as possible about myself, and with whom I am interviewing, and I won’t pull any punches if I have them, while at the same time, remaining respectful. The first interview I have for you is with Warren Ellis. You know his work from Mike: Thanks for taking time for my first creator-to-creator interview. Boredom led me into comics, what about you? Raised around them, or found them on your own? Warren: My dad brought home a comic for me when I was around three years old. It was either COUNTDOWN or TV 21 – one became the other anyway. But I think it was COUNTDOWN. Popular SF TV shows of the time done in comics form, in 2-page episodes as I recall. DR. WHO, UFO, THUNDERBIRDS, maybe STAR TREK, that kind of thing. And that was it. Hooked. My dad liked both SF and comics, and I caught the bug off him. M: My mother also got me hooked on SF as a kid. We used to watch DR. WHO all the time, and that led me to my later fixation with BLAKE’S 7, and why I started using my middle name, Avon, after one of the characters. My mother was an artist and early on that sparked my interest. Do you think the fact that your father loved comics and SF bonded you with the genre? W: I think so, yeah. He was also a writer – only published the once, a crime-comedy novel called THE THURSDAY SHED – so it’s pretty clearly in my genes, I guess. But, yeah, I remember reading through all his old SF novels as a kid, the musty Theodore Sturgeon MORE THAN HUMAN hardback, and the battered old DUNE paperback and the like. M: Has you father read your work? W: He died a couple of years back, but he’d read a fair bit of it, yeah. I got the deal for my prose novel (out next year, with a bit of luck) shortly before he died, which pleased him immensely. M: At what point did you realize you were going to write comics, and how long until you felt you were really on the “in”? W: I think I realised in the early 80s, as a kid – I was involved with the small press as a teenager, what we called stripzines back then and what people call mini-comics today. The scene in the early 80s was incredibly energetic, based around the two-monthly comic marts in London and the Fast Fiction table operated by Paul Gravett and Peter Stanley that sold zines for a 10% cut. I remember getting invaluable guidance from Paul, and from people who’ve since disappeared like Chris Brasted (who produced a pro-quality anthology called MAD DOG with a guy called SMS, who later worked on 2000AD). Photocopy toner under the fingernails, new work by the likes of Eddie Campbell, Glenn Dakin and Ilya every couple of months; sitting talking with Alan Moore; Grant Morrison came down a few times; the day a little stripzine from Canada came over called YUMMY FUR by a guy called Chester Brown (I think I still have that somewhere) …yeah. This was what I was going to do. M: Wow, Yummy Fur is an underground legend in the states. I’ve realized through talking with many artist/writer friends that broken families are a common background. I spent most of my childhood daydreaming to escape day-to-day life, making stories out of radio songs or walking through the woods. What was your childhood like? How do you think it formed your writing? W: My parents didn’t split until I was 14 or so. I think I had a fairly ordinary childhood – times with lots of friends, times with few friends, long summers of gangs on bikes marauding the village or fucking around in the woods; standard-issue awkward adolescence. The one standout thing was that I fucked up my knee playing rugby around 13, had to learn to walk again and spent the rest of my school years on painkillers. If I was ever solitary, though, it was usually by choice. I’m happy in my own company most of the time. And a little later on, I discovered the things that would plague me for the rest of my life: drink and girls. M: Have you had any low points in your career? I had such a dry spell I worked as a security guard – and this was after having been in the industry for several years. W: Oh, man. 25. I’d been working with Tundra UK for a year or two. Had just moved in with Niki. And I got a phone call telling me that Tundra UK were shutting down and were not going to honour my last couple of invoices. We’d spent most of our money on the move and the rent. Niki’s dad had given us £1000, mostly I think to pay me off for taking her out of the house, but ostensibly to buy stuff for the flat. We ended up living on that, stretching it out over a few months while I tried to scratch up work. Nothing. And just as it ran out, I got a phone call from Archie Goodwin, who’d just gotten around to reading a pitch I’d sent him 18 months earlier… M: Have you found your education to have helped you much with your writing? Other than typing class and learning basic reading and writing skills, it was pretty useless for me, to be honest. Most of my true education came after schooling. W: I left education at 18. What I’d gotten from those two years at 6th form college was, 1) I really couldn’t draw very well, and 2) I learned how to pull apart a text properly. That was about it. Also, that the older I got the less willing I was to take orders from anyone. M: What are some of your life experiences (or those of friends) that have made it into your work? W: Too many. I try to cloak them, and usually people assume I made them up. I once saw someone try to bang heroin through a tear duct. An old girlfriend was sexually abused by her brother and given a teddy bear after each time – that was in TRANSMET. Killed himself when she was 15. You can find a lot of things like that in my work. I had some hard years, and a lot of people I knew had harder, and it can’t help but come out in the work because I try to talk about life as it’s lived. I want to show the exposed bone of the world, because that’s where a lot of people are. M: I think too many comic writers never really think about the craft, they just keep writing and stumble their way out of crappiness – if ever at all. I found a little bit of studying the craft took me a long way, and I still dissect it as much as possible. What was the first “rule” or guideline you learned about writing? W: Hm. You have to remember that a lot of us Brits learned to write comics from a single example: one page of JUDGE DREDD script reprinted in a 2000AD annual around 1980. Me and Garth Ennis still laugh about it. And we both still write scripts in something approaching that form. Around ’88, someone told me the Stan Lee rule – 28(ish) words per panel. An average panel on an average page can’t usefully hold more than 28 words of dialogue and/or caption. I do that by eye, now – if a single balloon or caption runs into a third line on the script page, it’s starting to run too long. I’m still learning, all the time. The thing I tell people is that you don’t learn how to write comics by reading comics. You learn how to write by reading books. You learn how to write comics by *dissecting* comics. You need to cut into the page and discover exactly what tools the creators employed to attain an effect. M: What are some of the steps you make sure are accomplished in your writing? For example, each issue should end with a reason to pick up the next, even if it’s not a cliffhanger; that sort of thing. W: The first page is killer. Comics aren’t movies; the audience doesn’t grant you that slack time in the first five minutes to get comfortable. Comics work like books or songs – if it doesn’t have you in the first line or the first 30 seconds of music, you’re dead. In any given episode: what do we learn about the protagonist? The protagonist is nominally the reason we’re there, and ideally I like to add to our knowledge of the character in each step of the story. Similarly, I want to learn something about the condition of the world of the story every time. If I’m working in genre, then usually I want to obey the genre – if it’s a spy story like DESOLATION JONES, then there needs to be interrogation, revelation and violence, no matter how they’re presented or hidden. This depends, of course, on your perception of the genre – I did my stint on ULTIMATE FF as young-adult SF, really, and spent more time with the people than I did the conflicts or whatever. And I need to make the space for the artist to crank off a good guitar solo. It’s no good unless the artist has some fun, right? M: You’ve spoken in terms of music; are you a musician at all? The fields are closely related; I have a lot of musician friends and find them to be similar to the artists I know. I find many artists/writers either are, like myself, frustrated talentless musicians; how about you? W: Never picked up a musical instrument in my life, and I have a voice like a crow. I’ve dated singers who’ve begged me not to sing in the shower because the sound is so offensive to their ears. I have a critic’s ear – I can tell when someone’s off the note, but I can’t get within a mile of it myself. But, for me, music and writing are inextricable. I never write in silence. I’m in the pub right now with my mp3 player’s earbuds in, listening to Tom Waits croaking through “Cold Water.” I’ve always said that comics are closer to music than they are to film, and I tend to pick them apart the same way. Comics are all rhythm and stab, drums and guitars and keyboards; and they’re short, replayable experiences. M: I’m the same way – I need music to write. It gets me in the zone like a trance. In a nutshell, this is my writing process-
2 – Story outline 3 – Find the character arc 4 – Crappy first draft; find themes and such 5 – Clean that bitch up I like to build my scripts from the ground up. Do you do anything like this, or do you find you can just jump right into it at this point? W: I’m the most arse-backwards writer in the business. I’ve been known to start with a scene somewhere in the middle with no characters or setting and build in both directions. I usually start with a bunch of random notes, connect them up and go from there. Technically, I’m one-draft, but I edit as I go. It goes down as dialogue and brief directions, raw, and I take another pass at everything when I go back and format it into script. Most often, I go into something already knowing the themes – it begins with something I want to talk about, and everything follows from that. I tend to feel character arcs are part and parcel of the writing process – it’s not a separate step; it’s just something that happens if your story’s working. Or, sometimes, not – I don’t consider “the growth/change of a character” crucial to a good story. Sherlock Holmes maybe had two elements of character development in his entire career. M: Do you keep the artist in mind when writing, if at all? W: Constantly. I’m living with the script for a week. The artist is living with it for a month. It needs to be tailored to them, and it needs to show them off at their absolute best. I’ll read tons of their work beforehand, look for what they do well, look for the things they haven’t gotten to do and the unrealised potential therein, and go into it trying to make them look as good as possible. Jim Lee once said that it’s possibly my greatest strength as a writer, and it’s one I enjoy. There’s nothing quite like seeing an artist step into the space I make for them. M: How do you deal with an artist who goes off script? Do you work around it or send someone to break fingers? W: I don’t work with them again. Ever. I am horrible about this. I tell artists, if something doesn’t work for you, tell me, and we’ll fix it. Back in the 90s, I spent an hour on the phone telling an artist this. When the pages came back, it turned out that he didn’t like the back five pages, and drew something else. And this was full script, not a vague Marvel-style thing. I went mental. When I finally got the guy on the phone again to find out what went wrong, he said, well, this is just the start of our collaboration, you’ll learn. So I had him fired. I was really just starting out at Marvel, and could easily have been fired myself – the artist had been on the book for a couple of years. But I was prepared to take the hit. No one else is going to stand up for your work but you. Turned out the artist had done this to a lot of writers over the years, but no one had stood up and said, “Enough.” I’m told that to this day he complains that I had him blacklisted in the business. Which I didn’t, and I still don’t use his name in public. But, after that, people were a lot more careful with my scripts, and that kind of thing has only happened a couple of times since. And I don’t work with those people again. M: Has an artist’s storytelling style actually improved your work? Either through changing something, or simply through their approach? W: Hitch would fiddle with progressions during monologues on THE AUTHORITY every now and then, which suited me fine, and the work was better for it. Darick would always find angles and acting on TRANSMET that brought pages to life. Happens all the time. If you’re lucky, you can find the telepathic people who can see what was really in your head when you’re trying to describe something – the Colleen Dorans and Cully Hamners. Jon J Muth did a marvellous thing on his ep of GLOBAL FREQUENCY where he went off-script just a tiny bit and introduced a long walk into the story. Everything I wrote was still there, but he framed it wonderfully. Paul Gulacy would crack one panel into two or three for that staccato Gulacy effect. I’d love to write for him again. M: I hate editorial input, and I do a lot of licensed projects that drive me crazy, but I do find by making me work harder I actually do write better work. Its a cliché, but do you find it’s true that obstacles can actually make your writing better? W: They’ll lead you in new directions, to be sure. The most recent was not getting to use Nick Fury on NEXTWAVE, and having to create Dirk Anger in his place, which just let me loose. Dirk Anger is Nick Fury having a massive nervous breakdown, and the gags I get out of that are some of the best pages in the book. M: I notice most of your work stems from original creations instead of established characters. I fucking love that. How do you feel about creating characters for other companies? Every time I create something for another company, I feel like I’m giving away too much. There could be a movie there that I’m getting all of, instead of some slice that’s owned and controlled by the company. Maybe I’m just greedy. :) W: I try not to give original works away on work-for-hire. Not only is it not in the job description (see below), but it’s really just bloody stupid. The history of American comics is out there for all to see. It’s no secret that lives and careers have been destroyed by people not knowing or caring what they’re signing away. There’s no excuse now for signing over all rights to an original work in perpetuity. So I don’t do it. Unless I’m guaranteed a piece of it. And often not even then. Book publishers don’t steal all the goddamn rights to a novel and leave you some crumbs. I started out in creator-owned work, and that’s how I’ll end. And it only makes sense. Creators who spend all their time on company-owned stuff eventually reveal themselves as having nothing of themselves to give or say, and it’s those people who disappear from the field. They become something less than creators. I know how harsh and horrible that sounds, but no one can survive as an artist by producing nothing but cover versions all the time. Taking an occasional shot at these things can get the blood moving and work some muscles, but, really, if you can’t or won’t create a story from scratch, what the hell are you doing here? M: Do you find yourself holding back story ideas so you can use them later for yourself? W: I actually try not to do that. I’m sure it’s happened from time to time. I will withhold original characters or settings that I feel have legs, but that’s not the job with work-for-hire anyway. It took me a while to realise it, and in retrospect it seems obvious, but the point of a work-for-hire job is to make the company’s creative properties work in and of themselves, not to inject new and original characters into the properties. That’s not what you’re hired for – you’re there to make the company-owned property make money again. And, ultimately, the audience for those books doesn’t want new stuff. Some of them have said it to my face, and not as politely as all that. They want the old things done better. That’s all. M: What are you hoping to do in the future? IN comics and out. W: I would really like to write some television. I mean, I did an episode of the JUSTICE LEAGUE cartoon, but I’d like to write some live-action TV sometime. It’ll never happen, of course, but I nurture the idea of it from time to time. For ten years, I’ve been wanting to write original graphic novels in what is now, I guess, the manga format, though I fell in love with it when it was the Paradox Mystery format, paperback-size and 100 pages black-and-white. I’ve tried to get something going in that format again and again, and it’s never worked out. No one wants to know. That’s long been a source of frustration for me. M: Yeah, changing formats is a hard thing to do. It doesn’t fly. Everyone wants something new, but no one wants change. Any thoughts on the future of comics? With so many people reading trades, I’m not sure what the future of monthly comics really is… W: I think, in one sense, their future is the present: they’re a specialist item, available only through specialist stores. The commercial end of the medium is engaged in a constant act of CPR, keeping the single alive by overheating the audience. There’s a ceiling for that kind of book, and so the way they’re raising sales is in trying to get that static audience to buy more books. What I’d like to see more of are attempts to bring new customers into comics stores, which I seem to be achieving in a small way with FELL. To be honest, I’d be happy to see only two kinds of single in the market – serial-to-collection, for the early adopters who just have to have the story first, and self-contained-single, where each story is a standalone piece that any reader can enter at any point in the run. The former is the equivalent of “appointment television”, where you can’t help but want to catch the first run of something. The latter is TV-to-DVD, really, isn’t it? These are the only two forms I work in, personally. I’m not interested in writing open-ended stuff that runs forever, because there’s no creative risk. Look what happens when it’s done half-arsed. The Death of Superman was huge. The return of Superman did hideous damage to the state of the market. Now, of course, waiting for the trade is considered one of the big bugbears of the medium. I was one of the bigger proponents of the trade paperback in the 90s, and people kind of squint at me now with that “see what you’ve done” thing. But I make a lot of money now from the forty or so TPBs I have in print – works that 15 years ago would not have earned a penny beyond the month of their release. Yes, the market fractured, and we don’t see a lot of the available money spent in the month of release anymore – but my DC royalties paid for the family Xmas this year. So it all worked out. For me, anyway. I’d like to see more original graphic novels, but too many publishers are still afraid of them. If there is a future, I think it’s still in driving more people into intelligent and deserving comics stores. But there are still too few stores, of any kind. I’ve always said that if the publishers want to “save” the industry, then they should be finding ways to make it easier to open new comics stores in locations not currently served. I know someone who, if she wanted to visit a comics store, would have to drive for 12 hours – and she’s not exactly living in the swamps, you know? M: Okay, you’re sitting in a pub and you see some guys walk in wearing comic book shirts. They look over and think they might recognize you. Do you—
B – Head out the door? C – Walk up to the bar and hope they speak to you D – Walk up to them and tell them who you are for free drinks Mark Millar will answer D when I ask him, so you can be just as honest. W: A. I come to the pub to work, not to talk. A fan once tracked down the pub I work in, and came in asking questions. When I arrived, everyone was very tense. He didn’t realise there were three large blokes behind him ready to stamp on him if he moved funny. He turned out to be a very nice guy. But they’re kind of protective of me here. Most of them aren’t sure what I do, but they know I’m a writer, and a few of them have seen me on TV in the past. So they watch my back a little. Funny, really. It’s not like I’m actually famous. On the rare occasions I do conventions I can wander around without anyone approaching me. Never ever confuse this gig with real fame. That’s how some people go crazy. M: You really work in the Pub? How does that work out? Do you have a day, then spend time working at the Pub or are you there all day? W: I give myself a couple of hours up here, usually from noon-1 until 2-3. I suffer from a terminal allergy to common housedust, and even with the medication, I find I need to get out of the house for a couple of hours a day. So, I have this Treo handheld computer, a fold-out keyboard it plugs into, the phone and the mp3 player, and it all goes into the coat pockets – a mobile office complete with GPRS internet connection. So, for a couple of hours a day, I come up here, drink Red Bull, smoke (I don’t smoke at home), read the newspapers that I download to the handheld first thing, and write… M: Man, that’s great. I drink a little to loosen the ID, that helps with some of the writing but I could see working at a bar getting out of hand for me. I can’t drink Guinness and enjoy it. Am I a pussy for drinking Stella? W: Nope. I am the only British creator who doesn’t like Guinness, I think. A bunch of us went to a tiny island off the coast of Ireland for Garth Ennis’ stag do, some years back, and each round was the same – 14 pints of Guinness, and a whisky for Warren. Absolute fucking muck. Stella’s acceptable. M: When are we going to work together? Don’t make me beg. W: That’d be a bit of a step down for you, wouldn’t it? M: I’ll poke Bendis’ other eye out to work with you, just say the word! For extra credit. These 10 questions originally came from a French series, “Bouillon de Culture” hosted by Bernard Pivot, and whored off by James Lipton have been improved by yours truly… 1. What is your favorite word to hear in a convention? “Drink?” 2. What is your least favorite word to hear in an editor’s office? “Hello.” (I avoid editorial offices like the plague. I like the separation of phone and email. Familiarity breeds contempt. Most of the people I knew who would haunt editors’ offices aren’t working anymore.) 3. What turns you on sexually? Dark-haired women. God help me. 4. What turns you off sexually? Scabs. 5. What is your favorite curse word your mother uses? My mother doesn’t curse. You can imagine what a disappointment I am. 6. What sound or noise do you love when you’re kicking someone in a dark alley? The sound of someone shrieking the word, “Sorry.” 7. What sound or noise do you hate when running from the police? Gunfire. 8. What profession other than urine-stained coke whore would you like to attempt? Hey, that worked out pretty well for me. There was a girl who worked in the stock market, back in the 80s, who frequently covered my rent. You think I’m joking. 9. What person would you not like to do? Sharon Osbourne. Can you imagine that voice while you were working? 10. If Heaven exists, what would you like to say to God when he rejects you at the Pearly Gates? “You’re a piece of shit, aren’t you?”
Check out more Warren Ellis at warrenellis.com or The-Engine.net. Check out more Mike Oeming at www.mike-oeming.com. Join the Oeming newsletter for previews and announcements via email to: oeming@aol.com.
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